April 19, 2001, 11:56
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#91
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Emperor
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quote:
Originally posted by HsFB on 04-19-2001 11:53 AM
you need MGE to play the scenario, right?
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No you don't, infact it works better whit FW...
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April 19, 2001, 15:47
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#92
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Emperor
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as I said to Henrik the best things to make an scenario more challenging is to make the enemy attack units cheaper and with a higher rate movement, the defense rate is okay, we just need more enemies,
then the scenarios are like hell,
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April 19, 2001, 19:41
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#93
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Emperor
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April 20, 2001, 01:28
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#94
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Emperor
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Hmmm... Maybe one of the event files got bigger when I changed the grammer in it...
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April 20, 2001, 08:44
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#95
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Emperor
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Phase 4 playing Danish:
-I've lost Königsberg to Polish & Reval to Swedish
-Sooner or later Danzig will fall too
-As Henrik adivised me I should have destroyed Polish earlier, now it's too late
-I'm not having fun , I give up!
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April 20, 2001, 11:06
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#96
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King
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Yes, in the newest version MGE is needed to play, Henrik the difference is that some files changes of format when you edit it from MGE, if you want to dowload MGe you from here: http://www.ciudadfutura.com/canalciv.../Civ2amge.html
I have make cheaper musketeers, dragoons and curassiers, I have prefered to support the same cost for cannon units and I will make high the support of units from 1 to 3.
I think I have 3 main problems to solve:
It isn´t very dificult, I have made the changes about unit cost I have said. Although, Waku has said that is dificult for him so I am happy with this (I am sorry if you lose Waku )
Negotiation is crazy, I want to play with diplomacy, I think that is necesary the signing of some peace treaties (Danish-Imperials, Swedish-Protesntants...) but with this a lot of crazy pact are signed and broken, French-Spanish alliance against Protestants, war between Sapnish and Imperials... So i don´t what I have to do.
Imperials don´t mind reconquest Bohemia, Spanish don´t attack Netherlands... I don´t the way of increase the agresivity to this zones, I have tried with the royal road (railraod) but it doesn´t always work and it is a way to do the scenario easier to human players.
ANY IDEAS TO SOLVE IT????????? PLEASEEEEEE
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April 20, 2001, 11:22
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#97
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Emperor
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quote:
Originally posted by kIndal on 04-20-2001 11:06 AM
Yes, in the newest version MGE is needed to play, Henrik the difference is that some files changes of format when you edit it from MGE, if you want to dowload MGe you from here: http://www.ciudadfutura.com/canalciv.../Civ2amge.html
I have make cheaper musketeers, dragoons and curassiers, I have prefered to support the same cost for cannon units and I will make high the support of units from 1 to 3.
I think I have 3 main problems to solve:
It isn´t very dificult, I have made the changes about unit cost I have said. Although, Waku has said that is dificult for him so I am happy with this (I am sorry if you lose Waku )
Negotiation is crazy, I want to play with diplomacy, I think that is necesary the signing of some peace treaties (Danish-Imperials, Swedish-Protesntants...) but with this a lot of crazy pact are signed and broken, French-Spanish alliance against Protestants, war between Sapnish and Imperials... So i don´t what I have to do.
Imperials don´t mind reconquest Bohemia, Spanish don´t attack Netherlands... I don´t the way of increase the agresivity to this zones, I have tried with the royal road (railraod) but it doesn´t always work and it is a way to do the scenario easier to human players.
ANY IDEAS TO SOLVE IT????????? PLEASEEEEEE
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Move unit commands for all imperial units in the first phase leading to Bohemia.
Negotiations will be better if you set out apropriate vendettas I think.
I think that you should make the polish weaker as I have said multiple times before (not thier units, thier economy).
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April 21, 2001, 00:06
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#98
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King
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April 21, 2001, 00:17
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#99
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Emperor
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April 21, 2001, 10:33
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#100
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King
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April 21, 2001, 11:11
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#101
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Guest
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Sorry about it, but I am still trying to figure out how the events and such work...
maybe a readme.txt file is in order.
