I don't think such a thing exists, but what I always do is put myself on a very isolated island and just keep hitting that End Turn button, without settling or moving or doing anything. Another option might be to put your settler(s) to sleep. In CtPI it would automaticly cycle through turns in that case, until something woke your unit up (well, sometimes at least, didn't seem to always work for me). You could at least try this in CtPII as well and write a bit of SLIC code that automaticly wakes your unit after 100 turns or so. It should look something like this:
Code:
|
int_t testcounter;
HandleEvent(BeginTurn) {
unit_t tmpUnit;
if (player[0] == 1) {
testcounter = testcounter + 1;
if (testcounter == 100) {
GetUnitByIndex(1, 0, tmpUnit);
Event:WakeUnit(tmpUnit);
testcounter == 0;
}
}
} |
I didn't actually test this, so I can't guarantee that it'll work, but I'd say give it a try. If after a 100 turns you want to wait until the next 100 turns have passed by, simply put your unit back to sleep, this trigger will try to wake the a unit every 100 turns (of course, you can change the number 100 to anything else if you want).