March 9, 2001, 12:25
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#1
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Settler
Local Time: 09:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Nepean, Ontario, Canada
Posts: 2
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Map sizes!
G'day to you all! And a cookie to boot!
Yes, I just got here (with the game and all), and I was playing around with everyone's favourite file "const.txt". On any occasion, I was trying to play Omnigod's beautiful maps, but to no avail, I could not. You see, I changed the settings for gigantic map size (like the attached readme said) and every time I tried loading a random map in the editor, it would crash. With further testing, I found that only the maps which were of 1:2 ratio would work correctly. I was wondering if anyone else had the same problem, or perhaps even a solution (I really want to play those 210x210 maps!)
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Jokes are for the 'masses'! Don't give in! Oh, and ... if insanity was music, then so would I!
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March 9, 2001, 17:14
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#2
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Settler
Local Time: 09:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Zurich
Posts: 20
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quote:

Originally posted by Sturgo on 03-09-2001 11:25 AM
G'day to you all! And a cookie to boot!
Yes, I just got here (with the game and all), and I was playing around with everyone's favourite file "const.txt". On any occasion, I was trying to play Omnigod's beautiful maps, but to no avail, I could not. You see, I changed the settings for gigantic map size (like the attached readme said) and every time I tried loading a random map in the editor, it would crash. With further testing, I found that only the maps which were of 1:2 ratio would work correctly. I was wondering if anyone else had the same problem, or perhaps even a solution (I really want to play those 210x210 maps!)
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Hi!
Well, I made a 400x400 world map (based on OmniGod's earth map)
and this map works perfect! I played 378 turns with
"my" map and no crash happened. After you have downloaded
the map at
http://www.crede.ch/ctp2/ctp2earthmap.zip
you have to place the files in the subfolder "Scenarios/WorldMaps/SCEN0001"
Also you have to modify the file "scenario.txt" file:
The last number represents the number of scenarios in the
subfolder "WorldMaps". That is: If there are two subfolders
(SCEN0000 and SCEN0001) the number has to be 2!
Change also the following line in "const.txt":
#
# These map size settings must all be defined,
# and in this order
#
MAP_SIZE_SMALL 26 52 2
MAP_SIZE_MEDIUM 48 96 2
MAP_SIZE_LARGE 64 128 2
-------------------------------------------------
THIS line below has to be changed:
MAP_SIZE_GIGANTIC 200 400 2
-------------------------------------------------
The original values were:
(MAP_SIZE_GIGANTIC 70 140 2)
Have a nice day!
MrNett
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March 9, 2001, 18:08
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#3
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Immortal Factotum
Local Time: 05:58
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
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There it is again..the Golden Rule..1:2!!
Troll
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Hebrews 11:1
Now Faith is the substance of things hoped for and things unseen
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March 10, 2001, 10:39
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#4
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Prince
Local Time: 04:58
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Welland, ON
Posts: 751
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There is no golden rule  The problem may be which map_size you call 210x210 compared to me... I believe that I used gigantic for that. The other problem might be just a difference that skorpion was talking about a long while back. The only solution to that is to import the map which requires me to post the new text maps. My suggestion is to change gigantic and load the editor, if that fails then you when you load the editor load it with another map size and once you get into the editor just load the map. It should resize your world to the 210x210 size. If not then I'll post the txt maps sometime tonight after I'm done TA'ing.
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March 10, 2001, 11:59
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#5
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Immortal Factotum
Local Time: 05:58
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
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My Bad..I have seen many times posted a (well for lack of better words)..a "Golden Rule"..of a 1:2 ratio..but this you say Omnigod is not necessary?..
Ok..I just went by what majority posted...
~Sheepish grin~
Troll
------------------
Hebrews 11:1
Now Faith is the substance of things hoped for and things unseen
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March 10, 2001, 14:07
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#6
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Prince
Local Time: 04:58
Local Date: October 31, 2010
Join Date: Dec 1999
Location: Welland, ON
Posts: 751
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The 1:2 ratio is for a square map appearance and to follow activision's setup. It's been tested and works both with the AI and building maps at any ratio... previous testing before x-mas was a max of 210x210 with normal AI play... since then there have been the mods which may have allowed larger maps with no AI probs...
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March 10, 2001, 14:51
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#7
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Immortal Factotum
Local Time: 05:58
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
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(coming to..after having been knocked out by a REAL BRIGHT LIGHT)
Well..I am now "IN-THE-KNOW!"
Heh Heh Heh Heh
Thanks..I thought #1 Im Crazy 'cause I had read it..(Not me being crazy..but rather the 1:2 ratio thingey)
#2 I knew much more than anyone else..(NAH..Just enuff to qualify for the Barney Fife Deputy-with-One-Bullet Syndrome)
Thanks for enlightening us all..Omnigod
Troll
------------------
Hebrews 11:1
Now Faith is the substance of things hoped for and things unseen
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March 12, 2001, 15:00
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#8
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Chieftain
Local Time: 09:58
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Beaverton, OR
Posts: 70
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Here's my computer limits for map size at 8 AI's. At about
200X by 400Y it slows significant. I can play 150 by 300
without any problem so far. I have a 450 Celeron with 64 Meg.
