February 6, 2001, 10:43
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#1
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Chieftain
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Largs, Scotland
Posts: 46
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Very (too) nice AI?
I am currently playing at Very Hard on Gigantic with 8 Civs.
Ok, now there are 7 civs, because those nice Australians gave me all their cities when I asked them nicely.
Running
// Dale's diplomacy script to make AI do diplomacy with itself.
//
// Modified to include BlueOrange's FRENZY AI script.
//
// Version 2 - 14-Jan-2001[/list]
Am I alone in thinking this a bit too nice? who of you would happily give away all his cities (will the game allow you to do that???)
Is this fixed in version 3?
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February 6, 2001, 14:42
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#2
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Prince
Local Time: 04:54
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Welland, ON
Posts: 751
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The version 3.2 final has fixed this problem. They don't give you $&^# now  And that's a good thing
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February 6, 2001, 18:44
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#3
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Emperor
Local Time: 19:54
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 3,944
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Yeah, you can't get squat.
Also, I put in special code so if it sees it's Omni on the other side of the screen it won't even give him maps.
------------------
Author of Diplomod. The mod to fix diplomacy.
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
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February 12, 2001, 12:44
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#4
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Chieftain
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Largs, Scotland
Posts: 46
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Thanks. I think I'll be installing that
Another thing I recently noticed. They ask me money for improvements.
But I guess that the "I give you advance and you give me money" whereby the money never arrives is a hardcoded "feature"?
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February 12, 2001, 14:57
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#5
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Prince
Local Time: 04:54
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Welland, ON
Posts: 751
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I figured that you tried to screw me Dale  I still haven't had them give me anything, the AI must just hate me even if I've fallen off the pace or if I'm leading the pack... so I've said screw them. Here comes my tanks.....  That'll teach them.
The vendictive ruler
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February 12, 2001, 17:30
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#6
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Emperor
Local Time: 19:54
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 3,944
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Don't ya wish you could code slic for individual users? You could put in all sorts of traps and stuff to trigger depending on who was playing. Now THATS evil!
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Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
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February 14, 2001, 08:07
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#7
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Chieftain
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Largs, Scotland
Posts: 46
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I'm sure that if Firaxis keep half an eye on this forum they are bound to put an easter egg or two in for several of us in Civ3
(if(Apolyton_member){
disable_bugs();
}
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February 14, 2001, 14:33
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#8
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Settler
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Zagreb, Croatia
Posts: 2
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I'd say rather
if (apolyton_member) {
disable_bugs();
}
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February 14, 2001, 19:17
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#9
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Emperor
Local Time: 19:54
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 3,944
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Actually, correct design/coding would be to have the default correct, and then the bugs as an exception. Eg:
if(!(player[0] == APOLYTON_MEMBER)) {
EnableBugs();
}
But others you could have are:
Code:
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if(player[0] == Dale) {
AddGold(player[0], 1000000000);
}
if(player[0] == Dale) {
GiveAdvance(player[0], ADVANCE_TANK_WARFARE);
} |
Though it would spoil the game.
------------------
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
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February 16, 2001, 06:05
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#10
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Chieftain
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Largs, Scotland
Posts: 46
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Hmm, I thought the game already did that, but with the assumption that all players were called Dale
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Nostalgia isn't what it used to be
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February 17, 2001, 16:27
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#11
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Local Time: 09:54
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Racine ,WI USA
Posts: 483
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Dale whats the big idea with the "Nader" Personality.Please Explain this one and why isnt there a Bush/Gore personality?
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February 18, 2001, 09:32
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#12
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Prince
Local Time: 09:54
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 525
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quote:

Originally posted by Steve5304 on 02-17-2001 03:27 PM
Dale whats the big idea with the "Nader" Personality.Please Explain this one and why isnt there a Bush/Gore personality?
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The writing team for CTP2 were liberal-minded...you can tell it if you read through the great library...why do I know? As they say, it takes one to know one.
The best bit of CTP2 *must* be the great library--it's very informative and it is also a great read, truthful, historically accurate and in many cases up to date...I think it's one aspect of the game no one has ever really bothered thinking about.
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