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April 21, 2001, 13:09
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#102
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Guest
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no wonder I couldn't figure it out properly... latest MGE version...
well, I will take her out for a spin now. Tell you later...
Viva El Gran Ducado de Polonia!
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April 22, 2001, 16:49
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#103
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King
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Sorry but I have write in Spanish but it is to explain a way to swicth off the cd of MGe and it is nly for Hogfather and it is easy explain in Cervantes language
quote:
Originally posted by The Hogfather on 04-22-2001 12:34 PM
ARGH! Me pide un CD! El de MGE!
Y NO LO TENGO!!!
Que hago???
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¿Te lo has instalado siguiendo las instrucciones que te pone en la pagina?
A mi nunca me dado ningun problema bajandomelo de ahi.
De todas maneras no hay problema porque aqui hay un link para desactivar el cd http://www.ciudadfutura.com/canalciv...Cdrom_Mge.html
De todas formas espera un poquito a que ponga la nueva version y asi juegas la version con menos fallos.
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April 22, 2001, 22:05
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#104
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Deity
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ok, me espero un ratito mas...
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April 23, 2001, 00:34
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#105
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Guest
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ARGH! Me pide un CD! El de MGE!
Y NO LO TENGO!!!
Que hago???
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April 23, 2001, 15:19
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#106
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King
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I have uploaded the version 2.3 of the scenario, I believe it could be the final one I have made some changes to make a bit more dificult (not much) and to avoid the strange wars between allies and some strange alliances.
I think that now, everything work properly, If you can dear playtesters play for last time and if you found the last problems, plezzzz say them to me.
I will upload the sounds, too. http://www.geocities.com/indalito/30yearswar.html
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April 23, 2001, 15:54
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#107
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Emperor
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Excelent changes
But I have one sugestion more, since the scenario no longer functions for FW, why keep the old objective system?
As it is now you cant win whit MGE (all major objectives are discarded) and not play whit FW.
I realize that this will take a lot of work but I seriously think it is one of the last changes you will need to make.
Oh and: Aahrus is really Aarhus
I also forsee a problem whit the danish ownership of Magdeburg, remember that for certain events to function Magdeburg needs to belong to the protestants later on (maybe Magdeburg should start out as Protestant instead of staarting as danish)
[This message has been edited by Henrik (edited April 23, 2001).]
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April 23, 2001, 16:09
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#108
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Emperor
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The download didn't work for me. It says there is a file error. And there is no soundfile either.
------------------
All knowledge begins with the phrase: I don't know.
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April 24, 2001, 02:48
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#109
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King
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quote:
But I have one sugestion more, since the scenario no longer functions for FW, why keep the old objective system?
As it is now you cant win whit MGE (all major objectives are discarded)
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With MGE major major objetives are really discarded? doesn´t the computer consider this cities as objetives?and can´t I use wonders as objetives?
quote:
I also forsee a problem whit the danish ownership of Magdeburg, remember that for certain events to function Magdeburg needs to belong to the protestants later on (maybe Magdeburg should start out as Protestant instead of staarting as danish)
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But with the event of Wallestein´s arriving to Magdeburg, I think that there is enough troops to conquer the city without problems. And then, for the sack of Magdeburg the troops who have to conquer it are Swedish, and if Imperials are defeated by Danish there is no reason for the event of Magdeburg in the future.
Chris, I have download the file a pair of times and there was no problem, so try to download one more time, and if doesn´t work i will send you by email, but it must work, i think
Sounds are ready to download
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April 24, 2001, 03:26
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#110
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Emperor
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I just tried again, and my system gets the message 'cannot copy file', followed by 'file system error(1026)'. I guess you should just e-mail it to me, as the page won't let me download from it.
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All knowledge begins with the phrase: I don't know.
