May 2, 2000, 17:47
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#1
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Chieftain
Local Time: 23:34
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Austin, TX
Posts: 88
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Those Little Yellow Suns...
Does anyone know what those little yellow sun-like round shapes next to the date and gold quantities signify? I presume it has something to do with technological advances, but I'm not sure.
Any responses and insights appreciated.
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May 2, 2000, 17:59
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#2
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Emperor
Local Time: 15:34
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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you mean the global warming/pollution thingy?
if so thats what it tells you.The bigger and brighter it gets the more pollution is becoming a problem and global warming could occur.
Ever notice a blue line and wonder what that does?
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May 2, 2000, 19:40
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#3
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Prince
Local Time: 17:34
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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Smash -
were you asking a question abotu the blue line, or seeing if sortub knew?
If you're asking... isn't the blue line showing a relative amount of turns (each turn being 3 points out of 100 total added to your civ score)? The line getting longer means that all the nations of the owlrd have not attacked each other for a longer and longer time period. Only works with 3 civs or more.
That's right, isn't it? It's a bad description, but you get the point....
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
Check out my 1602 A.D. site
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May 2, 2000, 19:54
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#4
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Emperor
Local Time: 15:34
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Join Date: Jul 1999
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hehehe..no I was gonna give Sortub something to ponder.I don't see it very often
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May 2, 2000, 20:18
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#5
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Chieftain
Local Time: 23:34
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Austin, TX
Posts: 88
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Smash-
Thanks for your responses today. I plead guilty of ignorance on many counts, as I have this insatiable quest to learn all the details about this game. Penalty: all my modern units will instantly turn into warriors.
Another question, if I may beg your indulgence. What does the lightbulb represent?
[This message has been edited by Sortub (edited May 02, 2000).]
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May 2, 2000, 20:24
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#6
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Emperor
Local Time: 15:34
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Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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ok you got me.
What lightbulb?
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May 2, 2000, 20:28
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#7
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Chieftain
Local Time: 23:34
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Austin, TX
Posts: 88
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I confused the lightbulb with the science beaker. Sorry.... Doh!
Penalty: 20 subsequent turns of anarchy... in my real life! Any other castigation ideas appreciated...
[This message has been edited by Sortub (edited May 02, 2000).]
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May 2, 2000, 20:33
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#8
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Prince
Local Time: 17:34
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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Lightbulb??
I dunno dude... the only thing i see up there is the Science beaker thing... no lightbulb... then again i *only* have 2.42, maybe i am missing out on something. Please someone elighhten me to this "lightbulb" thing....
------------------
SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
Check out my 1602 A.D. site
[This message has been edited by SandMonkey (edited May 02, 2000).]
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May 2, 2000, 20:47
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#9
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Chieftain
Local Time: 23:34
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Phoenix, AZ, USA
Posts: 41
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The lightbulb is the scale for showing the next tech discovery. The brighter it is the closer you are to the discovery.
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May 2, 2000, 20:59
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#10
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Emperor
Local Time: 15:34
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Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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OH! that thingy.Thanx Tim.Ya it changes as you get closer to the next advance.Green>yellow>red
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May 3, 2000, 08:27
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#11
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Retired
Local Time: 18:34
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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This question has come up before, but I don't know if we ever settled it.
In double production MP games, polution can become a big problem (DUH!)
But I have never ever seen Global Warning ever happen, even when the sun has gotten as bright as it can get. Has anybody ever seen global warning occur in a double production MP game, or tried to make it occur?
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May 3, 2000, 15:52
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#12
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Local Time: 23:34
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Vancouver BC Canada, PST
Posts: 44
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Ming and co....... yes the double production global warming thing can happen but it is random just like pollution occuring. I think the manual states 11 squares? at any one time can cause global warming... key word is can.
I have had over 30 squares of pollution, granted 25 squares were from nukes  but i have seen 23 pollution squares without nukes as well.
Now i have only ever had global warming twice in all my civ2 gaming, and once i had 9 squares...... down from 23 for a few turns, and the other time was 17 squares and rapidly rising.
therefor IMO, global warming is chance based once you surpass the alloted amount of pollution on the map, which i think is 11 squares but don't quote me on that #
BTW.... how is everyone doing these days?
