February 18, 2000, 22:58
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#1
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Prince
Local Time: 15:30
Local Date: October 30, 2010
Join Date: Jul 1999
Location: of Idaho PST
Posts: 794
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Diplomats & The Great Wall
Can Diplomats sabotage the "walls" from the Great Wall?
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The journey itself is the thing~Odysseus
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February 18, 2000, 23:20
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#2
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King
Local Time: 23:30
Local Date: October 30, 2010
Join Date: Nov 1999
Location: London
Posts: 1,494
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No.
Graag
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You should never smoke in pyjamas, you could start a fire and burn your face
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February 18, 2000, 23:29
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#3
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Emperor
Local Time: 15:30
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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nope... makes great wall tough before metallurgy
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February 19, 2000, 01:42
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#4
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Deity
Local Time: 19:30
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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Wait, but cities can have city walls and the Great Wall. You can't sabatoge the Great Wall, but you can get their respective city walls I believe.
scampers away before a real expert comes to put me in my place
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February 19, 2000, 01:55
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#5
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King
Local Time: 23:30
Local Date: October 30, 2010
Join Date: Nov 1999
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Yah, Mao. I often build city walls even when I have GW, if I or someone else is close to Mettalurgy. And it is possible to sabotage these, but I've never seen anyone try.
Graag
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You should never smoke in pyjamas, you could start a fire and burn your face
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February 19, 2000, 03:01
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#6
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Emperor
Local Time: 15:30
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Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
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i know it can't be done but what does it say when your dip tries to sabatoge the great wall cities..... i guess if no improvements are there it just sabotages what ever you were building
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February 19, 2000, 04:50
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#7
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King
Local Time: 23:30
Local Date: October 30, 2010
Join Date: Nov 1999
Location: London
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Yup, I remember watching someone sabotage the same city every turn, destroying all 4 shields of progress on a pikeman, and wondering why he was never destroying my wall. I told him in the end, he had forgotten I had GW.
Graag
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You should never smoke in pyjamas, you could start a fire and burn your face
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February 19, 2000, 06:23
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#8
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Emperor
Local Time: 23:30
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Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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If you have a city wall - in addition to the GW wonder - is the defence of your units in the city multiplied up by 9?
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SG (2)
[This message has been edited by Scouse Gits (edited February 19, 2000).]
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February 19, 2000, 20:13
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#9
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Prince
Local Time: 15:30
Local Date: October 30, 2010
Join Date: Jul 1999
Location: of Idaho PST
Posts: 794
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thx for the replies
Sire, our city walls have suddenly and mysteriously vanished!!! We were just fixing to pour the boiling oil on the dreaded foes and...
Not to worry lads, it wasn't ment to be permanent anyways. Masons front and center quick!!!
(an illustration of rushbuying walls during an attack as GW expires)
an army of masons to build em, and one dip to tear a breach in em.
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February 20, 2000, 01:17
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#10
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Retired
Local Time: 18:30
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Location: Mingapulco - CST
Posts: 30,317
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N0!... But you will be happy to have those walls when GW expires
One classic MP trick it to time a massive attack on the turn you develop the science needed to expire it
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February 20, 2000, 12:38
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#11
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Queen
Local Time: 19:30
Local Date: October 30, 2010
Join Date: Feb 2000
Posts: 5,848
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In scenarios, I have yet to see as heavy a wonder as the Great Wall (or its renamed equivalent). It basically fulfills the duties another Wonder (United Nations: force ceasefires) and renders all but the most concerted attacks ineffective.
Combined with the other "Chinese" style Wonder, Sun Tzu's War Academy, a Civ can really go on the warpath, conquering cities with eerily-veteran units, and rendering them un-re-capturable with the instantaneous wall that erects itself around them.
This is causing merry hell with my Star Wars scenario, I can tell you.
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"In all creation, there can be no task more onerous or tedious than that of playing God." - Stephen Fry, 'The Liar'.
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