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Old May 27, 2000, 16:27   #1
granite00
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OCC Question
I was reading Paul van den Belt's OCC rules and strategy as well as the OCC Fortnight logs. It seems many players go after Darwin's Voyage.

Question: Isn't 400 shields too expensive to pay for only two advances? Shouldn't those shields be put to better use?
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Old May 27, 2000, 16:47   #2
Smash
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It saves you at least 4 turns.if timed right you can get 4 advances in 3 turns.

1.discover tech-start Darwin's

2.Darwin's-2 techs

3-discover tech
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Old May 27, 2000, 17:03   #3
Aurelius
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I just played my first civ games in nearly 6 weeks--steely resolve. Anyways, I decided to let my allies get Darwins, but first I gave them all my science. It paid off good. Fortunately the allies developed two OCC useful advances and not sciences like Amphibious Warfare or Theology.

AU
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Old May 27, 2000, 20:09   #4
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2 advances in a critical time of war can be a big jump. Lets say I've fighting a naval war and I suddenly just get steel, I would have a big advantage over destroyers.

Anyways, here is the most important wonder ranked in order.

1. Pyramid

2. Great Library

3. Mike's Chapel

4. Leo's Workshop

5. J.S. Bach's Catedral
 
Old May 28, 2000, 17:13   #5
vik
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yes, those are nice wonders, but not really helpful for an OCC game. the top-5, in order of importance for this type of game are (in my humble opinion):

1.) Apollo
2.) Shakespeare's
3.) Copernicus
4.) Colossus
5.) Isaac Newton's

I guess the theory in building Darwin's is trading shields for technology. Usually, there comes a point where you have plenty of caravans, and you're just waiting for the technology to be discovered. This is a nice feature Darwin's provides.

Certainly not a necessity, but nice to have. I am always careful about letting the AI get it though -- one time I gave the AI all my knowledge before he built Darwin's. After Darwin's was built, he discovered combustion and then flight. That really hurt me.
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Old May 28, 2000, 17:25   #6
granite00
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quote:

Originally posted by vik on 05-28-2000 05:13 PM

I guess the theory in building Darwin's is trading shields for technology. Usually, there comes a point where you have plenty of caravans, and you're just waiting for the technology to be discovered. This is a nice feature Darwin's provides.




Thanks Vik, that was my guess. I wasn't sure since I haven't played an OCC game yet. I'll try OCC next.
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