April 29, 2000, 13:07
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#1
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King
Local Time: 17:34
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Keeper of the Can-O'Whoopass
Posts: 1,104
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"Mining" for specials
What precisely does this entail? Converting grassland to prairie and then back to try to convert to a shield producing grassland? Or are you trying to fiddle fart around with grassland to forest to plain to grassland etc. to convert grassland to buffalo? I was under the impression you couldn't convert a non-special to a special square if it didn't fall into the original layout of specials...
Venger
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April 29, 2000, 13:34
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#2
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Retired
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Yes, special resources appear in three and four patterns. If there is a grassland with dot in the pattern, you can transform it into a special (most of the time). Just look at the Chart to see what can appear based on what terrain you want. Later in the game, this is an added bonus once food doesn't matter
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April 29, 2000, 15:14
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#3
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Emperor
Local Time: 15:34
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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As far as i know specials only appear in the "pattern" cept around latitude 0.Specials don't appear on grass.So if you change a grass to forest and no special appears,then changing it back to grass then to plains won't change anything either.
it doesn't have to be sheilded grassland to get a special either.Found that out mining nearby potential city sites in an OCC game.
The bigger the map,the more you will have to mine specials.
[This message has been edited by Smash (edited April 30, 2000).]
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April 29, 2000, 17:45
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#4
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Settler
Local Time: 23:34
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Sweden
Posts: 7
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...or perhaps you should use your engineers and time to build roads, irrigate and found new cities instead of just wasting your time trandforming terrain...
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April 29, 2000, 19:01
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#5
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King
Local Time: 01:34
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Diamond
Posts: 1,658
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Holy words brother Rich
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April 29, 2000, 19:12
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#6
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Retired
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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It gets to a point when your settlers/engineers are looking for something to do while waiting to clean up polution...
Until then, I don't bother unless it is to strengthen a defensive position, or it is a super science city, and I want a trade special
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April 29, 2000, 23:55
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#7
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Emperor
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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Venger, open the map editor and generate a blank (ocean) map; note the pattern of whales and fish. Use the "Set Resource Seed" command to change the distribution, including large numbers and negative numbers. Anyone who wants to 'mine' specials more effectively in any game of civ will find this instructive. Finally, paint a large swath of grassland--this will demonstrate its pattern effectively.
------------------
The Mad Monk
"The capacity of a grass leaf to grow from the sheath
at its base is a useful adaptation to herbivore grazing.
It has also resulted, over the eons, in the piteous
spectacle of thousands of hominids vibrating behind
their lawnmowers from spring to fall."
-Someone's AP Biology Textbook
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May 1, 2000, 13:19
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#8
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King
Local Time: 23:34
Local Date: October 30, 2010
Join Date: Feb 2000
Location: of the Great White North
Posts: 1,790
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The pattern runs in horizontal rows. Every other row has specials, except after about 5 or 6 rows of alternating specials / blank rows, there are 3 consecutive blanks.
Most rows have a special every eight tiles. Count from a special, leave seven blanks to see if there is a special in your grassland.
Some rows have a special , 4 tiles, special, 2 tiles, repeat. They are easily found.
Like Ming said, when you have an engineer on standby for pollution control, its worthwhile. Also, you may have a city with only grass and plains - worth mining a special to increase production.
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