Thread Tools
Old April 4, 2000, 19:11   #1
spyvsspy
 
Local Time: 23:32
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Canada
Posts: 16
building settlers
i am curious as to how to get a settler to build on the turn the city grows in population. it seems that as i approached size two it builds thus asking to disband the current city , yet i read all the time about people maxing out their settlers.... can some one explain this in detail to me as often i dont quite get it without a great explanation do you build the settler the turn after growth..... ie the food box is full, and you have two excess grain next turn to grow, and two shields left with two production..... is this how you do it.... so how do you crank out settlers without losing population growth as i read in another post???????
spyvsspy is offline  
Old April 4, 2000, 21:18   #2
Smash
Emperor
 
Smash's Avatar
 
Local Time: 15:32
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
You've got it.When the food box is full you know next turn you will see a new citizen.So if you finish a settler on the same turn you dont drop down in population.Usually requires a little incremental rush building
Smash is offline  
Old April 4, 2000, 22:54   #3
SandMonkey
Prince
 
SandMonkey's Avatar
 
Local Time: 17:32
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
Spy, are you doing this for ICS? Or for a "regular" game? Unless you're into that whole "micromanagement" thing, if you're playing ICS i think it's too much of a pain in the butt to try and get each city to build a settler right when they grow to size 2... i dunno maybe i am just laazzzzyy.....
SandMonkey is offline  
Old April 5, 2000, 01:45   #4
Black Bart
Guest
 
Posts: n/a
Whoah. I'm definately too lazy for that. I'm too lazy to check when my cities are about to grow and hence go into disorder. it's kind of a self handicap . I let all my cities go into disorder when they increase in population to give the ai a chance .
 
Old April 5, 2000, 04:55   #5
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 23:32
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Possibly off topic, but your first city can produce settlers at size 1 without disbanding as long as it is your ONLY city - unfortunately these settlers are owned and supported by that first city so the trick is at best only repeatable twice...


------------------
____________
Scouse Git[1]

"CARTAGO DELENDA EST" - Cato the Censor
Scouse Gits is offline  
Old April 5, 2000, 05:44   #6
spyvsspy
 
Local Time: 23:32
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Canada
Posts: 16
wow this sounds as tedious as i thought.... i just wanted to know if that was the way to do it, i guess for ics its the best way but then how do people keep their cash, must have to get lucky with the huts in ics..... otherwise i am thinking that growing is more benefitial, at least on larger maps..... perhaps not on a small map??????? i like larger maps but all the mp i read about seems to be on a small map...... i am not sure if i am ready for this sort of thing
spyvsspy is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:32.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team