I prefer the map results when I go to 200 by 200. Note:
I have the AI's time slice set at 2000/4000. At 4000/8000
things slow down significantly.
Spelelunk forever,
Dennis
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March 13, 2001, 07:04
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#9
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Settler
Local Time: 09:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Zurich
Posts: 20
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quote:

Originally posted by dennis_caver on 03-12-2001 02:00 PM
Here's my computer limits for map size at 8 AI's. At about
200X by 400Y it slows significant. I can play 150 by 300
without any problem so far. I have a 450 Celeron with 64 Meg.
I prefer the map results when I go to 200 by 200. Note:
I have the AI's time slice set at 2000/4000. At 4000/8000
things slow down significantly.
Spelelunk forever,
Dennis
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Hi Dennis!
Yes, you are right about the time if the gigantic map
(200x by 400y) is used.... although I have an
Athlon 700 MHz, 256 MB RAM, the AI's time is now (turn 480)
quite long (about 30 - 60 sec.) per turn. But anyway,
it is very impressive to play on such a huuuuge map!
Have a nice day!
MrNett
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March 13, 2001, 08:33
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#10
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Immortal Factotum
Local Time: 05:58
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
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I have too an Athlon 700 256 RAM..I am on a 250 X 500 Map and 8 AI's..but I gave everyone 25 settlers..then excluded settlers and urban planners..also went to risks.txt and gave a ZERO percent chance of finding either one of them in a ruin...so far so great! This is an all Land Mass...BTW
Troll
------------------
Hebrews 11:1
Now Faith is the substance of things hoped for and things unseen
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April 3, 2001, 19:10
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#11
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Settler
Local Time: 09:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Nepean, Ontario, Canada
Posts: 2
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Well, thanks for all your advice. However. . . none of it worked! I did all that, and still, the game crashes when I import or just start with a "square" map. But on the up-side . . . ONCE it worked (computers are dumb) I never exactly changed anything, I don't know. But I guess I'll just have to chance the crash. I'm running on a 350 Mhz processor with 192 megs of ram. Remember, I have successfully loaded a 400 x 800 map, yet the square maps are always full of trouble. I tried loading a 210x210 map from the "scenarios" menu, but it crashed to desktop still. For some reason it has worked for me once when I changed nothing. I'll look into it more tonight.
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April 3, 2001, 19:33
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#12
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Immortal Factotum
Local Time: 05:58
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
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Well..for some reason..If I try anything outside of a 1:2 ratio..I crash to desktop..I am running currently a 180 X 360..all land mass...I tried 200 X 300..but crashed to desktop..
Go figure...
Yours in Civin
Troll
------------------
Revelation 3:20
Behold, I stand at the door and knock; if anyone hears and listens to and heeds MY voice and opens the door, I will come in to him and will eat with him, and he [will eat] with Me.
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April 4, 2001, 03:02
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#13
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Warlord
Local Time: 04:58
Local Date: October 31, 2010
Join Date: May 1999
Location: Carbondale, Illinois, USA
Posts: 251
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Troll,
we discussed your maps in an earlier post. Well I finally was able to use a 1000x 500 map. not 500 x1000. Well, i have a AMD K6-2 at 400MHz. I had 64MB SDRAM and that size map was slow!!!!. I increased my memory to 224MB, and have quite improved performance. Using 8 civs, it takes a few minutes to load. about 1.5 minutes to open new windows the fist time, but it is quite an improvement. It takes about a minute to close down now. It used to take at least 10 minutes.
Flash
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April 4, 2001, 05:18
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#14
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Immortal Factotum
Local Time: 05:58
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Just Moosing along
Posts: 40,786
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I never tried a 2:1 ratio..but whenever I tried something other than a 1:2 ratio..it crashed..
I am glad to see you are doing well...
Happy Hunting
Yours in Civin
Troll
------------------
Revelation 3:20
Behold, I stand at the door and knock; if anyone hears and listens to and heeds MY voice and opens the door, I will come in to him and will eat with him, and he [will eat] with Me.
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April 4, 2001, 16:43
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#15
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Warlord
Local Time: 04:58
Local Date: October 31, 2010
Join Date: May 1999
Location: Carbondale, Illinois, USA
Posts: 251
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Troll,
A 1:2 ratio gives you a square, a 2:1 ratio is a rectangle. It works great but the size is the same number of squares either way. When I get the map down, if anyone wants it I will make it available for download, unless Omni wants to convert it and I'll add the detail if possible.
Flash
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