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April 24, 2001, 08:57
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#111
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Emperor
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quote:
Originally posted by kIndal on 04-24-2001 02:48 AM
With MGE major major objetives are really discarded? doesn´t the computer consider this cities as objetives?and can´t I use wonders as objetives?
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This is what I've read:
Major objectives wont work for MGE (check the scores for an easy waqy of finding out) normal objectives work and wonder objectives work.
This is easy to check as I said before, but atleast my version wont count in major objectives...
quote:
Originally posted by kIndal on 04-24-2001 02:48 AM
But with the event of Wallestein´s arriving to Magdeburg, I think that there is enough troops to conquer the city without problems. And then, for the sack of Magdeburg the troops who have to conquer it are Swedish, and if Imperials are defeated by Danish there is no reason for the event of Magdeburg in the future.
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But is there a way of making sure that the imperials will declare war on denmark?
The event only declares war against the protestants.
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April 24, 2001, 09:16
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#112
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King
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quote:
Originally posted by Henrik on 04-24-2001 08:57 AM
But is there a way of making sure that the imperials will declare war on denmark?
The event only declares war against the protestants.
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In Danish phase (events2)there is a event:
@IF
TURN
turn=71
@THEN
TEXT
Christian held at Lauenberg a conclave of his supporters within the Lower Saxon Circle. They
determined to raise an army to be placed under Christianís command.
ENDTEXT
CREATEUNIT
unit=Prince
owner=Danish
veteran=yes
homecity=None
locations
51,69
endlocations
MAKEAGGRESSION
who=Danish
whom=Imperials
@ENDIF
The event of the sack of Magdeburg is in events3
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April 24, 2001, 09:24
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#113
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Emperor
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Two more things then:
Edimburg=Edinburgh
and the Swedish only start out whit 210 gold
I think you should consider adding a little more gold to them...
[This message has been edited by Henrik (edited April 24, 2001).]
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April 24, 2001, 09:49
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#114
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King
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I have made the changes in major objetives, i hope now it works properly.
Chris, I have sent you the scenario replying to cpoulos@gobi.com but I have remembered that you have a new adress cpoulos@visto.com; Do I have to send it again?
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April 24, 2001, 13:23
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#115
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Emperor
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I got it. My old account still seems to recieve messages, but this is only temporary. When we reset the system here at work, all the old accounts will go dead for good, so please use the visto account. I'll send some saves in a few days, I want to try the new version first.
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All knowledge begins with the phrase: I don't know.
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April 24, 2001, 13:26
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#116
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Emperor
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quote:
Originally posted by kIndal on 04-24-2001 09:49 AM
I have made the changes in major objetives, i hope now it works properly.
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Did you upload them unto your site?
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April 24, 2001, 15:49
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#117
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King
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quote:
Originally posted by Henrik on 04-24-2001 01:26 PM
Did you upload them unto your site?
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Yes I have done it
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April 26, 2001, 13:08
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#118
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Emperor
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One minor "bug" is still there, the swedish starts out whit to little cash (200 gold).
Imho they should have atleast a thousand to start whit.
The french also starts out whit a very small amount of cash (600 gold).
Most players starts whit a little more than a thousand, why should the swedes and frenchmen be different?
Also as I said before there are typos :
Edimburg--->Edinburgh
Frankfort--->Frankfurt
In the game I am currently playing I've reached 1621 and prague is still indpenedent...
A move unit command for all turn of imperial activity should be there I think.
[This message has been edited by Henrik (edited April 26, 2001).]
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April 27, 2001, 04:36
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#119
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King
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I have give to Swedish a little more, but only towon nations have more than thousand I have reduced it.
Frankfort--->Frankfurt
No, it is Frankfort, Frankfort am Oder, You say Frankfurt am Main, they are diferent cities.
There is 3 or 4 moveunits commands but no one work as I ´d hope, I try to make a bit diferent
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