March 5, 2001, 22:07
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#1
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Emperor
Local Time: 04:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seoul Korea
Posts: 4,344
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Whats the logic behind permanent Terra Incognita?
Sure, maybe nobody in the world then new about or had discovered certain areas of the world yet, but why make them permanent terra incognita? i don't get it.
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March 5, 2001, 22:49
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#2
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King
Local Time: 02:05
Local Date: October 31, 2010
Join Date: May 2000
Posts: 2,543
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In the manual it says its area where no man at the time could go because it was too cold or something.
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March 5, 2001, 23:20
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#3
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Local Time: 06:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: on the corner of Peachtree and Peachtree
Posts: 30,698
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Yeah, based on the technology, no European army could go trouncing in the Rockies or inner Africa.
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March 5, 2001, 23:57
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#4
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Emperor
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: New York City, NY
Posts: 3,736
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Also, do you want even LONGER load times? The map is plenty big as is.
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March 6, 2001, 01:11
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#5
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Prince
Local Time: 06:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Evil and I'm also a Capitalist
Posts: 964
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While you can certainly change history, the game attempts to maintain an atmosphere of the time period and the permanent Terra Incognita does that.
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March 6, 2001, 01:33
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#6
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Prince
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
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I read that with really high technology, they can be explored.
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March 6, 2001, 01:48
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#7
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Prince
Local Time: 06:05
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Evil and I'm also a Capitalist
Posts: 964
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No, permanent Terra Incognita is permanent. It's with higher technology that non Conquistador units can explore normal TI.
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March 6, 2001, 12:11
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#8
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Chieftain
Local Time: 10:05
Local Date: October 31, 2010
Join Date: Apr 1999
Posts: 81
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Although it's interesting to note that in the boardgame version, (which I own) there are Terra Incognita areas, but less of them. Quite a few of the ones in the computer game can be explored and colonized, like the rest of North and South America.
I personally would have prefered to see less TI, but the concept itself is good.
Joe
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March 6, 2001, 12:29
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#9
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King
Local Time: 04:05
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
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But that can be changed in a custom scenario, I would think. For example, being the first European power to discover the source of the Colorado River in the Rockies. Unless, you can't expose regions that are not there...?
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March 14, 2001, 21:46
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#10
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Emperor
Local Time: 12:05
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 4,037
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hey, is boardgame as complex as is this, computer version?
I imagine it may be fun, but who does all the calculations? Or it is much more simplified? Is number of provinces same? (while we are at it, how many provinces are there in EU?)
I played Risk, but even that (very simple game) can become really tedious and boring to play ... how does EU rate compared to it?
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March 14, 2001, 22:20
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#11
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Prince
Local Time: 10:05
Local Date: October 31, 2010
Join Date: Jun 1999
Posts: 608
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I've heard that the board game takes a day to just set up and several months to play. I imagine that it is horribly complex and that it's complete pain in the ass to finish.
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March 19, 2001, 16:13
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#12
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King
Local Time: 05:05
Local Date: October 31, 2010
Join Date: Nov 1999
Location: of the Weasel Wardance
Posts: 1,018
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I know that the reason that the interior of Africa is permanent terra icognita is that prior to the development of Quinine Europeans were running a 90 - 100% mortality rate from Malaria.
The develoment of steam driven engines would also open terra icognita, because it allowed up stream navigation in to the scary jungle lands.  Unfortunatley steam boats weren't around during the period of this game.
------------------
Thousands of monkeys are creating havoc in the corridors of power, barging into government offices, stealing food, threatening bureaucrats, and even ripping apart valuable documents.
Hey! That dried vomit under the couch looks like a horny toad.
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March 20, 2001, 01:17
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#13
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Emperor
Local Time: 11:05
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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The game is played in 5 year turns apparently but many of the mechanics from the CG are close approximations of the BG that inspired it. Fortunately the computer can keep track of all the paperwork without you having to scribble it all down. Most players who have tried the boardgame and posted on the forums like both versions but there are a few exceptions. Normally it is the heresy of switching to realtime they dislike.
IIRC it is unlikely that you will see alternative maps. From postings in the forum the map is about the most hardcoded part of the game. Perhaps there may be some justification if a whole new game pack was released that needed a different map for some reason. I don't mind PTI but it would be nice if the fog was replaced by legends like "darkest Africa" "frozen wastelands" or "dense jungle" once you discovered enough adjacent provinces instead of left as a sepia monotone.
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