Thread Tools
Old April 19, 2001, 11:56   #91
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
quote:

Originally posted by HsFB on 04-19-2001 11:53 AM
you need MGE to play the scenario, right?


No you don't, infact it works better whit FW...
Henrik is offline  
Old April 19, 2001, 15:47   #92
Shaka Naldur
Civilization II PBEMSpanish CiversCivilization II Democracy Game: Red Front
Emperor
 
Shaka Naldur's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: May 2000
Location: Castellón, Spain
Posts: 3,571
as I said to Henrik the best things to make an scenario more challenging is to make the enemy attack units cheaper and with a higher rate movement, the defense rate is okay, we just need more enemies,

then the scenarios are like hell,
Shaka Naldur is offline  
Old April 19, 2001, 19:41   #93
Fiera
Emperor
 
Fiera's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Proud Member of the Spanish Gang
Posts: 4,061
quote:

Originally posted by Henrik on 04-19-2001 11:56 AM
No you don't, infact it works better whit FW...


I don't know why, but the last update to the scn only works with MGe, at least for me...
Fiera is offline  
Old April 20, 2001, 01:28   #94
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
Hmmm... Maybe one of the event files got bigger when I changed the grammer in it...
Henrik is offline  
Old April 20, 2001, 08:44   #95
Waku
Civilization II MultiplayerCivilization II PBEMSpanish Civers
Emperor
 
Waku's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Cádiz, Spain
Posts: 3,442
Phase 4 playing Danish:
-I've lost Königsberg to Polish & Reval to Swedish
-Sooner or later Danzig will fall too
-As Henrik adivised me I should have destroyed Polish earlier, now it's too late
-I'm not having fun , I give up!
Waku is offline  
Old April 20, 2001, 11:06   #96
kIndal
Spanish Civers
King
 
kIndal's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Oct 2000
Location: de la taifa de Almería, Spain.
Posts: 1,892
Yes, in the newest version MGE is needed to play, Henrik the difference is that some files changes of format when you edit it from MGE, if you want to dowload MGe you from here: http://www.ciudadfutura.com/canalciv.../Civ2amge.html

I have make cheaper musketeers, dragoons and curassiers, I have prefered to support the same cost for cannon units and I will make high the support of units from 1 to 3.

I think I have 3 main problems to solve:

It isn´t very dificult, I have made the changes about unit cost I have said. Although, Waku has said that is dificult for him so I am happy with this (I am sorry if you lose Waku )
Negotiation is crazy, I want to play with diplomacy, I think that is necesary the signing of some peace treaties (Danish-Imperials, Swedish-Protesntants...) but with this a lot of crazy pact are signed and broken, French-Spanish alliance against Protestants, war between Sapnish and Imperials... So i don´t what I have to do.
Imperials don´t mind reconquest Bohemia, Spanish don´t attack Netherlands... I don´t the way of increase the agresivity to this zones, I have tried with the royal road (railraod) but it doesn´t always work and it is a way to do the scenario easier to human players.

ANY IDEAS TO SOLVE IT????????? PLEASEEEEEE
kIndal is offline  
Old April 20, 2001, 11:22   #97
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
quote:

Originally posted by kIndal on 04-20-2001 11:06 AM
Yes, in the newest version MGE is needed to play, Henrik the difference is that some files changes of format when you edit it from MGE, if you want to dowload MGe you from here: http://www.ciudadfutura.com/canalciv.../Civ2amge.html

I have make cheaper musketeers, dragoons and curassiers, I have prefered to support the same cost for cannon units and I will make high the support of units from 1 to 3.

I think I have 3 main problems to solve:

It isn´t very dificult, I have made the changes about unit cost I have said. Although, Waku has said that is dificult for him so I am happy with this (I am sorry if you lose Waku )
Negotiation is crazy, I want to play with diplomacy, I think that is necesary the signing of some peace treaties (Danish-Imperials, Swedish-Protesntants...) but with this a lot of crazy pact are signed and broken, French-Spanish alliance against Protestants, war between Sapnish and Imperials... So i don´t what I have to do.
Imperials don´t mind reconquest Bohemia, Spanish don´t attack Netherlands... I don´t the way of increase the agresivity to this zones, I have tried with the royal road (railraod) but it doesn´t always work and it is a way to do the scenario easier to human players.

