Epidemics and disease would be a great addition to this game. Epidemics and diseases have killed more civs and armies than ever died in combat. I would love to see how we can add a new virus with a given chance of outbreak and given deathrate. Perhaps epidemics could work as negative food for a time period or kill a percent of the city per turn.
But the real fun will be transmission of diseases. Once my civ is hit with flu A and I've suffered the duration, my units carry flu A and intentionally or not pass it to everyone I meet. Maybe we need a special unit (Early Infector) to send disease around. It doesn't take genetic engineering to spread plagues.
The Infector in unit.txt has this:
Plague {
Chance 0.5
Sound SOUND_ID_BIO_TERROR
Effect SPECEFFECT_BIO_TERROR
}
And I see in Orders.txt a
ORDER_PLAGUE {...}
but this doesn't spell out the effects.
So how do we make a new epidemic ?
Can it have attributes (deathrate, onset, duration) created dynamically in the course of the game?
Can diseases affect only cities near swamps or jungles (and not those with hospitals)
And is it possible to indicate that a given civ has been exposed to a given epidemic?
And is it possible to make units carriers and transmit a disease without actually attacking?
Transmission along trade routes would be nice.
(looking to add some germs to our guns and steel)
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