Thread Tools
Old February 25, 2001, 02:48   #1
Bluevoss
Prince
 
Local Time: 09:55
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Orlando, Florida
Posts: 326
MedMod - Is science too slow?
I'm on my third game on the MedMod (the first two croaked at 0ad - now I know the trick to load the slik and keep playing).

Anyway, I want to see what everyone else thinks - I use 0ad as a good date to see how well I am doing. I can compair myself to the romans and see if my science is as good as theirs. Anyway, in every attempt, I've always come up short. I never have all the big ones - iron working, masonry, horseback riding. I've never been able to hit all these on a medium game.

I'm thinking of nudging science back up (by adding to the basic_wage). It was 4.0, but Wes raised it to 5.0 (meaning you pay more money to wages). I figure that it took a further hit in his reajustments of square production (and the smaller cities).

I might move wages to 4.0. What does everyone else think about this? Are you having the same problems, or is it just me?



------------------
Bluevoss-
Bluevoss is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:55.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team