Thread Tools
Old May 29, 2001, 19:13   #31
Alinestra Covelia
ACDG The Human HiveRise of Nations Multiplayer
Queen
 
Alinestra Covelia's Avatar
 
Local Time: 06:20
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 5,848
It's a real shame they've taken SE out. Personally I'm all for the flexibility that came with it, and I thought the SE choices were really groundbreaking. If Civ3 leaves that out, we'll be regressing to shoehorned approximations instead of the wonderful versatility of SMAC.

I hope Firaxis know what they're doing. Because trying to tweak your society settings in Civ2, after playing SMAC's SE choices, is like trying to type with boxing gloves on.
__________________
"lol internet" ~ AAHZ
Alinestra Covelia is offline  
Old May 29, 2001, 19:30   #32
Inverse Icarus
Emperor
 
Inverse Icarus's Avatar
 
Local Time: 05:20
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
im not down with this whole "1 stack every 4 cities" deal.

i understand that this goes bye bye in a nationalism, but how far along is nationalism down the tech tree?

the ancient Romans had a lot of nationalism, that was early on...

the Japanese were a tiny presence, but due to nationalism (or jingoistic ethnocentricism) they took over a lot of crap in ww2.

i kind of like the civ2 army style, where i could use like 20 stacks of units (say 20 groups of a rifleman and a cannon), and effectively starve out a city by camping all of its spots.

that really pisses off human players
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
Inverse Icarus is offline  
Old May 29, 2001, 21:46   #33
To_Serve_Man
Warlord
 
To_Serve_Man's Avatar
 
Local Time: 05:20
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Albany, NY, USA
Posts: 128
I never played SMAC, and have no idea what 'SE' is.

@ MagnusL
I'll have to shape my idea differently to explain....
The governments in Civ are not really governments, they are economic plans. And thats why I dislike what you have stated.
I was in favor of Fundamentalism, I am also in favor of Nationalism. These are ideas that can be applied to a 'government model'. You can have a fundamental democracy, a Lazie Faire(sp?) Monarchy. Communism however is a much debated subject because it can mean both a 'government model' an a economic plan like Socialism. That plan would be a classes society, were there is no rich and no poor, and everyone owns everything. Some would call this a utopia... and it is. Therfore I am arguing for gameplay in Civ not the definitions of government types. I do not favor having a choice of governments after a 'revolution' that are 'government models' like a Constitutional Democracy (which would probably be implied). Instead a list of ideas or economic plans would be my choice. That list would be, Fundamentalism, Nationalism, Communism, Free Market, etc. Because the names which these ideas and actual 'government models' are very close its hard to tell what ones talking about. So, since these are economical plans, they could be linked very well to Culture... it would be impressive if Firaxis did something like this. So in conclusion, the 'government model' should not really be know.
To_Serve_Man is offline  
Old May 29, 2001, 22:01   #34
tmarcl
Warlord
 
tmarcl's Avatar
 
Local Time: 05:20
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Baltimore, MD USA
Posts: 146
Quote:
Originally posted by Geoff the Medio
If this is slightly unrelated to the topic being discussed, sorry.

As far as I could tell, the decisions of the senate in democracy and republic in CivII were completely arbitrary. It would often force me into peace at very... illogical times... like when another civ has started a war with me, then wants peace before I can recuperate from or retalieate for whatever damage they'd done. It'd be nice if the senate considered the situation somehow... and didn't force peace when it shouldn't... (just in time to prevent me from liberating cities/striking back)

of course I could be wrong... did the senate act more reasonable for others...?
Well, there were times when the Senate would agree to allow 'continued police action' against another civ. It was usually if they'd attacked you first, or if there had been a long history of dislike between you. The longer the war ran, however, the more likely the Senate was to make you stop.

Marc
tmarcl is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:20.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team