December 9, 2000, 17:24
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#1
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Chieftain
Local Time: 10:44
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Schertz, TX
Posts: 37
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Need help editing Battleship to carry nukes
I would like to carry a couple nukes/cruise missiles on a battleship. I edited the units.txt adding CanCarry SmallAir and the CargoData section (4 lines cut and pasted from the Aircraft Carrier section, but edited to only carry 2 units). In the game, the Battleship icon window shows 2 boxes for units, but I cannot load a nuke or cruise missile in it. Can somebody help me out here? Thanks.
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December 9, 2000, 17:47
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#2
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Prince
Local Time: 04:44
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Welland, ON
Posts: 751
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Easy fix.... just make sure you've added the following lines in this order... order seems to make a big difference in this game...
quote:
CanAttack: Sea
CanAttack: ShallowWater
CanBombard: Land
CanBombard: Mountain
CanBombard: Water
CanCarry: SmallAir #change here
CanSee: Standard
MovementType: Sea
MovementType: ShallowWater
Size: Large
VisionClass: Standard
CanReform {
Sound SOUND_ID_REFORM_CITY
Effect SPECEFFECT_REFORMCITY
}
CargoData { #changed
MaxCargo 2 #changed
Load SOUND_ID_TRIREME_LOAD #changed
Unload SOUND_ID_TRIREME_UNLOAD #changed
} #changed
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You can change the sounddata for cargo to whatever you want but it's important to have all the info above..
Hope that helps you out
Omni
[This message has been edited by OmniGod (edited December 09, 2000).]
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December 9, 2000, 19:01
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#3
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Chieftain
Local Time: 10:44
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Schertz, TX
Posts: 37
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Well, I've got it just like you showed, but it still doesn't work! Will it only work after starting a new game? I'm loading up saved games (restarting the program of course)
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December 9, 2000, 19:24
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#4
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Prince
Local Time: 04:44
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Welland, ON
Posts: 751
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It should work when you restart ctp2 but if you try to start a scenario, then it won't work if units.txt is replaced... there should be no reason it shouldn't work... if you want I'll email you my units.txt since it's working in my game...
Omni
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December 9, 2000, 21:17
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#5
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Chieftain
Local Time: 10:44
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Schertz, TX
Posts: 37
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If you would e-mail it to me I would appreciate it.
Thanks!
daviddewitt@uswest.net
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December 9, 2000, 23:41
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#6
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Chieftain
Local Time: 10:44
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Schertz, TX
Posts: 37
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Thanks for sending your file, but it doesn't work either.
It does go in Ctp2_data\default\gamedata, right?
Maybe when I start a new game it will work
Thanks again OmniGod!
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December 9, 2000, 23:44
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#7
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Prince
Local Time: 04:44
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Welland, ON
Posts: 751
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Worth a try.. you're welcome.. and goodluck
Omni
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December 10, 2000, 05:41
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#8
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Emperor
Local Time: 10:44
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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As far as I know these changes should only work if you start a new game; not if you continue a saved game.
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December 10, 2000, 14:14
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#9
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Chieftain
Local Time: 09:44
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Prince of the Barbarians
Posts: 0
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I've noticed that changes I make only take effect after a start a new game. I wanted Ship-of-the-lines to be able to carry a single land unit. No matter what I did, it wouldnt work until i started a new game then it worked fine.
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December 13, 2000, 01:03
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#10
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Prince
Local Time: 04:44
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Welland, ON
Posts: 751
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I didn't realise but each change that I made I always just started a small 3 civ game to test... thus was oblivious to the fact that I wasn't running a saved game and that's what this whole thread was about... stupid stupid omni...
Omni - the red-faced
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