Thread Tools
Old April 12, 2000, 13:21   #1
Campo
Warlord
 
Campo's Avatar
 
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Buffalo, NY, USA
Posts: 282
Bad location starts
Playing at the higher levels, what do you do if you get bad starting locations?

I play small maps (because of the time it takes on bigger ones). If I start out on one of the poles then I just restart. However sometimes I get a non-pole land area that doesn't have good city locations -- few rivers, or small island, or no 3-or-4 special site for a science city.

What do other people do with that kind of start? Do you continue on or restart? If you don't have a good science city location, do you just not have a science city (and skip those wonders)?
Campo is offline  
Old April 12, 2000, 14:33   #2
Smash
Emperor
 
Smash's Avatar
 
Local Time: 15:34
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
wander till you find better land.At least 1 whale anyhow
Smash is offline  
Old April 12, 2000, 14:46   #3
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
Ditto...
But if it looks really bad, I'll just go the ICS route hoping my newly built settlers can find someplace better.
Ming is offline  
Old April 12, 2000, 15:02   #4
Steve Clark
King
 
Steve Clark's Avatar
 
Local Time: 17:34
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
Any coastal city near a river is a good, not great, place for a science city. Whales or Gold will just make it easier.
Steve Clark is offline  
Old April 12, 2000, 15:46   #5
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
quote:

Originally posted by Steve Clark on 04-12-2000 03:02 PM
Whales or Gold will just make it easier.


No kidding... I thought we were discussing BAD starting locations.
Ming is offline  
Old April 12, 2000, 16:17   #6
Bohlen
Prince
 
Bohlen's Avatar
 
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Nov 1999
Location: of Space
Posts: 342
If I get a location I don't like, I just keep playing. Sure, you ideally want your SSC on a river with some specials, but on the coast isn't bad at all. I like the challenge of a bad starting location. Also, I think that the AI civs are usually in the same boat if what you have to build on is sand and swamp.

Also, I think a starting position near one of the poles is awesome. This may not be as true for small map games, but opening trade routes to cities near the other pole can be very lucrative. It also allows you to be an isolationist if you want.
Bohlen is offline  
Old April 12, 2000, 17:52   #7
Steve Clark
King
 
Steve Clark's Avatar
 
Local Time: 17:34
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
Missed my point Ming. Campo was looking for a very wet spot with 3-4 specials. A coastal city with 0-1 specials would be good enough.
Steve Clark is offline  
Old April 13, 2000, 10:15   #8
Campo
Warlord
 
Campo's Avatar
 
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Buffalo, NY, USA
Posts: 282
Yeah, I do want 3 specials for my science city. I have trouble generating as much science as I see other people report here. Part of my problem is growing the city too slowly in the early game.

Recently I got a couple starts on the poles, with no land bridge to a real continent. After circling the pole I just gave up and restarted.
Campo is offline  
Old April 14, 2000, 00:23   #9
The Mad Viking
King
 
The Mad Viking's Avatar
 
Local Time: 23:34
Local Date: October 30, 2010
Join Date: Feb 2000
Location: of the Great White North
Posts: 1,790
I'm playing an Emp level game now, and despite a large map I started on a rather stingy island. My science city has 3 river tiles and about 6 ocean (1 whale) with all the land tiles grassland. There was room for 3 decent city locations, plus 2 infill on worse sites with overlapping radii, and 1 more on a promontory. There is 1 unused tile left on the island. The island had not one hill, no mountains, and only 6 forest tiles. I have found it rather challenging, most of the surrounding islands lacked rivers, hills and mountains too...

But I'm enjoying the challenge!
The Mad Viking is offline  
Old April 14, 2000, 00:23   #10
Ming
lifer
Civilization II MultiplayerCivilization III MultiplayerPolyCast TeamCivilization IV: MultiplayerApolytoners Hall of Fame
Retired
 
Ming's Avatar
 
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
If you are going to play just against the AI, the best way to avoid terrible starting positions is to take the Romans. If you don't like playing the Romans, you can always customize the tribe...

