Just a thought on AI Attacks that I wanted to throw out.
To some extent, having an AI that doesn't attack as much may be considered an improvement over earlier AI's in civ-type games.
In the past, I've defeated civilizations that were more powerful than myself by using a "rope-a-dope" strategy. That is I would set up a strong defensive position, then let the AI send wave after wave of attackers at me.
Often, with a combination of defense and counter-attack, I was able to inflict very heavy losses over a long stretch of time upon a powerful AI civilization. This was a resource drain on the powerful civ, and thus over time I was able to catch up or pull ahead of the civ, and eventually go over to the attack myself against this civ.
So, if the AI in CTP2 is not going to spend hundreds of years producing units and throwing them against my strong defensive line, then this might be considered an improvement in the AI's intelligence.
Or at least its possible that this sort of change in behaviour is what Activision was aiming at, and maybe they just missed the balance a bit by making the AI too cautious in attacking.
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