View Poll Results: Your favorite special warfare unit:
Cleric/Televangelist 0 0%
Spy/Cyber Ninja 13 20.97%
Slaver 21 33.87%
Lawyer 2 3.23%
Infector 2 3.23%
Eco Terrorist 0 0%
Eco Ranger 9 14.52%
Corporate Branch 15 24.19%
Abolitionist 0 0%
Voters: 62. You may not vote on this poll

 
 
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Old May 23, 2001, 16:05   #1
Jonny
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Unoffical Poll: Your favorite special unit
What is your favorite special unit?
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Old May 23, 2001, 20:53   #2
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A lawyer because no one brings more terror than a lawyer.
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Old May 23, 2001, 23:18   #3
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Spies are my favorite, just because the other units are so flaming ridiculas...
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Old May 24, 2001, 02:34   #4
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I like that advertising blimp thing...what's it called?...anyway, I chose corporate branch in its absence.
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Old May 24, 2001, 05:53   #5
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Vote for Slaver
In my last game it was the slaver unit til I built Emancipation Proclamation. I had much fun to enslave my neighbours. OK the ai started, but it was on war with me anyway. In the later game I use the spy/cyber ninja unit to by buy foreign cities but that not so funny as enslaving.

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Old May 24, 2001, 07:37   #6
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I must say, that no other unit in the history of Civ games ever game me more satisfaction than the Eco-Ranger and his ability to Nanite-Cleanse.
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Old May 24, 2001, 10:53   #7
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So true Skeeve. There is no better feeling that returning a 20-size city and 15 units to a pile of organic dust

I might make a scenario where you start with just a 10 space planes, 20 eco-rangers, and 20 enemy cities...

Mmmm, ero-rangers...
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Old May 24, 2001, 23:48   #8
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Arrrg, Martin you took my avatar thing.

my vote goes to slaver simply because they make really good early spies, allowing you to scout out the enemy.
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Old May 25, 2001, 08:01   #9
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I personaly like the Spy/Cyber Ninja, just being able to walk up to an enemy city and steal their technology is so cool!!
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Old May 25, 2001, 15:57   #10
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I'll have to go with a slaver. I found him (them) most useful as a reckon unit early in the game -- slaving abilities I consider a bonus


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Old May 25, 2001, 18:37   #11
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Heh! where are the Noble and other MedMod units? Oh well, of these choices I'd say the Slaver (at least in the unmodded game). If you exploit slavery properly you won't even need any of the other units, you'll have won the game before they come available (except maybe for the Cleric).
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Old May 27, 2001, 19:27   #12
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Eco-Ranger. As good as a nuke without causing pollution! Get one at your local convenience store now just $9.99 + VAT.
terms and conditions apply
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Old May 29, 2001, 16:18   #13
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early game, it's got to be slavers, especially so when combined with armies. it's more realistic, POWs. I mean how'd the slaver raid the city without the garisons being able to do anything??

later, corporate branches and subneural ads
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Old May 29, 2001, 22:36   #14
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I'll stick to my vote on Eco-Rangers, but I will say one thing in defense of Slavers -- at least they can be re-used.
Eco-Rangers are a one shot deal... but oh what a shot, indeed!
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Old May 30, 2001, 12:31   #15
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Quote:
Originally posted by Skeeve
I'll stick to my vote on Eco-Rangers, but I will say one thing in defense of Slavers -- at least they can be re-used.
Eco-Rangers are a one shot deal... but oh what a shot, indeed!
but to just destroy a city..... such a waste.....


slaver is the best. always include them in any group of army, even garrison
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Old May 30, 2001, 15:47   #16
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Its a tossup...either the

Spy, mainly because their vision radius gives ample warning if anything is coming your way.

Or the Slaver because it gives you so much production/growth benefits, plus it makes a great recon.

Gotta go with the Slaver though!
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Old May 30, 2001, 15:57   #17
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Me, I never use Slavers. To evil. Though having said that, I have no qualms about using Eco-Rangers (my favourite unit) nanite cleansing, and earlier today I nuked 3 Russian cities to the ground, and captured Mosco (Conquering them) because they didn't like me much (For NO reason)

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Old May 31, 2001, 17:52   #18
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I hate them special units. The lawyer is the only one I use, to get rid off those pesky corporate branches.
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Old June 1, 2001, 13:41   #19
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what do you mean pesky? this are like one of the coolest things available to get more production. i usually have like a legion of them out, draining resource from every city in the world.

it's do wonders to your economy, at the expence of others. in short, for me, any unit that increases resource productivity is good, including clerics and televangelists, though clerics are better to annoy the enemy (reform costs are high)
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Old June 1, 2001, 15:59   #20
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Slaver :cool:
Quote:
Originally posted by me_irate
Arrrg, Martin you took my avatar thing.

my vote goes to slaver simply because they make really good early spies, allowing you to scout out the enemy.
Ups I didn't noticed I turned them off, but in the meantime I found the CTP1 UFO in the avatar list, that's great. I wonder how they mde them. Coppying from CTP1 *.tga images with a black background? Slaver is a good decision, I it creates lot of fun in the game, I should make a mod that add them to the later game.

-Martin
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Old June 1, 2001, 16:12   #21
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The CTP1 tgas were made by Locutus, by taking the black bachground off, and making it transparent. The CTP2 avatars took longer, because I had to take them off the brown tga background...
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Old June 3, 2001, 14:24   #22
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Actually, Martin, I could ask you the same question My source for the unit tga's was your file in the CtP2 download database, so you actually helped make your own avatar
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Old June 3, 2001, 21:22   #23
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What colour is the transperent backround is it that ugly green colour in PSPro or is it just white or what??
I've only 150 posts till I can upload my own avator! 3 more weeks! Especially during the summer weeks!
!!Bouncy mood!!
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Old June 4, 2001, 13:12   #24
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In PSP you should be able to create a transparent-background window, which you can paste your avatar into. Then export it as a *.gif, go to the transparency wizard and follow the instructions. This should make a nice transparent background. (It will look white/brown checkers)
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Old June 12, 2001, 02:52   #25
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Quote:
Originally posted by Iskandar Reza
what do you mean pesky? this are like one of the coolest things available to get more production. i usually have like a legion of them out, draining resource from every city in the world.

it's do wonders to your economy, at the expence of others. in short, for me, any unit that increases resource productivity is good, including clerics and televangelists, though clerics are better to annoy the enemy (reform costs are high)
I do the same thing when playing the computer. Send them all over the world.

Against human opponents I go for the slaver.
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Old June 14, 2001, 18:34   #26
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I like the Abolitionist, because with everyone else going about and slaving, there's a nice big stock of slaves to mooch off of.
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Old June 19, 2001, 11:25   #27
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Ugh. My poor Eco Rangers have sunk to 4th place on this thread.

Is there not anyone to stand up for the Eco-Ranger!??
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Old June 22, 2001, 17:02   #28
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Slavers are THE special unit in the early stages of the game. RAIDING PARTY!!!
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Old July 2, 2001, 02:17   #29
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Another nod to the slaver.
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Old September 15, 2001, 20:13   #30
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Well, Slavers are cool but I think the Infector is pretty neat too......being able to plague a city.....just neat!

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One time I played CTP2 and I had only 4 or 5 cities, the next turn I had over 20. Not a drop of blood was shed nor was a spy used.
I had hardly any money. How did I do it?

True story.......
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