Thread Tools
Old January 26, 2001, 18:09   #1
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 10:51
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
EcoMod
I'm working on a futuristic mod to expand the genetic/ecological side of the tech tree and make biowarfare more effective, but I need to do some SLIC programming that is beyond my abilities, if anyone has some spare time to help then I would be very grateful.

1) A biowarhead that acts similar to a nuke : Kills all military units in attacked city, decreses the population by 1/3 and spreads a plague (like the infector)

2) A ViralInfantry (or a better name): Lowers the hitpoints of a defending army if it attacks (possibly by raising the attackers hitpoints)

I think that this should be fairly easy, but my use of SLIC is almost completely non-existant, so I would be grateful for some help.

Ben
Immortal Wombat is offline  
Old January 26, 2001, 23:14   #2
heardie
Prince
 
heardie's Avatar
 
Local Time: 20:51
Local Date: October 31, 2010
Join Date: Aug 1999
Posts: 684
Don't know about number 2, but i beliebve that for no. 1 you could do it all in units.txt, just mix the abiliites of the units, that already have the abilites.
heardie is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:51.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team