April 1, 2000, 21:08
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#1
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Guest
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Declaring War
I have been getting very angry with several AI Civs. They invade all of my city squares,
and my people starve. I regularly insist that they withdraw troops, but they just bring them back. They don't get mad and declare war on me because their units are warriors and horsemen and I am using dragoons. I want to declare war on them, but there is no way of doing it. Does anybody have similar problems?
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Long live the Communists!
-- SilverDragon
[This message has been edited by SilverDragon (edited April 01, 2000).]
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April 1, 2000, 21:21
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#2
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Emperor
Local Time: 15:35
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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take the hit and throw yourself into Anarchy
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April 1, 2000, 21:46
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#3
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Guest
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Another question: How come the AI can declare war on you whenever they want, and their reputation does not appear to get damaged. (other civs sign alliances, treaties, etc. with them.) The human players have to damage their reputations to declare war.
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April 1, 2000, 22:11
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#4
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King
Local Time: 17:35
Local Date: October 30, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
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"The human players have to damage their reputations to declare war."
The problem with that is....?????
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April 2, 2000, 01:55
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#5
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Prince
Local Time: 18:35
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Neptune Beach,Florida,USA
Posts: 806
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Demanding tribute will make the AI withdraw, just as they do when you ask them to leave. However, it is more threatening, and you are more likely to get war. On the other hand, you may actually get some tribute(gold or tech).
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April 2, 2000, 02:18
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#6
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Guest
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ive had some times where the demand tribute isnt an option, is it because my ally is at war with them?
i had to plunge into anarchy twice to get rid that the trash but i got 'em!
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April 2, 2000, 03:33
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#7
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Prince
Local Time: 23:35
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Fort Worth, Texas, USA
Posts: 691
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One way around this is to put a dip in each border city, and bribe anything that comes your way...
Interestingly enough, this doesn't have an effect on your reputation or status with the ai-civ...
KhanMan the Mountaineering Sayen
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April 2, 2000, 04:23
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#8
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Emperor
Local Time: 15:35
Local Date: October 30, 2010
Join Date: Dec 1969
Location: I live amongst the Red Sox Nation
Posts: 7,969
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Qualiciide.... you cant demand tribute in republic or Democracy so that may be your problem other than than i ca'nt think of anything else that would stand in your way.... but if there is someone else will let you know People here have tons of advice
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April 2, 2000, 08:44
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#9
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Prince
Local Time: 23:35
Local Date: October 30, 2010
Join Date: Oct 1999
Location: tampere,FINLAND
Posts: 550
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if they do wrong you do it they same!?
hehe!!
no...?`
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April 2, 2000, 15:29
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#10
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Chieftain
Local Time: 23:35
Local Date: October 30, 2010
Join Date: Mar 2000
Location: Cali
Posts: 76
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I guess there are a number of different ways to deal with unwanted troops on your land.
Mine is to build the Maginot Line. Set up a string of forts with interlocking zones of control. Make sure the forts are no more than 3 hexes away from one of your cities. That way you dont piss your population off.
Try to use 2 units in the forts so the ai cant bribe em too. But, for this to work the
frontier must be limited in size or you will eat up your production trying to occupy all the forts. Soooo find and establish choke points early on. The enemy cant squat on your land if you dont let em get there.
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April 2, 2000, 16:54
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#11
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Warlord
Local Time: 23:35
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Los Angeles, CA
Posts: 161
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Neon-
Your ZOC reasoning is very solid; however, I have found that AI cheating prevents it from working in practice. I have MGE and the AI frequently makes illegal moves where it will move a military ground unit occupying a square adjacent to one of my units to another such square. Has anybody else seen this form of blatant cheating?
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April 2, 2000, 17:25
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#12
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Emperor
Local Time: 18:35
Local Date: October 30, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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I just love it when I see AI units next to my cities, contact them to get them off my land, and find that "Please remove your troops" selection has 'mysteriously' disappeared. This happens in peace, monarchy or any other government, with any AI attitude. When this happens, I know it's time to brace for a, ahem, 'sneak attack'.
The first time it happened, I got so angry I temporarily altered rules.txt and reloaded...
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April 2, 2000, 17:37
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#13
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Guest
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Just Kill them your reputation don't mean crap.
------------------
Webmaster---Come to the Civworld Forums
"If you cannot beat them, don't join them, instead corrupt them, make them join you, then throw them off a cliff."
"Greatness is measured by how evil you are, the more evil, the greater you become."
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April 2, 2000, 18:10
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#14
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Emperor
Local Time: 18:35
Local Date: October 30, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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It does to me...
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April 2, 2000, 18:13
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#15
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Emperor
Local Time: 18:35
Local Date: October 30, 2010
Join Date: Mar 2000
Location: Flyover Country
Posts: 4,659
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Besides, the last time I broke a peace treaty, the ENTIRE FRIGGIN' WORLD declared war on me (and yes, they were close enough to matter)!
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April 3, 2000, 03:27
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#16
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Chieftain
Local Time: 23:35
Local Date: October 30, 2010
Join Date: Mar 2000
Location: Cali
Posts: 76
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Wow! I have never seen the ai break my zone of control. are u sure u had complete zoc??
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April 3, 2000, 07:43
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#17
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King
Local Time: 19:35
Local Date: October 30, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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Neon Deon and shamrock - I have seen the same phenomenon shamrock describes, but only fairly late in the game. I've also seen other people post about their units being bribed by AI troops (not spies nor diplos). My theory is that AI units acquire diplo/spy abilities late in the game.
