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Originally posted by M_DoubleU on 05-12-2001 08:27 AM
I noticed that most units seem to wander aimlessly from city to city or tile to tile without any obvious intent or purpose. Shouldn't the AI concentrate on developing a viable strategy instead of wasting valuable movement points on arbitrary and seemingly pointless tile movements?
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Yes it should, but Activision couldn't get it to work in time
As you were playing without the fog of war, you probably could not see the exploration that was going on by each ai player, however, the ai places a lot of emphasis on exploring, and holding choke points on the map. The ai are also not very aggressive, so without a human player, it is unlikely there will be any major wars going on. If there was, there is a (slim) chance that the ai would be more determined.
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Last question: I've tweaked the game with a number of mods: Diplomod, Frenzy AI, Public Works and Famous People of History. Are there any known conflicts? I'm asking because I haven't played enough scenarios to distinguish between a bug and a feature yet.
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There should never be error messages. If there are, its a bug. The only conflict I think there will be in the above setup is that some of the SLIC may not load unless you properly reference it (are you modding the default files or inside the scenario structure?) and that I think both the PW mod and Diplomod or Frenzymod (cant remember which) overwrite the same files, so you will need to copy+paste the changed bits from both, into one.
Ben