Thread Tools
Old April 6, 2001, 11:20   #1
mfecteau
Settler
 
Local Time: 09:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Montreal Canada
Posts: 2
Lock some Advances
Hi
i want to know if it possible to lock some of the advances, and how ?
In that way i'll be able to built a scenario that will stop in the middle age time, or a WWII scenario.

Thanx

Answer me at
mfecteau@ubisoft.qc.ca
mfecteau is offline  
Old April 7, 2001, 00:09   #2
hexagonian
The Courts of Candle'Bre
Emperor
 
hexagonian's Avatar
 
Local Time: 04:58
Local Date: October 31, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
You can increase the cost of the advances that you want to lock out tenfold or more - depending on what age you want to stop at (increasing Ancient Age advances will take a greater bump in cost as opposed to Modern Age advances). This will prevent a player from getting to those advances - or at least make it take a very long time to do so. Do this in the Advances.txt file.

The nice thing about this is that you only have to do it to a few key advances - as long as you get all the ones that will prevent you from getting to the next level.

Hope this helps - now back to work! (It's nice having online access at work)
hexagonian is offline  
Old April 9, 2001, 05:28   #3
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 10:58
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
You can delete advances from advances.txt, making them unusable. However if you are doing this on a large scale hex's idea is better because deleting them means from:
advances.txt
uniticon.txt
AdvancesList.txt (AI)
units.txt
buildings.txt
wonders.txt
feats.txt
feats.slc
probably some more

NOTE: the gl_str.txt and Great_library.txt don' matter, you can leave extra stuff in there.

It is however, the only way to ensure that you completey remove all possibility of researching stuff you don't want in the scenario.
Immortal Wombat is offline  
Old April 9, 2001, 07:45   #4
alley_cat
Chieftain
 
Local Time: 09:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Jerusalem, Israel
Posts: 80
quote:

NOTE: the gl_str.txt and Great_library.txt don' matter, you can leave extra stuff in there.

I don't agree with this part, cause if you cut some of the technologies for a scenario in advances.txt, but leave these records in the GL it could be very confusing for anyone playing the game.
Since I worked on these EXACT parts in the Med mod, I can also help you in that scenario of yours if you want...



------------------
Let people hear what they want to hear
alley_cat is offline  
Old April 9, 2001, 10:39   #5
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 10:58
Local Date: October 31, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
If you leave extra stuff in Great_library.txt, but don't reference it in uniticon.txt, then it doesn't appear, and does not interfere with the game-play at all.
Immortal Wombat is offline  
Old April 10, 2001, 00:50   #6
alley_cat
Chieftain
 
Local Time: 09:58
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Jerusalem, Israel
Posts: 80
Oh, sorry. Didn't know that.
but still, I think that making the GL as clean and as clear as possible is very important.

------------------
Let people hear what they want to hear
alley_cat is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:58.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team