ANY IDEAS TO SOLVE IT????????? PLEASEEEEEE


Move unit commands for all imperial units in the first phase leading to Bohemia.
Negotiations will be better if you set out apropriate vendettas I think.
I think that you should make the polish weaker as I have said multiple times before (not thier units, thier economy).
Henrik is offline  
Old April 21, 2001, 00:06   #98
kIndal
Spanish Civers
King
 
kIndal's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Oct 2000
Location: de la taifa de Almería, Spain.
Posts: 1,892
quote:

Move unit commands for all imperial units in the first phase leading to Bohemia.)


In fact there is an event to make it, but it is only in turn 1, i am thinking to make it in everyturns or very 3 or 2 turns.

quote:

I think that you should make the polish weaker as I have said multiple times before (not thier units, thier economy).


Well, if it is a great problem I can give them a special city improvment which are very expensive of supporting.

kIndal is offline  
Old April 21, 2001, 00:17   #99
Waku
Civilization II MultiplayerCivilization II PBEMSpanish Civers
Emperor
 
Waku's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Cádiz, Spain
Posts: 3,442
quote:

Originally posted by kIndal on 04-20-2001 11:06 AM
Although, Waku has said that is dificult for him so I am happy with this (I am sorry if you lose Waku )


Have I said that????

I've just realized I have to march over Kiev before anything else.


quote:

Originally posted by kIndal on 04-20-2001 11:06 AM
Negotiation...
Imperials don´t...
ANY IDEAS TO SOLVE IT????????? PLEASEEEEEE


Why are Protestants rational/perfectionist/civilized
perhaps changing their attitude...
Waku is offline  
Old April 21, 2001, 10:33   #100
kIndal
Spanish Civers
King
 
kIndal's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Oct 2000
Location: de la taifa de Almería, Spain.
Posts: 1,892
I have made a pair of changes, I have made units cheaper, and I think that is possible that no more crazy alliance and strange wars, I think that today or tomorrow I will put the version 2.3 ready to download. I know you have to be tired of playing my scenario but I think that it could be the final version

Waku, sorry but I believe you are in serious problems
kIndal is offline  
Old April 21, 2001, 11:11   #101
The Hogfather
Guest
 
Posts: n/a
Sorry about it, but I am still trying to figure out how the events and such work...

maybe a readme.txt file is in order.
 
Old April 21, 2001, 13:09   #102
The Hogfather
Guest
 
Posts: n/a
no wonder I couldn't figure it out properly... latest MGE version...

well, I will take her out for a spin now. Tell you later...

Viva El Gran Ducado de Polonia!
 
Old April 22, 2001, 16:49   #103
kIndal
Spanish Civers
King
 
kIndal's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Oct 2000
Location: de la taifa de Almería, Spain.
Posts: 1,892
Sorry but I have write in Spanish but it is to explain a way to swicth off the cd of MGe and it is nly for Hogfather and it is easy explain in Cervantes language

quote:

Originally posted by The Hogfather on 04-22-2001 12:34 PM
ARGH! Me pide un CD! El de MGE!

Y NO LO TENGO!!!

Que hago???


¿Te lo has instalado siguiendo las instrucciones que te pone en la pagina?
A mi nunca me dado ningun problema bajandomelo de ahi.
De todas maneras no hay problema porque aqui hay un link para desactivar el cd http://www.ciudadfutura.com/canalciv...Cdrom_Mge.html
De todas formas espera un poquito a que ponga la nueva version y asi juegas la version con menos fallos.
kIndal is offline  
Old April 22, 2001, 22:05   #104
Dr. Nick
Spanish CiversApolytoners Hall of Fame
Deity
 
Dr. Nick's Avatar
 
Local Time: 07:03
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
ok, me espero un ratito mas...
Dr. Nick is offline  
Old April 23, 2001, 00:34   #105
The Hogfather
Guest
 
Posts: n/a
ARGH! Me pide un CD! El de MGE!

Y NO LO TENGO!!!

Que hago???
 
