December 14, 2000, 00:40
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#1
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Prince
Local Time: 04:56
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Welland, ON
Posts: 751
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So you want to create a bridge? or a town?
Well I was tooling about... little frustrated about the no roads on my large earth or atlantic maps... (the pacific is on hold til a fix is found) and I decided to address the issue of the extra terrains found in the sumarai scenario... not sure if anyone has investigated or posted it... but here it is and it works in every day maps too..
For a workable bridge... (land units can cross)
D-B-B
D= desert, B=bridge(special2)
For a broken bridge
D-B-D
For a single hut town
X-J-X
X-S-H
J-X-X
or
X-X-H
X-S-J
G-X-X
X=anytile, H=hills, S=special 1, G=grassland
For a multiple hut town
W-W-W
W-S-W
W-W-W
J-H-X
J-S-H
J-J-J
For the coveted tower
X-F-X
F-S-F
X-G-X
F= forest
For the Huge Mt. Fuji
H-J-F-J
H-S-S-J
H-S-S-J
X-H-H-F
I know there's more combos for the multi hut village but do you need more?
So the next thing is to convert the bridge into something passable by boats and land alike... shouldn't be too tough but with the B-B there's the chance that boats would be able to pass across the second B... not good..
But there it is.. new or not...
Okay... I edited the special2 to allow sea and shallowwater movements... the boats can pass... only prob is you can't string multiple bridges side-by-side... was hoping for a canal... but I was to be rejected...
Omni
[This message has been edited by OmniGod (edited December 14, 2000).]
[This message has been edited by OmniGod (edited December 14, 2000).]
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December 14, 2000, 04:00
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#2
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Chieftain
Local Time: 09:56
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Prince of the Barbarians
Posts: 0
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I wonder if we could use a river graphic as our canal and come up with a tile that allowed both land and sea movement. But we would have to modify the increased movement factor for ships, in fact would probably have to slow them down. It would have to look like a river but not connect to any nearby rivers.
kinda on that subject, I wonder if we can make rivers shallowwater so that the early boats could navigate them. Or if that would even be useful.
------------------
History is written by the victor.
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December 14, 2000, 21:54
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#3
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Settler
Local Time: 09:56
Local Date: October 31, 2010
Join Date: Nov 2000
Location: KS
Posts: 7
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So this would allow Moats around castles then? One bridge which we could guard?
Make the map. Build the moats on it then its up to the player to find the coveted spots?
Still sucks that user created maps can't be used in MP. (Missed a bunch of posts) is someone working on this?
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December 14, 2000, 21:57
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#4
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Prince
Local Time: 04:56
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Welland, ON
Posts: 751
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To the best of my knowledge, mp isn't being worked on by anyone here... the patch from activision will correct the problem then maybe something will come out maybe a conversion of the world map to mp.... fingers crossed...
Omni
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February 28, 2001, 15:26
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#5
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Chieftain
Local Time: 09:56
Local Date: October 31, 2010
Join Date: Feb 2001
Location: IOW UK
Posts: 72
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Thanks omni,
Really helpfull stuff damn shame id not seen it earlier.
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March 1, 2001, 01:55
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#6
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Warlord
Local Time: 04:56
Local Date: October 31, 2010
Join Date: May 1999
Location: Carbondale, Illinois, USA
Posts: 251
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Omni,
In your combo list, What is the J?
Flash
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March 1, 2001, 08:45
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#7
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Prince
Local Time: 04:56
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Welland, ON
Posts: 751
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Jungle
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March 2, 2001, 15:52
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#8
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Chieftain
Local Time: 09:56
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Beaverton, OR
Posts: 70
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Omnigod,
Did you post a download for your final edit on the functional
bridge. Or do you have an editing text for the bridge to
include it in a regular game.?
Spelelunk forever,
Dennis
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March 2, 2001, 19:23
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#9
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Prince
Local Time: 04:56
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Welland, ON
Posts: 751
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The change is very minor... it's just adding a movement type to the special 2 terrain... I could have gone along and tried to make sense of it all and make it available for the game as a terraform option, but alas I didn't....
################################################## ##########
TERRAIN_SPECIAL2 {
TilesetIndex 26
Icon ICON_TERRAIN_DESERT
InternalType: Special
CanDie
GLHidden
AddAdvance ADVANCE_AGRICULTURE
TransformAdd {
Time 1
Materials 10
}
RemoveAdvance ADVANCE_AGRICULTURE
TransformRemove {
Time 1
Materials 10
}
EnvBase {
Score 10
Food 0
Shield 0
Gold 5
Defense 0
Movement 200
Freight 100
DeadFood 0
DeadShield 0
DeadGold 0
}
EnvCity {
Score 0
Food 10
Shield 15
Gold 15
Movement 50
Freight 50
}
MovementType: Air
MovementType: Land
MovementType: ShallowWater #added
}
################################################## ##########
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