Early Naval actions
Someone on one of the general posts put me on the trail to this. I had been complaining that coracles couldn't fight - in fact, nobody afloat fights for thousands of years (until the fire triremes come out). But what really bit was the fact that I couldn't take control of a sea and keep another city from launching, or sink one of his ships when I had 5-1 odds.
The Bradley games book even admits that the coracle should have a 10 point attack factor.
Anyway, heres the fix - go into unit.txt and look up UNIT_CATAMARAN . Thats where its hidden.
Change its attack factor from 0 to 10.
Also, make sure you pick up three lines that refer to its ability to pillage and such. Look down a bit, and where you see...
NoZoc
CantCaptureCity
...make it...
NoZoc
CanExpel
CanPillage
CanPirate
CantCaptureCity
Now you can actually have naval actions early in the game, rather than it being a lake of passivity, like it is now.
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Bluevoss-
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