June 4, 2001, 05:29
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#31
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Deity
Local Time: 13:24
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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No you won't be here.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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June 4, 2001, 07:09
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#32
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Deity
Local Time: 13:24
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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We're starting now!
Waiting for the game to be set-up and the first turn sent to me. Turn notices are to be posted in the new thread, Talent on Commlink part I.
Settings are:
All victory types enabled, incl. cooperative.
Directed research, no tech. stagnation.
Pod scattering ON.
Random events OFF.
Unity Survey OFF.
Do or Die ON.
Spoils of War OFF.
Otherwise, Standard rules.
Difficulty: Thinker.
Map Size: Standard.
Erosion, alien lifeforms, oceans, rainfall: all Average.
Standard starting units.
Players are (in order):
1. Provost Solver of the University (solver@apolyton.net)
2. Lady SITS of the Gaians (Tony@tlafave.demon.co.uk)
3. Brother ColDark of the Peacekeepers (Colin.Darra@vistorm.com)
4. CEO Deimos of the Morganites (Deimos@civgaming.net)
5. Prime Function Qantaga of the Cyborgs (Qantaga@aol.com)
When you first play your turn, set the password of your preferrence, and keep it for future turns.
If I haven't mentioned this - you may only trade with the others when you have actually met on the map.
Remember, you must zip your turns. I don't feel like downloading a half-megabyte turb from the server.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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June 4, 2001, 07:12
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#33
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Deity
Local Time: 13:24
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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Wrong post.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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June 5, 2001, 04:53
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#34
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Prince
Local Time: 10:24
Local Date: October 31, 2010
Join Date: May 2001
Location: Stoke On Trent UK
Posts: 653
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Any idea when we might get a game start? As I'm new to this I don't know what's involved and why the wait?
When we start I'm expecting turns to come in fairly thick and fast. Apolyton have my work email, which I check constantly Monday thru Friday, but only occasionally on Saturday Sunday. Please allow some leeway on these days, and be prepared for a delay in returning my turn.
Just to make sure that I pass on the turn correctly I am assuming that I email it to the next player (after me it's Deimos). Is that right?
ColDark
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June 5, 2001, 04:56
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#35
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Prince
Local Time: 10:24
Local Date: October 31, 2010
Join Date: May 2001
Location: Stoke On Trent UK
Posts: 653
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That'll teach me for not checking page 2.
Please note what I said about Saturday and Sunday turns.
Cheers. All the best to all.
ColDark
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June 5, 2001, 06:14
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#36
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Deity
Local Time: 13:24
Local Date: October 31, 2010
Join Date: Sep 2000
Location: Latvia, Riga
Posts: 18,355
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I asked big_canuk to start the game for us, and he did. First turn goes to me, then I send it to SITS and so on. You will see a message, when your turn ends, which will tell you who's the next player - very useful, if you're in many games. Post to Talent on Commlink part I thread, this is closed now.
__________________
Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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