May 27, 2000, 16:27
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#1
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Chieftain
Local Time: 13:36
Local Date: October 30, 2010
Join Date: Mar 2000
Location: Honolulu, HI
Posts: 64
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OCC Question
I was reading Paul van den Belt's OCC rules and strategy as well as the OCC Fortnight logs. It seems many players go after Darwin's Voyage.
Question: Isn't 400 shields too expensive to pay for only two advances? Shouldn't those shields be put to better use?
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May 27, 2000, 16:47
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#2
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Emperor
Local Time: 15:36
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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It saves you at least 4 turns.if timed right you can get 4 advances in 3 turns.
1.discover tech-start Darwin's
2.Darwin's-2 techs
3-discover tech
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May 27, 2000, 17:03
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#3
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Prince
Local Time: 23:36
Local Date: October 30, 2010
Join Date: Dec 1999
Location: San Francisco
Posts: 428
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I just played my first civ games in nearly 6 weeks--steely resolve. Anyways, I decided to let my allies get Darwins, but first I gave them all my science. It paid off good. Fortunately the allies developed two OCC useful advances and not sciences like Amphibious Warfare or Theology.
AU
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May 27, 2000, 20:09
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#4
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Guest
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2 advances in a critical time of war can be a big jump. Lets say I've fighting a naval war and I suddenly just get steel, I would have a big advantage over destroyers.
Anyways, here is the most important wonder ranked in order.
1. Pyramid
2. Great Library
3. Mike's Chapel
4. Leo's Workshop
5. J.S. Bach's Catedral
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May 28, 2000, 17:13
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#5
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Prince
Local Time: 23:36
Local Date: October 30, 2010
Join Date: Jan 2000
Location: Colorado Springs, CO, USA
Posts: 301
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yes, those are nice wonders, but not really helpful for an OCC game. the top-5, in order of importance for this type of game are (in my humble opinion):
1.) Apollo
2.) Shakespeare's
3.) Copernicus
4.) Colossus
5.) Isaac Newton's
I guess the theory in building Darwin's is trading shields for technology. Usually, there comes a point where you have plenty of caravans, and you're just waiting for the technology to be discovered. This is a nice feature Darwin's provides.
Certainly not a necessity, but nice to have. I am always careful about letting the AI get it though -- one time I gave the AI all my knowledge before he built Darwin's. After Darwin's was built, he discovered combustion and then flight. That really hurt me.
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May 28, 2000, 17:25
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#6
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Chieftain
Local Time: 13:36
Local Date: October 30, 2010
Join Date: Mar 2000
Location: Honolulu, HI
Posts: 64
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quote:
Originally posted by vik on 05-28-2000 05:13 PM
I guess the theory in building Darwin's is trading shields for technology. Usually, there comes a point where you have plenty of caravans, and you're just waiting for the technology to be discovered. This is a nice feature Darwin's provides.
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Thanks Vik, that was my guess. I wasn't sure since I haven't played an OCC game yet. I'll try OCC next.
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