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April 3, 2000, 09:25
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#18
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Guest
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Thanx. Destroyed the Americans with cruise missiles and armors. Damaged my reputation, now the other civs don't like me. I have the Eiffel Tower, and there are only two civs left, so I don't really care.
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April 3, 2000, 13:15
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#19
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King
Local Time: 19:35
Local Date: October 30, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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inca911 - in trick #3, I'd recommend a pair of units instead of a solo unit. The AIs are sometimes smart enough to bribe your instigator over to their side. If you keep your units stacked, they don't have that option.
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April 3, 2000, 13:30
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#20
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Warlord
Local Time: 15:35
Local Date: October 30, 2010
Join Date: May 1999
Location: Victoria. B.C. Canada
Posts: 188
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Master Bob, I believe that a player's "reputation" counts toward the final score.
Besides which, if you break one pact, the other AIs, even allies, seem leery of you for a time, shoving units in your way every time you make a move
By the way, is mine a happy bug?...I find that I'm seldom affected by the "no movement to adjoining squares from(ditto) of an opponent" rule -when I meet an AI unit, I simply move 1 square away from it, then go on my way rejoicing, by means of the numeric keyboard, or the "go to" commands.
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April 3, 2000, 14:11
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#21
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Retired
Local Time: 18:35
Local Date: October 30, 2010
Join Date: Dec 1969
Location: Mingapulco - CST
Posts: 30,317
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George Garrett... MasterBob is correct. Reputation has nothing to do with score. Yes, after you screw somebody, nobody wants to trust you anymore, but who cares. They are all going to hate you anyway no matter how nice you are, so it doesn't matter in the long run. Some have said that a spotless reputation makes it easier to continue "peace keeping" actions under Democracy in combination with the UN... but no one has really proved it makes a difference
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April 4, 2000, 00:30
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#22
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Warlord
Local Time: 23:35
Local Date: October 30, 2010
Join Date: Jan 2000
Location: St. Paul, MN
Posts: 271
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You want to goad the AI into war? Here are a few methods.
1. The best way is to build a new city as close to one of his as you can get. Definitely within his city's radius. This tends to turn on some threat indicator and is usually enough to get a war, especially when coupled with 2.
2. Every single turn demand tribute, withdrawl of troops even when they're aren't any nearby, etc. The AI's attitude toward you will erode very quickly.
3. Send a relatively worthless unit far into his civ. Usually they will sneak attack it rather than let you have free reign in their territory.
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April 5, 2000, 00:25
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#23
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Warlord
Local Time: 15:35
Local Date: October 30, 2010
Join Date: May 1999
Location: Victoria. B.C. Canada
Posts: 188
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Thanks, Ming...I stand corrected. Good to know - I can now wage war without inhibition.
"Death To The French!"
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April 5, 2000, 23:54
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#24
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Prince
Local Time: 18:35
Local Date: October 30, 2010
Join Date: Nov 1999
Location: of Space
Posts: 342
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You can say that again. The French in Civ2 are the sneakiest bunch of folks in the game. I always try to bully them around from the start.
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April 11, 2000, 20:38
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#25
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King
Local Time: 09:35
Local Date: October 31, 2010
Join Date: Mar 1999
Location: of my princess Anastasia!
Posts: 2,102
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If you don't want to declare war with them directly, then harrass them until they start it. Demand tribute and tresspass constantly, particularly on their developed squares, and they will go to war with you soon enough.
Also, the United Nations wonder is a must if you still have a lot of opponents late in the game. Take a city and you always have the option of peace if you have to rebuild your troops. Goad them into war and repeat the process. Piss them off on every opportunity and you will get your war
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April 15, 2000, 18:05
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#26
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Warlord
Local Time: 23:35
Local Date: October 30, 2010
Join Date: Aug 1999
Location: UK
Posts: 163
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Whats the best way in MP to get someone to declare war on you?
I always feel quite vindicated if I win a war when someone else starts it...
On the otherhand I always feel quite good when I win any wars
Eddy
I'm peaceful by nature.... honest!
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April 16, 2000, 14:35
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#27
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Chieftain
Local Time: 23:35
Local Date: October 30, 2010
Join Date: Mar 2000
Location: Cali
Posts: 76
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The best way to start a war is to play MPG.
The AI in MPG loves to hate u
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April 16, 2000, 20:37
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#28
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Emperor
Local Time: 01:35
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 7,138
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About the Eiffel tower, does someone knows how it REALLY works? in code level?
I always build it (or conquer it, or bribe it ) and it never seems to help. I sit around, waisting my time, gathering howitzers for years. Many many turns since the last time I destroyed a civilization and still everybody hates me. I have never witnessed Eiffel's effect.
Is it for real?
And it is true. everybody always end up hating you. so you might as well not care.
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Just make sure you have fortifying units. I always kill enemy units and drain thier cities, and whoops, I'm all out of units. and by next turn they rush buy their own fortifyers.
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April 16, 2000, 21:04
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#29
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Emperor
Local Time: 01:35
Local Date: October 31, 2010
Join Date: Feb 2000
Posts: 7,138
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Apperantly that's why the page was loading so slow. Double post. Sorry
[This message has been edited by Sirotnikov (edited April 16, 2000).]
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April 17, 2000, 06:21
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#30
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Chieftain
Local Time: 23:35
Local Date: October 30, 2010
Join Date: Dec 1999
Location: Antwerp,Belgium
Posts: 99
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what works best for me is putting a caravan where the enemy-to-be can get to it.
the AI often can't resist the easy kill.
a settler/engineer works just as well, but i find them to valuable to use as canonfodder
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