March 12, 2001, 08:11
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#1
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Immortal Factotum
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
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What file determines how far apart AI Settles?
I am working on making a setup where I give all civilizations 40 settlers, then exclude settlers and urban planners, also alter risks.txt file to assure no one find any in ruins.
I want to make it so that ai wont build all 40 settlers within a space say a meant for 25 cities....
Could anyone tell me what file determines this distance?
Thanks
Yours in civin
Troll
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Hebrews 11:1
Now Faith is the substance of things hoped for and things unseen
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March 15, 2001, 02:18
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#2
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Local Time: 09:56
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Racine ,WI USA
Posts: 483
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Give it up Patton. This forum is as dead as CTP2 Sales. They've dropped to an embarrassing all time low. The AI is inherently Retarded and it cant be fixed. They build 9 battleships in a square lake, they cant stack, they nver attack,they dont use carrier/aircrat right, They never accept your proposals, they simply have no logic. Craptivision isnt going to give us Pbbem or fix Mplayer. So we can forget that.
Go buy Europa-Universalis the AI in that one is really good.
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March 15, 2001, 07:26
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#3
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Immortal Factotum
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
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quote:
Originally posted by Steve5304 on 03-15-2001 01:18 AM
Give it up Patton. This forum is as dead as CTP2 Sales. They've dropped to an embarrassing all time low. The AI is inherently Retarded and it cant be fixed. They build 9 battleships in a square lake, they cant stack, they nver attack,they dont use carrier/aircrat right, They never accept your proposals, they simply have no logic. Craptivision isnt going to give us Pbbem or fix Mplayer. So we can forget that.
Go buy Europa-Universalis the AI in that one is really good.
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Well...THE ONLY Game I ever had any success with proposals was when I play a 2 city per civ game...then I got all the proposals I wanted maybe 90%...
I will continue to tweak maybe finding a decent or "acceptable" medium?
Troll
------------------
Hebrews 11:1
Now Faith is the substance of things hoped for and things unseen
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March 15, 2001, 11:48
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#4
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Prince
Local Time: 05:56
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Washington Township, NJ USA
Posts: 470
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Troll... I found an answer to your question about how to get the AI to space cities further apart.
It was on the CTP2/Suggestions Board in the "Things to include in patch2" thread. (I think that was the name). It's the biggest thread on the board, so you cant miss it. (about 78 messages).
(Reading through those messages will take a while, though).
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My reach exceeds my grasp!
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March 15, 2001, 14:01
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#5
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Local Time: 09:56
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Racine ,WI USA
Posts: 483
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good luck then troll
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March 15, 2001, 15:06
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#6
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Chieftain
Local Time: 09:56
Local Date: October 31, 2010
Join Date: Feb 2001
Location: IOW UK
Posts: 72
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Troll
open stratgy.txt,look at a line near the bottom of each strategic state
it will look like this
// minimum distance between settled cities
// (eg. new cities must be founded atleast 2 cells from nearest cities collection border)
MinSettleDistance 4
// cells with settle scores below this threshold will not be used
MinSettleScore 600
//
if you check out terrain.txt you will find each tile has a value used to determin if its a good place to settle.hope this solves it for you.
Hannibal
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