Old April 23, 2001, 15:19   #106
kIndal
Spanish Civers
King
 
kIndal's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Oct 2000
Location: de la taifa de Almería, Spain.
Posts: 1,892
I have uploaded the version 2.3 of the scenario, I believe it could be the final one I have made some changes to make a bit more dificult (not much) and to avoid the strange wars between allies and some strange alliances.
I think that now, everything work properly, If you can dear playtesters play for last time and if you found the last problems, plezzzz say them to me.
I will upload the sounds, too. http://www.geocities.com/indalito/30yearswar.html
kIndal is offline  
Old April 23, 2001, 15:54   #107
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
Excelent changes
But I have one sugestion more, since the scenario no longer functions for FW, why keep the old objective system?
As it is now you cant win whit MGE (all major objectives are discarded) and not play whit FW.
I realize that this will take a lot of work but I seriously think it is one of the last changes you will need to make.
Oh and: Aahrus is really Aarhus
I also forsee a problem whit the danish ownership of Magdeburg, remember that for certain events to function Magdeburg needs to belong to the protestants later on (maybe Magdeburg should start out as Protestant instead of staarting as danish)
[This message has been edited by Henrik (edited April 23, 2001).]
Henrik is offline  
Old April 23, 2001, 16:09   #108
Chris 62
Spanish CiversCivilization II MultiplayerApolytoners Hall of Fame
Emperor
 
Chris 62's Avatar
 
Local Time: 06:03
Local Date: October 31, 2010
Join Date: Jan 2001
Location: In the memmories of the past
Posts: 4,487
The download didn't work for me. It says there is a file error. And there is no soundfile either.

------------------
All knowledge begins with the phrase: I don't know.
Chris 62 is offline  
Old April 24, 2001, 02:48   #109
kIndal
Spanish Civers
King
 
kIndal's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Oct 2000
Location: de la taifa de Almería, Spain.
Posts: 1,892
quote:


But I have one sugestion more, since the scenario no longer functions for FW, why keep the old objective system?
As it is now you cant win whit MGE (all major objectives are discarded)


With MGE major major objetives are really discarded? doesn´t the computer consider this cities as objetives?and can´t I use wonders as objetives?

quote:

I also forsee a problem whit the danish ownership of Magdeburg, remember that for certain events to function Magdeburg needs to belong to the protestants later on (maybe Magdeburg should start out as Protestant instead of staarting as danish)


But with the event of Wallestein´s arriving to Magdeburg, I think that there is enough troops to conquer the city without problems. And then, for the sack of Magdeburg the troops who have to conquer it are Swedish, and if Imperials are defeated by Danish there is no reason for the event of Magdeburg in the future.

Chris, I have download the file a pair of times and there was no problem, so try to download one more time, and if doesn´t work i will send you by email, but it must work, i think
Sounds are ready to download


kIndal is offline  
Old April 24, 2001, 03:26   #110
Chris 62
Spanish CiversCivilization II MultiplayerApolytoners Hall of Fame
Emperor
 
Chris 62's Avatar
 
Local Time: 06:03
Local Date: October 31, 2010
Join Date: Jan 2001
Location: In the memmories of the past
Posts: 4,487
I just tried again, and my system gets the message 'cannot copy file', followed by 'file system error(1026)'. I guess you should just e-mail it to me, as the page won't let me download from it.

------------------
All knowledge begins with the phrase: I don't know.
Chris 62 is offline  
Old April 24, 2001, 08:57   #111
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
quote:

Originally posted by kIndal on 04-24-2001 02:48 AM
With MGE major major objetives are really discarded? doesn´t the computer consider this cities as objetives?and can´t I use wonders as objetives?



This is what I've read:
Major objectives wont work for MGE (check the scores for an easy waqy of finding out) normal objectives work and wonder objectives work.
This is easy to check as I said before, but atleast my version wont count in major objectives...

quote:

Originally posted by kIndal on 04-24-2001 02:48 AM
But with the event of Wallestein´s arriving to Magdeburg, I think that there is enough troops to conquer the city without problems. And then, for the sack of Magdeburg the troops who have to conquer it are Swedish, and if Imperials are defeated by Danish there is no reason for the event of Magdeburg in the future.


