March 6, 2001, 14:08
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#1
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Settler
Local Time: 09:56
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Sunderland, UK
Posts: 9
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Diplomod 3.3 and AI
Does diplomod 3.3 reflect Richard Myers's comments that were posted here?
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March 6, 2001, 20:41
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#2
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Emperor
Local Time: 19:56
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 3,944
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In what sense? I've read through all the comments relating to AI and diplomacy, and implemented what I see as necessary to bring some intelligence and thought to it. But what specifics were you thinking of?
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Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
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March 7, 2001, 04:10
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#3
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Settler
Local Time: 09:56
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Sunderland, UK
Posts: 9
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quote:
Originally posted by Dale on 03-06-2001 07:41 PM
In what sense? I've read through all the comments relating to AI and diplomacy, and implemented what I see as necessary to bring some intelligence and thought to it. But what specifics were you thinking of?
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Richard had identified some bugs in the Activision implementation. Are those fixed in diplomod 3.3?--I'm interested in whether diplomod 3.3 addresses known problems other than the lack of diplomatic interaction between AIs so that it is a suitable default configuration.
Otherwise, I might as well play SMAX until Civ3 comes out. Thanks,
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March 7, 2001, 04:17
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#4
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Emperor
Local Time: 19:56
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 3,944
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Some of the problems with diplomacy are hard-coded problems. IE: the research pact bug. I have tried to counter/elliminate as many as I could, as well as try to enhance the diplomacy activities of the AI. Unfortunately there are some that I can do nothing about. IE: the pay-for-advance bug.
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Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
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March 9, 2001, 01:02
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#5
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Settler
Local Time: 09:56
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Sunderland, UK
Posts: 9
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quote:
Originally posted by Dale on 03-07-2001 03:17 AM
Some of the problems with diplomacy are hard-coded problems. IE: the research pact bug. I have tried to counter/elliminate as many as I could, as well as try to enhance the diplomacy activities of the AI. Unfortunately there are some that I can do nothing about. IE: the pay-for-advance bug.
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I'm currently running with diplomod 3.3. I'll report any serious problems. Wish me luck!
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