March 26, 2001, 02:58
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#1
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Settler
Local Time: 09:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: France
Posts: 23
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Harbors for seaside towns only?
Anyone know the instruction to limit buildings (such as harbors) to seaside towns only? And can the principle be extended further to other terrain types?
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March 26, 2001, 05:16
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#2
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Super Moderator
Local Time: 11:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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Paul,
I think you mean the tileimprovement port.
Take a look into the tileimp.txt there you will find the lines:
CantBuildOn TERRAIN_BROWN_HILL
CantBuildOn TERRAIN_BROWN_MOUNTAIN
CantBuildOn TERRAIN_DEAD
CantBuildOn TERRAIN_DESERT
CantBuildOn TERRAIN_FOREST
CantBuildOn TERRAIN_GLACIER
CantBuildOn TERRAIN_GRASSLAND
CantBuildOn TERRAIN_HILL
CantBuildOn TERRAIN_JUNGLE
CantBuildOn TERRAIN_MOUNTAIN
CantBuildOn TERRAIN_PLAINS
CantBuildOn TERRAIN_SWAMP
CantBuildOn TERRAIN_TUNDRA
CantBuildOn TERRAIN_WATER_DEEP
CantBuildOn TERRAIN_WATER_RIFT
CantBuildOn TERRAIN_WATER_TRENCH
CantBuildOn TERRAIN_WATER_VOLCANO
CantBuildOn TERRAIN_WHITE_HILL
CantBuildOn TERRAIN_WHITE_MOUNTAIN
for the TILEIMP_PORT. I think TERRAIN_WATER_BEACH is not in the list.
-Martin
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March 26, 2001, 18:20
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#3
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Emperor
Local Time: 19:58
Local Date: October 31, 2010
Join Date: Dec 2000
Posts: 3,944
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Or another way in SLIC (if he means an actual building in a city, like harbour-guns):
Using the mod_CanBuildBuilding (or whatever it's called) you could check each neighbor (tile) and see if the terrain is a water or beach terrain. If yes, then the return is true the city can build a harbour.
------------------
Rommell to a sub-commander outside Tobruk: "Those Australians are in there somewhere. But where? Let's advance and wait till they shoot, then shoot back."
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March 26, 2001, 21:07
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#4
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Local Time: 03:58
Local Date: October 31, 2010
Join Date: Mar 2007
Location: Florence, Al., USA
Posts: 1,554
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Get the Med mod and check out the Harbor improvement.
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March 28, 2001, 14:41
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#5
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Settler
Local Time: 09:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: France
Posts: 23
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Err .. I'm probably being a bit thick, but where can I find the Med Mod? I can see the alpha version of the sequal, but not the original...
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March 28, 2001, 15:43
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#6
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Prince
Local Time: 10:58
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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http://apolyton.net/wes
Wes' site contains all Med Mods past and present
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March 29, 2001, 11:39
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#7
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Emperor
Local Time: 04:58
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Illinois
Posts: 8,595
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You mean to tell me that on our real Earth, that none of the Great Lakes cities of Canada and United States have harbors? wow
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April 2, 2001, 08:55
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#8
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Settler
Local Time: 09:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: France
Posts: 23
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Duh! The answer was there all the time:
CoastalBuilding
As found in the entry for battlements...
Now, I wonder whether the CTP2 program recognises any other statements like that...
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April 2, 2001, 14:31
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#9
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Super Moderator
Local Time: 11:58
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Join Date: Mar 2001
Location: Tübingen, Germany
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quote:

Originally posted by PaulWilliams on 04-02-2001 08:55 AM
Duh! The answer was there all the time:
CoastalBuilding
As found in the entry for battlements...
Now, I wonder whether the CTP2 program recognises any other statements like that...
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I took a look into the ctp2.exe and there are all the statements also unused ones.
-Martin
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April 3, 2001, 07:06
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#10
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Prince
Local Time: 10:58
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Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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quote:

Originally posted by Martin Gühmann on 04-02-2001 02:31 PM
I took a look into the ctp2.exe and there are all the statements also unused ones.
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What unused ones are there ? This could save a lot of SLIC work
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April 3, 2001, 14:35
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#11
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Super Moderator
Local Time: 11:58
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Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
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I made a value/flag list I should send it to Omni, but it is not finished, I just copied the lines from the ctp2.exe. There is no documentation yet.
-Martin
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