December 12, 2000, 21:35
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#1
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King
Local Time: 11:44
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Rovaniemi, Lappland
Posts: 1,551
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Modifying Goverments
I bought the game today, went home, opened
the box and started looking what I had bought.
1 game CD with a cd-case, nice! 1 manual, nice!
1 poster with all that info, nice!
everything was fine, but then I noticed the
goverments section in the poster.
I can only have 60 cities with Virt. Demoncracy.
so the question is: how do I edit goverment
statistics? I want more cities!!!
a bonus question: how do I add new forms
of goverment to the game?
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"Victrix Fortunae Virtus"
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December 13, 2000, 00:20
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#2
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Emperor
Local Time: 04:44
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Illinois
Posts: 8,595
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Manual??
Oh - you mean that cheap pamphlet.
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December 13, 2000, 01:48
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#3
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Emperor
Local Time: 10:44
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Zwolle, The Netherlands
Posts: 6,737
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In ctp_data\default\gamedata find govern.txt. It has all the government stats and you can also add new governments.
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December 13, 2000, 04:37
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#4
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Settler
Local Time: 09:44
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Vancouver, BC
Posts: 17
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manual? so does the game come with a manual now?!
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December 13, 2000, 18:58
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#5
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King
Local Time: 11:44
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Rovaniemi, Lappland
Posts: 1,551
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thanks, Paul.
but how do I add a new advance for example
fundamentalism?
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"Victrix Fortunae Virtus"
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December 14, 2000, 00:21
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#6
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Warlord
Local Time: 09:44
Local Date: October 31, 2010
Join Date: May 1999
Location: Steilacoom, WA, USA
Posts: 189
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To add new Advances, or to simply modify existing ones, go to CtP/data/default/gamedata/advance.txt. That lists all the advances and their characteristics, and you can copy any one of them, paste it back in as a template, and modify it to your heart's content. Most important things to change are the Prerequisites (in other Advances), Cost, and Icon. I used a lot of icons from other existing advances for mine, since I'm not a graphics guru.
Next, go into the txt files for Units, govern(ments), Improve(ments), tileimp (tile improvements) and modify them to reflect the new or changed Advances required for new or old units, tile improvements, governments, and city improvements.
Go to English/gamedata/gl_str and add titles for each of the new Advances.
If you want any of your new Advances to be possible starting advances, go to default/gamedata/DiffDB.txt and add the advance and a percentage change for the ai and human players to get it for each of the difficulty settings.
Finally, go into ctpdata/default/aidata/Advancelists.txt and add your new Advances into the proper lists so the ai players will research them.
Changing Advances and Governments and adding Government types is actually one of the easiest changes to make in the game. The problem comes with making changes that are in line with the rest of the game and balanced - I'm still testing and tweaking mine!
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