It seems the computer has a GENERAL tendency to lay the civs on the map in order, providing the best locations for the "white" civ, and the "lesser" locations to the later civs. It doesn't always do this, but it seems to most of the time. Usually, when I get a bad starting location, it's usually because I'm playing on a small to mid size map, and have selected the last civ in the rotation.
So maybe there is indeed another advantage to playing the white civ

And Campo... I agree. If I start on the arctic in a game against the AI, and there is no land bridge... I would restart too...
Unless that was the challange I was trying to play
Ming is offline  
Old April 14, 2000, 03:11   #11
geofelt
Prince
 
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Neptune Beach,Florida,USA
Posts: 806
If you are looking for a challenge, or at least a change of pace, then by all means, finish out your bad location starts. You will become a better player. I agree with Ming that bad locations come from small maps and purple civs.
Even with no land bridge, an arctic start is playable. Find a location with a whale special if possible, in range of a tundra(not arctic) square. Research map making first and build a trireme to get off. You will be behind, but you can still win.
Perhaps we should try an arctic start comparison game.
geofelt is offline  
Old April 14, 2000, 13:26   #12
Campo
Warlord
 
Campo's Avatar
 
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Buffalo, NY, USA
Posts: 282
Considering that I just won my first honest game at Emperor, I can't afford to be too challenged or I won't have a chance to win. I'd like to get a few solid victories under my belt before I make it any more difficult.
Campo is offline  
Old April 18, 2000, 14:55   #13
axi
Prince
 
axi's Avatar
 
Local Time: 02:34
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Athens Greece
Posts: 856
I played on Deity, Raging Hordes, 7 civs, small map, as the Greeks once and I won with a score of 346%, by spaceship, but after having conquered all civs (I was aiming for score). I did exactly as prescribed (Map - making - trireme), but I never changed my capital (so the main problem of mine, before I went republican was the devastating corruption). I actually built 2 cities on the pole (I had 2 settlers because of deity). The Romans had definitely the best spot in the game and went so big that they were the last to be conquered.

My first savegame though is in the year 2050BC, when my first trireme has just found the first land and my warriors are contemplating of landing on a hut.


------------------
"In a time of universal deceit, telling the truth is a revolutionary act."
George Orwell
axi is offline  
Old April 19, 2000, 13:54   #14
Viktor Maximus
Settler
 
Local Time: 23:34
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Länna, Uppland, Sweden
Posts: 7
Restart the game
Viktor Maximus is offline  
Old April 19, 2000, 21:27   #15
The Mad Monk
Emperor
 
The Mad Monk's Avatar
 
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
I take a cue from poker: when you got a bad hand, fold and wait for the next deal.
The Mad Monk is offline  
Old April 24, 2000, 16:45   #16
N35t0r
C3C IDG: Apolyton TeamSpanish CiversDiplomacyScenario League / Civ2-CreationPtWDG2 Latin LoversC4DG Team Alpha CentauriansPSPB Team EspañolC4WDG Spamyard TeamBtS Tri-League
Emperor
 
N35t0r's Avatar
 
Local Time: 20:34
Local Date: October 30, 2010
Join Date: Jan 2000
Location: ( o Y o )
Posts: 5,048
don't play small maps.
try different land conditions on custom maps.
N35t0r is offline  
Old April 24, 2000, 19:13   #17
SmartFart
Civilization II MultiplayerAlpha Centauri PBEM
King
 
SmartFart's Avatar
 
Local Time: 01:34
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Diamond
Posts: 1,658
Even the worst starts are easy to beat because AI simply stops to expand at some point,no matter of map size.
I hope they'll finally teach AI to use given benefits.
SmartFart is offline  
Old April 25, 2000, 21:09   #18
SilverDragon
Guest
 
Posts: n/a
I play on any start. The AIs get bad starts too, and they never complain. Also, if we get a bad start and the AIs get good ones, we should play it. After all, we are supposed to be kind to the intellectually inferior

------------------
Long live the Communists!
-- SilverDragon
 
Old April 28, 2000, 18:57   #19
Chainsaw
Warlord
 
Local Time: 23:34
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Ratingen, Germany
Posts: 100
Depends on what style i prefer that day.
if i want to grow FAT and MIGHTY, i wait for a location among green & hills (or forests). With some luck nothing can stop you. Being in that mood, I often also edit the map: large map, wet climate, normal temperature and 3 bill. years.
when i want a hard, unfair deity fight, i take any terran and clinch my teeth (and the AI mostly beats the cr*p out of me then, if the land consists of 90 per cent forests, swamp and mountains...)
Chainsaw is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 19:34.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team