WARNING - for those who are sensitive to Euro-centric aspects of modifications or original features of CTP II, please refrain from reading this post.
Ok, now before I get down to business, I feel compelled to defend myself for those who are interested in this post. I am a university student studying for a BA in History and eventually in the years ahead, I will become a university instructor in history. I take the approach of multicultural interplay between Native Americans, Africans, and Europeans in my independent studies of the history of North America. I am NOT a racist, nor do I wish to constantly glorify the European race. I am well aware of cultural accomplishments of non-European peoples throughout world history so spare me lectures from those who say I am Euro-centric with my modification ideas. I CANNOT INCLUDE EVERY WONDER, BUILDING, ADVANCE, OR UNIT THAT ENCOMPASSES WORLD HISTORY.
There - now let's get down to business. I have several notebook pages of ideas roughly organized and wish to know what you think - other than the fact that most of these are European.
MODIFIED ERAS
Ancient
Middle Ages
Renaissance
Enligtenment
Modern World (divided in 19th and 20th centuries)
MODIFIED ADVANCES (* = new, added advances)
Ancient Era:
Stone Working
Masonry
Concrete
Feudalism (overlap into Middle Ages)
Toolmaking
Bronze Working
* Wheel - requires Toolmaking, Bronze Working and gives Chariot unit
Iron Working
Ship Building
Agriculture
Slave Labor
Ballistics
Horse Riding
* Special Tactics - requires Bronze Working, Horse Riding and gives War Elephant unit
Alchemy
* Polytheism - requires Religion, Trade and gives Ramayana wonder
Drama
Philosophy
* Cultural Art - gives FOW effect of increased diplomatic regard
* Alphabet - gives nothing except access to Writing advance
Writing
* Inventory Keeping - requires Trade, Writing and gives FOW effect of 15% decrease in crime
Jurisprudence
* Census Recordkeeping - requires Jurisprudence and gives Provincial Governor unit
Monarchy
Trade
* Coinage - requires Trade, Iventory Keeping and gives Tax Office city improvement
Geometry
* Map Making - requires Geometry, Monarchy and gives FOW effect of 50% reduction in placing Forts tile improvement for the next 20 turns
Middle Ages Era:
Fedualism
* Papacy - requires Monarchy, Feudalism and gives Church building (different from later Balisica)
* Castle Construction - requires Feudalism, Alchemy and gives FOW effect of 15% increase in production for rest of Middle Ages era, and also gives 15% bonus for fortified units in cities for 20 turns
Agricultural Revolution
* Manorism - requires Feudalism, Papacy and gives Baron's Manor city improvement
* Steel Working - requires Iron Working, Alchemy and gives Armored Footsoldier unit
Hullmaking
Theology
Bureaucracy
* Serf Taxation - requires Manorism, Agricultural Revolution and gives FOW effect of doubling effect of Tax Office city improvement
These are the ideas I have for modifications for the Ancient, Middle Ages, and Renaissance eras. I do not wish to make this post too long, so I will post part two separately. In part three, I will post descriptions of any new units, wonders, or city improvements listed in part one and part two.