But is there a way of making sure that the imperials will declare war on denmark?
The event only declares war against the protestants.
Henrik is offline  
Old April 24, 2001, 09:16   #112
kIndal
Spanish Civers
King
 
kIndal's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Oct 2000
Location: de la taifa de Almería, Spain.
Posts: 1,892
quote:

Originally posted by Henrik on 04-24-2001 08:57 AM
But is there a way of making sure that the imperials will declare war on denmark?
The event only declares war against the protestants.


In Danish phase (events2)there is a event:
@IF
TURN
turn=71
@THEN
TEXT
Christian held at Lauenberg a conclave of his supporters within the Lower Saxon Circle. They
determined to raise an army to be placed under Christianís command.
ENDTEXT
CREATEUNIT
unit=Prince
owner=Danish
veteran=yes
homecity=None
locations
51,69
endlocations
MAKEAGGRESSION
who=Danish
whom=Imperials
@ENDIF

The event of the sack of Magdeburg is in events3
kIndal is offline  
Old April 24, 2001, 09:24   #113
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
Two more things then:
Edimburg=Edinburgh
and the Swedish only start out whit 210 gold
I think you should consider adding a little more gold to them...
[This message has been edited by Henrik (edited April 24, 2001).]
Henrik is offline  
Old April 24, 2001, 09:49   #114
kIndal
Spanish Civers
King
 
kIndal's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Oct 2000
Location: de la taifa de Almería, Spain.
Posts: 1,892
I have made the changes in major objetives, i hope now it works properly.

Chris, I have sent you the scenario replying to cpoulos@gobi.com but I have remembered that you have a new adress cpoulos@visto.com; Do I have to send it again?
kIndal is offline  
Old April 24, 2001, 13:23   #115
Chris 62
Spanish CiversCivilization II MultiplayerApolytoners Hall of Fame
Emperor
 
Chris 62's Avatar
 
Local Time: 06:03
Local Date: October 31, 2010
Join Date: Jan 2001
Location: In the memmories of the past
Posts: 4,487
I got it. My old account still seems to recieve messages, but this is only temporary. When we reset the system here at work, all the old accounts will go dead for good, so please use the visto account. I'll send some saves in a few days, I want to try the new version first.

------------------
All knowledge begins with the phrase: I don't know.
Chris 62 is offline  
Old April 24, 2001, 13:26   #116
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
quote:

Originally posted by kIndal on 04-24-2001 09:49 AM
I have made the changes in major objetives, i hope now it works properly.



Did you upload them unto your site?
Henrik is offline  
Old April 24, 2001, 15:49   #117
kIndal
Spanish Civers
King
 
kIndal's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Oct 2000
Location: de la taifa de Almería, Spain.
Posts: 1,892
quote:

Originally posted by Henrik on 04-24-2001 01:26 PM
Did you upload them unto your site?

Yes I have done it

kIndal is offline  
Old April 26, 2001, 13:08   #118
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
One minor "bug" is still there, the swedish starts out whit to little cash (200 gold).
Imho they should have atleast a thousand to start whit.
The french also starts out whit a very small amount of cash (600 gold).
Most players starts whit a little more than a thousand, why should the swedes and frenchmen be different?
Also as I said before there are typos :
Edimburg--->Edinburgh
Frankfort--->Frankfurt

In the game I am currently playing I've reached 1621 and prague is still indpenedent...
A move unit command for all turn of imperial activity should be there I think.
[This message has been edited by Henrik (edited April 26, 2001).]
Henrik is offline  
Old April 27, 2001, 04:36   #119
kIndal
Spanish Civers
King
 
kIndal's Avatar
 
Local Time: 11:03
Local Date: October 31, 2010
Join Date: Oct 2000
Location: de la taifa de Almería, Spain.
Posts: 1,892
I have give to Swedish a little more, but only towon nations have more than thousand I have reduced it.

Frankfort--->Frankfurt
No, it is Frankfort, Frankfort am Oder, You say Frankfurt am Main, they are diferent cities.

There is 3 or 4 moveunits commands but no one work as I ´d hope, I try to make a bit diferent
kIndal is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:03.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team