Here's a little list I made with all the files and the changes that were made, I hope it helps anyone (if not, I threw away my whole sunday-afternoon
).
35 files new/changed with patch 1.1:
[CtP2_folder]
=============
anet.inf -> various changes
1_1readme.txt -> new
[CtP2_folder]\ctp2_data\default\gamedata
========================================
buildings.txt -> NoRushBuyPenalty removed from NaniteFactory
diplomacy.slc -> large example added to showh how SLIC can be used to improve diplomacy
profile.txt -> DebugSLIC changed to Yes and EnableLogs entry removed altogether
tileimp.txt -> EnableAdvance of Outlet Mall changed from Economics to Mass Media
tut2_main.slc -> "why = value[0]" changed to "why = value[1] in 'TFirstUnit' and "&& FIRST_UNIT.valid" added to 'TKeepMovingFirstUnit'
uniticon.txt -> GL entries to ORDER_ASSASSINATE added (entries are called ORDER_CONDUCT_HIT)
[CtP2_folder]\ctp2_data\default\graphics\pictures
=================================================
CnBG.tga -> new
[CtP2_folder]\ctp2_data\default\uidata
======================================
credits.txt -> Apolyton added
keymap.txt -> ZOOM_IN1 and ZOOM_OUT1 had keys switched (was - and +, is + and - resp.)
[CtP2_folder]\ctp2_data\english\gamedata
========================================
add_str.txt -> added string NETWORK_ACTIVENET_LOST
exp_str.txt -> missing zero's added for score screen (30,000 is now 300,000, etc.)
tips_str.txt -> strings STATUSBAR_DIPMAN_COUNTER_TONE_*_BUTTON changed
tut2_str.txt -> T_SLEEP_ORDER changed from "Sleeping units [...]" to "Sentinel units [...]"
[CtP2_folder]\ctp2_data\english\uidata\layouts
==============================================
citystatus.ldl -> line 123: "STATUSBAR_CITYMAN_MAIN_GOVPRIORITY_BUTTON" changed to "STATUSBAR_CITYMAN_MAIN_GOVPRIORITY_MENU"
science.ldl -> inserted line after line 124: "int xpix -100"
spnewgame.ldl -> added 11 new lines of code, starting at line 119
[CtP2_folder]\Scenarios\AlexanderTheGreat\scen0000
==================================================
scenario.txt -> date changed
[CtP2_folder]\Scenarios\AlexanderTheGreat\scen0000\default\game data
================================================== =================
Advance.txt -> prerequisite for Drama changed from Bureaucracy to Religion
scenario.slc -> line 145: "==" instead of "!=", line 361: "alexUnit" instead of "specUnit", from line 486: Chandragupta fix, from line 691: Theology comment corrected, line 2097: line "bessusFlag = 1;" inserted
uniticon.txt -> ICON_UNIT_ELEPHANT_WARRIOR, ARCHER2, MOUNTED_ARCHER2, HOPLITE: in StatText SUMMARY changed to STATISTICS
Units.txt -> For War Coracle and Trireme ObsoleteAdvance changed to Internal Combustion, EnableAdvance of Diplomat changed to Philosophy
[CtP2_folder]\Scenarios\AlexanderTheGreat\scen0000\english\game data
================================================== =================
Great_Library.txt -> according to fc 694 changes (see
text file)
[CtP2_folder]\Scenarios\MagnificentSamurai\scen0000
================================================== =
scenario.txt -> date changed
[CtP2_folder]\Scenarios\MagnificentSamurai\scen0000\default\gam edata
================================================== ==================
scenario.slc -> line 131: check if game is won added, line 280: "winGame = 1;" added, line 1081: "(2, i, tmpUnit)" changed to "(3, i, tmpUnit)"
SS_func.slc -> line 42: "int_t winGame;" added
[CtP2_folder]\Scenarios\NuclearDetente\scen0000
===============================================
scenario.txt -> date changed
[CtP2_folder]\Scenarios\NuclearDetente\scen0000\default\gamedat a
================================================== ==============
scenario.slc -> line 3: date changed, line 127 & 451: IsPlayerAlive(2) check added, line 617 & 628: IsPlayerAlive(player[0]) check added, line 639 & 650: (IsPlayerAlive(player[0]) && IsPlayerAlive(player[1])) check added
[CtP2_folder]\ctp2_program\ctp
==============================
ctp2.exe -> na
anet.inf -> various changes
[CtP2_folder]\ctp2_program\ctp\dll\map
======================================
Crater.dll -> na
fault.dll -> na
geometric.dll -> na
plasma2.dll -> na
[This message has been edited by Locutus (edited December 17, 2000).]