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Old February 6, 2001, 17:26   #1
WesW
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Questions for Richard
Here is a thread to ask questions about topics not covered in the "Conversations" thread. Please restrict your questions to AI behavior. To my knowledge, Richard can't do anything about bugs or multi-player problems.
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Old February 6, 2001, 22:13   #2
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I've noticed that wars between AIs will too frequently cease as soon as I land on their continent with any military units. I just wanted to create a little foothold to get a better view of their war to see how they fight among themselves. I'd been watching many cities change hands by sound (marching boots) and by city borders changing. As soon as I landed, both sides fortified and the war seemed to end. Was this probably just coincedence, or a game design?

Second, how can I keep the barbarians from ever changing out of the barbarian strategy? Altho I'd like them to minimally build garrisons and buildings when they capture a city, I mainly want them to pump out tons of units. My latest theory is that they seem to change to the default strategy as soon as they get a few cities and/or I build the great wall. I do love seeing the Vandals and Visigoths I must admit and had given a small ability to them in the barbarian strategy to expand. They also tend to become totally passive thus my theory that they've changed strategies to default.

Thirdly, how can we force barbs and AI units to stack before they attack? I just had 2 stacks of barbs attack one by one instead of forming an army. Being that rally is part of siege and attack i would have expected the entire stack to have attacked together.

Thanks.

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[This message has been edited by Alpha Wolf (edited February 07, 2001).]
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Old February 7, 2001, 00:54   #3
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Can he help out on the adding terrain ideas that I had in the creation forum? Or who can I get in contact with for that, if anyone?
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Old February 7, 2001, 21:21   #4
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AW, this paste fron the strategies.txt should answer your second question.

STRATEGY_BARBARIAN {

// must inherit from default
Inherit STRATEGY_DEFAULT

This means that the Bars will use the default settings unless new ones are listed in their section.
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Old February 7, 2001, 22:14   #5
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quote:

Originally posted by WesW on 02-07-2001 08:21 PM
AW, this paste fron the strategies.txt should answer your second question.

STRATEGY_BARBARIAN {

// must inherit from default
Inherit STRATEGY_DEFAULT

This means that the Bars will use the default settings unless new ones are listed in their section.


This is true, however, they should using the barbarian strategy but instead are buildings wonders and buildings which means they switched to the default. My theory was towards the "why" not the "what". No doubt in my mind that they switch but I cant figure out the circumstances that cause the switch. I cant change the default strategy for fear that it will have adverse effects on the other civs especially new breakaway civs. I'd like to keep the barbarians confined to their own strategy so i can define their behavior in a primarily barbarians way

Just call me Prince of the Barbarians OOPS, make that Settler of the Barbarians

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Old February 8, 2001, 14:31   #6
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Sorry, wrong thread.
[This message has been edited by Locutus (edited February 08, 2001).]
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Old February 8, 2001, 23:56   #7
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quote:

Originally posted by pchang on 02-08-2001 12:52 PM
All you have to do is fill in the Barbarian strategy and get rid of the inherit STRATEGY_DEFAULT line.


I tried that once and got all kind of errors. At some point the AI expects the barbarians to switch and if it cant, LOOKOUT!!!!

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Old February 9, 2001, 01:52   #8
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All you have to do is fill in the Barbarian strategy and get rid of the inherit STRATEGY_DEFAULT line.
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Old February 9, 2001, 18:22   #9
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In that case, look at the other thread to see how to create a new strategy and inherit from that one instead.
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