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Dont' let the name fool you, my policy is still the same..... War4ever.... damm where did i put that nuke
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May 3, 2000, 16:06
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#13
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Retired
Local Time: 18:34
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Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Good to hear from you again... long time, no talk.
Have you actually seen global warming in a MP game. I was doing some "experiments". I set up a MP game (with only me playing against the AI) and ran up the polution... I must have had over 60 squares poluted, the sun was as bright as I have ever seen it... And even after letting it run for over 1000 years, no global warming... That's why I ask
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May 3, 2000, 16:16
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#14
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Chieftain
Local Time: 23:34
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Austin, TX
Posts: 88
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So what happens, then, when you reach a state of global warming? Population loss in coastal cities or something? It appears to happen quite infrequently, from your responses.
Thanks for enlightening the ignorant...
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May 3, 2000, 17:18
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#15
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Guest
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Global warming does what you might expect: it dries up the terrain and changes the coastline. Grasslands often become plains, Grasslands become desert, forests die, etc. It's been a long time since I had global warming in a Civ game so I don't remember if it does direct damage to your cities. Although given the drastic effects on food production, many of your cities will starve, population will fall, you won't have enough to maintain all of your improvements and hence production and happiness fall.
In terms of MP, if it's not a bug, I can only guess that global warming doesn't happen to prevent a player in a losing game from causing global warming to slow down his opponents from taking him over or buy him some more time to build a spaceship...though that would be a neat strategy.
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May 3, 2000, 17:54
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#16
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Deity
Local Time: 19:34
Local Date: October 30, 2010
Join Date: Jun 1999
Location: Apolyton
Posts: 12,351
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Ming...it's not what you think!
Can I put a link to this in the OTF? I'm sure a lot of people will get a kick out of it
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May 3, 2000, 19:26
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#17
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Local Time: 23:34
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Vancouver BC Canada, PST
Posts: 44
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Ming...... i have only experienced global warming by my self in an MP game.... ie testing like you and only the two times , which it looks like pale in comparison to your pollution totals.... shame on you
Now i am intrigued to see if its a bug or i am just mistaken. I will test this out again and post my results
BTW hows the gang ? man i miss the MP aspect of this game  oh well i am slated to return to limited action some time in the future *sigh*
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May 3, 2000, 21:55
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#18
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Prince
Local Time: 17:34
Local Date: October 30, 2010
Join Date: Apr 1999
Location: US
Posts: 765
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i know why i didn't know what you were talking about with the lightbulb... i have a beaker on mine that fills up higher and higher, from blue-green-yellow-red when you are close to an advance.
------------------
SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
Check out my 1602 A.D. site
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May 4, 2000, 11:57
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#19
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Retired
Local Time: 18:34
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Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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CWB... maybe some night when we are both bored, we can test to see if it works with multiple people playing an MP game...
I'm amazed you actually got it to happen playing MP with all AI's. As I said, I just ran up the polution, and was just waiting for it to happen. It never did!
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May 4, 2000, 15:07
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#20
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Emperor
Local Time: 15:34
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Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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the manual says that global warming MAY occur if 9 squares are polluted.It also says that the chances increase every turn it is left unresolved and that warming could occur again and again and again etc.Using that logic,Ming should have gotten it for sure after,say,6 turns.7 turns.10 turns.But that wasn't the case.
I too have played 2x games in extremely polluted worlds and no warming.Many warnings but no warming.
Didn't somebody run a test?Something like "results from another pointless test".Maybe CtG?
here it is
http://apolyton.net/forums/Forum3/HT...tml?date=22:45
not much discussion but it did happen
[This message has been edited by Smash (edited May 04, 2000).]
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May 4, 2000, 15:19
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#21
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Retired
Local Time: 18:34
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Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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Thanks for the link. At least it has happened to somebody in true MP mode.
But I still wonder... I almost always play double production now for MP, and we've had games where there is just tons of polution, and NOTHING happens. I guess I won't believe it until I see it in a game I'm playing.
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Ming the stubborn (or pig headed)
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