Thread Tools
Old March 29, 2000, 03:35   #1
KhanMan
Prince
 
Local Time: 23:32
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Fort Worth, Texas, USA
Posts: 691
CHALLENGE: City of Wonders
I propose the following challenge (which may or may not have been offered in the past-I don't know):

Playing at raging hordes, normal production and moves, deity level, seven civs-

Build every single wonder in your capital. I care not whether you play this as OCC or otherwise, merely that every wonder must be built in your starting city, with none built by the ai-s.

-KhanMan
KhanMan is offline  
Old March 29, 2000, 12:40   #2
oedo
Apolytoners Hall of Fame
Prince
 
oedo's Avatar
 
Local Time: 00:32
Local Date: October 31, 2010
Join Date: Feb 2000
Location: and the revolution
Posts: 555
This is no challenge.It´s a matter of luck in the early stages, and an easy go thru from the mid age wonders to the end.
oedo is offline  
Old March 29, 2000, 16:55   #3
Smash
Emperor
 
Smash's Avatar
 
Local Time: 15:32
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
Can i use a premade map with 7 islands?

6 rocks and 1 paradise
Smash is offline  
Old March 29, 2000, 22:10   #4
geofelt
Prince
 
Local Time: 18:32
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Neptune Beach,Florida,USA
Posts: 806
I have done this more than once. The main problem is production capacity, not science. The early wonders are the hardest, so you find out quickly if you lose. Because of production problems, I doubt it can be done with one city. Perhaps the challenge should read: With how few cities can you build all the wonders?
geofelt is offline  
Old March 29, 2000, 22:18   #5
My Wife Hates CIV
Civilization II Multiplayer
Emperor
 
Local Time: 23:32
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Michigan
Posts: 5,587
I agree the earliest wonders would be the hardest to get all. You would probably want to aquire trade as soon as possible. Than you could start pumping out the caravans. After that point it's all down hill. Good terrain would play a big part - someone say luck?!
My Wife Hates CIV is offline  
Old March 29, 2000, 22:52   #6
vik
Prince
 
Local Time: 23:32
Local Date: October 30, 2010
Join Date: Jan 2000
Location: Colorado Springs, CO, USA
Posts: 301
"For What It's Worth"

I have done it with four cities using no caravans. I was downright close to doing it with 2 cities, but I couldn't quite keep up.

Of course with a custom map like the one suggested above there will be no problem with one city doing it.
vik is offline  
Old March 30, 2000, 01:52   #7
Neon Deon
Chieftain
 
Local Time: 23:32
Local Date: October 30, 2010
Join Date: Mar 2000
Location: Cali
Posts: 76
Khan Man,

I have a scenario like that in place. I play tested yesterday. But, it was based on
one city and u won by getting to ac first and having the highest score. Built every wonder but the lighthouse.

Oedon,

Not a challenge?? Are u playing FW or MEG??


Also, when one has an occ competition it might be better to seperate FW from MEG.
In FW it is just too easy to get money and
tech from the AI player.

MEG seems to be wonder crazy too. When i did
play test my scenario i found that the computer reserched Genetic Eng. over higher rated tech just so it could build the cure for cancer.

Neon Deon is offline  
Old March 30, 2000, 09:55   #8
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 18:32
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
Play on a small map, find the AIs, go to war with them, and they'll spend their shields making armies. Eliminate AIs except for one city, (similar to max scoring game attempts where you build 255 cites) build wonders at your leisure. You do have to find them fast though. Crank you science down, the AI will also. It will buy you some additional time finding them.

RAH
rah is offline  
Old April 1, 2000, 03:59   #9
KhanMan
Prince
 
Local Time: 23:32
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Fort Worth, Texas, USA
Posts: 691
Geofelt-It *is* possible to build them all in one city. It's also extremely easy to do it, if you don't have the one city rule...

Besides RAH's enlightened conquest route, the best way, IMHO, is to set up a four city "ring" around your wonder city, using the four cities to pump caravans into the wonder city.

It's possible, just tough.

O-Nope, it has to be every wonder, or there's no point...after all, who among us can't at least get the major wonders about half the time?

-KhanMan
KhanMan is offline  
Old April 2, 2000, 10:39   #10
Traianvs
BtS Tri-League
King
 
Traianvs's Avatar
 
Local Time: 01:32
Local Date: October 31, 2010
Join Date: Jan 2000
Location: Belgium, land of plenty (corruption)
Posts: 2,647
old challenge, but why always the 7civs or deity???

i still consider it a challenge with 6civs on empror for example...

------------------
ThermiteB(that's me!) RLZ like HELL!!!!!!!!!!
Traianvs is offline  
Old April 2, 2000, 18:11   #11
rah
lifer
Apolytoners Hall of FameCivilization IV: Multiplayer
Just another peon
 
rah's Avatar
 
Local Time: 18:32
Local Date: October 30, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
In the early game, before you get trade, the biggest danger is an opponent building the pyramid. (the AI's Favorite.) The only way to stop them, (short of building it first, which is tough if your racing to trade), is to attack them, the AI's have a tendency to stop building wonders when they're at war. If every Civ is at war with somebody, you have a chance. You have to help.

RAH
rah is offline  
Old April 2, 2000, 20:01   #12
Smash
Emperor
 
Smash's Avatar
 
Local Time: 15:32
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
yep.thats the one.the ai seems to hold the Pyramids in high regard and usually several will start it and switch to something else(usually The Wall or The Gardens).On deity you need some good luck.I think very rugged maps may help also
Smash is offline  
Old April 2, 2000, 22:43   #13
KhanMan
Prince
 
Local Time: 23:32
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Fort Worth, Texas, USA
Posts: 691
Trajanus-The only reason being that I've gotten to the point where I can consistantly win the challenge at king level, and the seven civs and barbs at raging just add to the difficulty.

RAH-Not only that, it's actually a dangerous wonder for you to own, at deity level, as I'm sure you're aware. The population boom does more damage, IMHO, than good, at anywhere above king-level.

-KhanMan, Mountaineer of the Sayen Tribe
KhanMan is offline  
Old April 3, 2000, 00:16   #14
klesh
King
 
klesh's Avatar
 
Local Time: 19:32
Local Date: October 30, 2010
Join Date: Jan 2000
Location: Massachusetts, USA
Posts: 2,048
I came close awhile ago...17 wonders in one city. It was the "world" map, standard terrain bonuses, random player placement. We, the almighty Persians were ploped smack down on Ol' Muddy...the Mississippi River. Great trade and science there. Not too much production, a few trees perhaps; but if I recall, I ended up rush-building many of them because I had the luxury of a huge treasury.

------------------
I am the Ukrainian Anti-Pope!
klesh is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:32.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team