March 30, 2001, 08:05
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#1
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Prince
Local Time: 04:57
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Florida, USA
Posts: 367
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Hey Wes!!
Wes,
I read in another thread that you don't do any SLIC coding. I thought that was the basis of modmaking. What all do you do, and if you don't use SLIC encoding then why would it be needed at all? Thanks!
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March 30, 2001, 08:10
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#2
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Prince
Local Time: 04:57
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Florida, USA
Posts: 367
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One other question I had, and this will show my ignorance, what folder structure do the files that get unzipped for your mod need to have? I have been unzipping all the files straight into the C:\Program Files\Activision\Call to Power 2\ folder. Is that correct? Or should I be adding other folders for the individual files (one for the pictures.zip, one for the sprites, and one for the texts?) Thanks.
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DO, OR DO NOT, THERE IS NO TRY - Yoda
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March 30, 2001, 08:49
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#3
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Deity
Local Time: 11:57
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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'cause Wes has people doing the SLIC for him. It's not absolutely necessary to have SLIC in your mods, but it is the most powerful tool that is have available, so the really advanced stuff will have to be done in SLIC. Adding units and changing the pace of technological advancement can easily be done without SLIC though.
To answer your other question: that depends on the mod. Most mod-makers (including Wes) make their zip-files in such a fashion that you can indeed unzip in your main CtP2 folder, but sometimes it's different. That's what readme' are for...
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March 30, 2001, 08:53
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#4
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Prince
Local Time: 04:57
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Florida, USA
Posts: 367
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Thanks! Quick question, do you know anything about error messages in SLIC? I tried to install Medmod, and it gives me a SLIC error, something about Index 0 being out of bounds. Any ideas? THanks!
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DO, OR DO NOT, THERE IS NO TRY - Yoda
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March 30, 2001, 09:19
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#5
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Deity
Local Time: 11:57
Local Date: October 31, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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You'd better ask if there's anyting I don't know about SLIC Set DebugSLIC to No in userprofile.txt (ctp_program\ctp folder), that should do the trick.
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March 30, 2001, 09:37
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#6
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Prince
Local Time: 04:57
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Florida, USA
Posts: 367
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Thanks! One more question, and I will really be showing my ignorance here!! Won't setting DebugSLIC to no just make so that the error message doesn't appear? Will the error still be happening and it just doesn't tell me? I mean there is a reason the error is coming up, right? The error is
C:\Program Fles\Activision\Call To Power 2 ctp2_data\default\gamedata\MM2_scenario2.slc:135:A rray index 0 out of bounds.
If I just disable DebugSLIC, will that make so the mod isn't working right? Sorry for all the questions, I am trying to learn more about SLIC and making mods and I guess asking questions is one way to do it! Thanks for your help!
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DO, OR DO NOT, THERE IS NO TRY - Yoda
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March 30, 2001, 15:10
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#7
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Super Moderator
Local Time: 11:57
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Here is one piece of information Rhuarc:
C:\Program Fles\Activision\Call To Power 2 ctp2_data\default\gamedata\MM2_scenario2.slc:135:A rray index 0 means that there is an error in line 135 of MM2_scenario2.slc. There is nothing more about that error I know.
-Martin
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March 30, 2001, 16:45
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#8
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Chieftain
Local Time: 09:57
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Jerusalem, Israel
Posts: 80
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I don't really know what debugslic do. All i know is that it makes a lot of problems to all of us. i'm pretty sure that if you will disable it (by typing "no") than your problem will be solved.
Try and see...
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