Tooltip & Statusbar are strings that are in the ctp2_data\english\gamedata\tips_str.txt. Tooltips come up when you mouse over the improvement and it pops up a lil box that says what it is. Statusbar strings I believe appear under your control panel on the bottom of the screen.
Level & Class determine where in the tileimprovement are it will appear under. Level 1 Class ATM would be the top money tile improvement under the land section.
Each area (Land, Ocean, Special, and Terraform) have 3 rows of 4. These are your levels 1-3. Class determines the column they will fall in with all but terraforming.
Code:
|
Class Table
Type Col 1 Col 2 Col 3 Col 4
-----------------------------------------------------------------
Land Farm Road Mine ATM
Ocean OceanFarm OceanMine OceanATM OceanRoad
Special Structure1 Structure2 LandDetector OceanDetector |
For terraforming it uses the class 'Terraform' and uses Level for row, and Column for column.
I have no idea what the ConstructionTiles is refering to.
Tilesetindex is the big key. This refers to the gtset???.til files and determins the graphic of the tile improvement. At the moment I don't think there is any released utility to help us add new terrains or tile improvement graphics to the game. Another note, the class can have an impact on the graphic. Anything I tried to put under oceanroad level 2 or 3 ended up looking like an ocean road regardless of what i used for the tileset index. I assume this is because roads link up to each other. If you are adding your own I suggest using Structure2. Unless you have a mod that puts the pillbox and barbed wire in the game (like the WW2 senario) you have 3 blank areas to add what you wish.
[This message has been edited by Jerk (edited March 02, 2001).]
[This message has been edited by Jerk (edited March 02, 2001).]