Thread Tools
Old January 30, 2001, 17:44   #1
skorpion59
Prince
 
Local Time: 03:52
Local Date: October 31, 2010
Join Date: May 1999
Location: Tulsa, Oklahoma, USA
Posts: 716
Battlescene Sprite Animations
Where does the Battlescene Sprite Animations come from?

I assumed the sprite creator did this but the DB says the Amazon units are not animated. However, when you use them, they are animated and quite good. Can anybody shed some light on this for me?
skorpion59 is offline  
Old January 30, 2001, 20:22   #2
heardie
Prince
 
heardie's Avatar
 
Local Time: 20:52
Local Date: October 31, 2010
Join Date: Aug 1999
Posts: 684
Yeah they are in the *.spr files.
heardie is offline  
Old January 31, 2001, 06:16   #3
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 11:52
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Yeah, this announcement surprised me as well since they are indeed animated. Maybe he was referring to movement animations? I always disable those since they slow down the game too much.

(Oh, and yes, all animations are part of the sprite file)
Locutus is offline  
Old January 31, 2001, 17:13   #4
Morgoth
Warlord
 
Local Time: 09:52
Local Date: October 31, 2010
Join Date: Jul 1999
Location: England
Posts: 153
Skorpion59
When you create a sprite there are a number of 'scenes to create (or not).

First thre is the movement - the first of whcich is the default 'view when stationary'

next there is the Idle scene - not normally used but CTP2 used this hence the poin south SE direction or SW direction once everything has moved ( compard with CTP1)

Then youe hav the battle scenes.

And finaly the death or victory scene this is the face SE scene only and this is why in the battle sceeen if someone is the left hand team which point NE facing - the death scene jumps back to a SW or SE facing.

There is also a special set of movements but I've never created them.

Finally the shadows that re created are why sometims a shadow exists after a unit has dissappeared uder the death scene (easily avoided but probably still there in CTP2 like CTP1)

Hope this explains things - PS the size variation in the Sprite is becasue of the number of GIF files used to create and depends on the base size of the Gif file (normally 3-4K each)
Morgoth is offline  
Old January 31, 2001, 21:10   #5
skorpion59
Prince
 
Local Time: 03:52
Local Date: October 31, 2010
Join Date: May 1999
Location: Tulsa, Oklahoma, USA
Posts: 716
Thanks for the info, it is much appreciated.
skorpion59 is offline  
Old February 1, 2001, 15:46   #6
Morgoth
Warlord
 
Local Time: 09:52
Local Date: October 31, 2010
Join Date: Jul 1999
Location: England
Posts: 153
Must remember to switch on the spelling verifyer Hope you understood most of that!
Morgoth is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:52.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team