May 26, 2001, 21:03
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#1
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Warlord
Local Time: 10:24
Local Date: October 31, 2010
Join Date: May 2001
Posts: 144
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Liberating civilization
I think something that would make CIV3 a totaly unquie experince is if you could liberate cities. In World War 2 the french were beaten out of France but America and England gave it back as they pushed the Germans back. I think it would be cool to see a civ return to the world after being conquered.
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May 26, 2001, 21:21
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#2
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Warlord
Local Time: 05:24
Local Date: October 31, 2010
Join Date: Dec 1999
Location: NE. Georgia, USA
Posts: 217
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I like the idea. It could add to your Culture if yo do so.
But I would only see it happening with Democratic or Repubican governemnts, or unless the Civ was a long time and outstanding ally.
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May 26, 2001, 21:43
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#3
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Prince
Local Time: 10:24
Local Date: October 31, 2010
Join Date: Nov 2000
Location: in between Q, W, A and S
Posts: 689
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I like it the country that you liberated should be great allies with you for years after that. Any AI government should be able to do it. Just the leaders temperment should influence it. Ok maybe being a Tyranny might influence it a bit. Damn too much CTP2 I said Tyranny instead of ... instead of ........ arrggh I cant think of it in civ2 what's your first gov.... GOD!.... civ1 is just empire or something I think.... Damnit memory loss.
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Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.
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May 26, 2001, 21:53
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#4
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Settler
Local Time: 10:24
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Australia
Posts: 22
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Quote:
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Originally posted by Darkknight
I like it the country that you liberated should be great allies with you for years after that. Any AI government should be able to do it. Just the leaders temperment should influence it. Ok maybe being a Tyranny might influence it a bit. Damn too much CTP2 I said Tyranny instead of ... instead of ........ arrggh I cant think of it in civ2 what's your first gov.
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Despotism
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May 27, 2001, 01:35
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#5
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King
Local Time: 05:24
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seattle
Posts: 1,038
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I've always wanted the ability to do this, but in SMAC you could do it just by giving a city to the other player. I'm sure that this will still be implemented.
But it would be nice if it was done automatically for your allies.
But would it go to the ally who most recently had it, or the one who built it. Hmmm.
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May 27, 2001, 04:15
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#6
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Chieftain
Local Time: 02:24
Local Date: October 31, 2010
Join Date: Jan 2001
Location: CA
Posts: 47
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I'd like the ability to strip a city of all resources and materials before handing it over to another civ. That way, if the giving cities ability is in Civ3, you could sell cities for any price.
Also, I'd like to be able to draw my own borders. So that it won't be that I'd need a city somewhere in order to claim that land. Certain the US didn't need to when they claimed the Louisiana Purchase or the western territories.
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May 27, 2001, 06:29
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#7
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Deity
Local Time: 11:24
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Seouenaca, Cantium
Posts: 12,426
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I would like to see the format of Europa Univesalis adopted. That is a territory/cities have a civ that owns them, and similarly a civ that is occupying them. That way if your ally liberates your territory then you automatically get it back.
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"Everybody knows you never go full retard. You went full retard man. Never go full retard"
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May 27, 2001, 11:16
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#8
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Emperor
Local Time: 05:24
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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bah.
liberation of cities sounds bad from what i read here.
suppose im allied with someone, but its a decietful alliance?
what if i dont WANT to give the city back, or i want to sell it for a few thousand gold?
the transfer of cities, and everything else i built or took over, should belong to me, and no one else.
after all (in civ2, maybe civ3) only one can win.
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"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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May 27, 2001, 16:08
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#9
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King
Local Time: 05:24
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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I don't think returning cities will be or should be automatic. I like the SMAC option of giving them back, though it would be nice if the AI was able to recognize the city as being originally one of theirs and wanting back and willing to give up money or conquer for it. I think culture should be able to help this idea by giving a city an identity that is not easily changed following a conquering. Even after a few years, a conquered city should still want to rejoin its original civ.
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May 28, 2001, 05:12
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#10
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King
Local Time: 10:24
Local Date: October 31, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
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I personally prefer the Birth of the Federation option for liberating cities. Bascially a planet belonged to or was a member of a certain empire (Ferenghi, Cardassian etc.). This planet might then get captured by a mutual enemy. If your empire launches a ground assault on that planet, a pop-up box comes up asking if you want to liberate the planet. If you say yes, then the planet goes back to the original owner. I fyou say no, then you take over the city. The main value of liberation of a planet in BOTF is that it's easier than trying to occupying it and the original owner feels much more kindly towards you!
The_Aussie_Lurker
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May 28, 2001, 07:22
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#11
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Warlord
Local Time: 10:24
Local Date: October 31, 2010
Join Date: Sep 1999
Posts: 274
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Quote:
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Originally posted by Kc7mxo
I've always wanted the ability to do this, but in SMAC you could do it just by giving a city to the other player. I'm sure that this will still be implemented.
But it would be nice if it was done automatically for your allies.
But would it go to the ally who most recently had it, or the one who built it. Hmmm.
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I think it should go to the ally who recently had it. Otherwise it could get very confusing. For instance you liberate a french city and gives it back to the english who built it in the first place even if it has been french for ages. This is a very good and simple idea. When you capture a city that recently has belonged to your ally it will automatically be handed over to that ally.
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May 28, 2001, 10:02
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#12
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Emperor
Local Time: 12:24
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Ivory tower
Posts: 3,511
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It shouldn't be automatic, how will it be possible to play Stalin if I keep giving away 'my' cities to a bunch of pinkos all the time?
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"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident." - Schopenhauer
In GAIS we trust!
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May 28, 2001, 10:31
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#13
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Warlord
Local Time: 05:24
Local Date: October 31, 2010
Join Date: Apr 1999
Location: Albany, NY, USA
Posts: 128
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What if, during the course of battle, this 'ally' is beaten back to only one or two cities. With this amount, they cannot really fight back. But you step in and help them out by taking over the alliances enemies cities. So you are taking your allies cities from the enemy who has taken them from this ally who is down to one or two cities... anyway, your ally is not totally destroyed, like the French were in World War Two... and lets say we can give back cities somehow, do I still have to give back those cities even though that player was not truly defeated?
Another point, how many years can pass before those cities can be 'Liberated'? If an ally from 3000bc is destroyed by our enemy, can I liberate them in 1900 AD? Can I liberate them in 1000BC?
I have more to say, but there is a lighting storm over head and I dont want to be on my computer if the power goes out!!
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May 28, 2001, 10:46
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#14
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Chieftain
Local Time: 11:24
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Oslo, Norway
Posts: 48
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It have been comfirmed that you can give away cities in the diplomacy screen.
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aCa (a Civilization addict)
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May 28, 2001, 13:13
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#15
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Warlord
Local Time: 10:24
Local Date: October 31, 2010
Join Date: May 2001
Posts: 144
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Well as for how long the city could be given back, it should be turns instead of year. Also the people in the city could let you know what they want.
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May 28, 2001, 13:23
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#16
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Local Time: 10:24
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Sounds good.
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May 28, 2001, 14:33
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#17
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Warlord
Local Time: 10:24
Local Date: October 31, 2010
Join Date: May 2001
Posts: 144
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Also mabey instead of your people only complaining when yuo are at war maybe they could say we need to help our allies.
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May 28, 2001, 14:58
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#18
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Emperor
Local Time: 05:24
Local Date: October 31, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
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Quote:
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It shouldn't be automatic, how will it be possible to play Stalin if I keep giving away 'my' cities to a bunch of pinkos all the time?
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ahahahhaha
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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