omni- so the full list of civs cant be supported? the max number of civs supported is 32, right?
it seems like that would be a good option to include when adding/changing civs. ie, having realistic starting areas and goods, etc.
it seems that you would have to package the colonization rule mods with different maps of regions including starting points, etc... to make it work.. ???
btw i am playing you world map now. its good.
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IS ANYONE INTERESTED IN A COLONIZATION STRUGGLE SET OF MAPS/MODS BASED ON HISTORY? there are a couple of time periods i can think of that would be good. overseas stuff with naval stuff stressed...