January 20, 2001, 00:11
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#1
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Warlord
Local Time: 04:51
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Canton, CT
Posts: 187
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New Medmod Update: DOA
I can't even start the new medmod without error messages. if i proceed further the game carshes. The first time, it siad there was an error in units.txt line 303
2nd time it was a missing sprite
3rd time it couldn't find any gvts
I'd like to know if anyone else is havin similar problems
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January 20, 2001, 05:46
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#2
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Settler
Local Time: 09:51
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Ma. Enzersdorf, Austria
Posts: 19
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quote:
Originally posted by Chris B on 01-19-2001 11:11 PM
I can't even start the new medmod without error messages. if i proceed further the game carshes. The first time, it siad there was an error in units.txt line 303
2nd time it was a missing sprite
3rd time it couldn't find any gvts
I'd like to know if anyone else is havin similar problems
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Chris,
I had the same problems and errors even before entering the game screen.
I deleted the entire med mod folder and reinstalled the picture.zip, the two sprite.zips and only the very latest text.zip and since its working fine.
I do not have to mention that you can only play the domestic alfa (second scenario in the med folder).
Hope I could help.
Thomas
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January 20, 2001, 08:40
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#3
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Guest
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btw, everyone should understand that the med mod is currently in alpha version
if you're not prepared to face problems dont download it
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January 20, 2001, 23:47
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#4
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Warlord
Local Time: 04:51
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Canton, CT
Posts: 187
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Mark its sposed to load properly. 30 secs of testing could have figured that out. Wahts the use if i cant even start it w/o civ crashin. I havnt tried te suggestions yet but I will.
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January 21, 2001, 00:11
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#5
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Guest
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testing these things is not as easy as you may thing. these problems come out after a long time of playing.
beyond that, if it worked perfectly, it wouldnt be called "alpha", it would be could "final".....
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January 21, 2001, 06:01
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#6
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Prince
Local Time: 09:51
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Voorschoten, Holland
Posts: 452
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On a side note, when do you, the makers of the MedMod, think it'll come out of the alpha state?
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January 21, 2001, 12:54
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#7
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Warlord
Local Time: 04:51
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Canton, CT
Posts: 187
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I can deal easily with problems on arrival. But as the scenario starts loading, it crashes.
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January 21, 2001, 19:12
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#8
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Local Time: 03:51
Local Date: October 31, 2010
Join Date: Mar 2007
Location: Florence, Al., USA
Posts: 1,554
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Please see my most recent posts in the Med mod thread, where I have addressed these problems.
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January 21, 2001, 21:36
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#9
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Warlord
Local Time: 04:51
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Canton, CT
Posts: 187
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quote:
Originally posted by WesW on 01-21-2001 06:12 PM
Please see my most recent posts in the Med mod thread, where I have addressed these problems.
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Been there, done that
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January 22, 2001, 14:39
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#10
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Emperor
Local Time: 04:51
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
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Have you altered any of your default .txt files yourself, before loading the MedMod.?
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January 22, 2001, 20:21
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#11
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Local Time: 03:51
Local Date: October 31, 2010
Join Date: Mar 2007
Location: Florence, Al., USA
Posts: 1,554
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Chris, the errors you describe are the type you get when you try and use the upper, "units" version of the mod, which does not work. Try deleting the scen0001 folder and re-installing the latest text portion of the mod. No one else is reporting any problems, as far as I know.
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January 24, 2001, 18:55
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#12
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Warlord
Local Time: 04:51
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Canton, CT
Posts: 187
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I'll try re-downloading the texts. Maybe i did change something.
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