May 28, 2001, 16:37
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#1
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Warlord
Local Time: 05:26
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Newton,Ma.U.S.A.
Posts: 205
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unique civs
Yes each civ should be unique as that is what the real world is :s
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May 28, 2001, 19:08
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#2
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Local Time: 10:26
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
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Any specific way you plan to inform us how you wish for Firaxis to implement this?
Do you
A: Pick three traits from a drop-down menu for your civ and the computer does likewise for the other 6 civs.
or
B: Do something else?
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May 28, 2001, 19:20
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#3
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King
Local Time: 05:26
Local Date: October 31, 2010
Join Date: Apr 2000
Location: Hope College
Posts: 2,232
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No, no darkcloud he wants us to be as unique as the real world
So obviously no drop down menus because that would mean we would have traits in common. We need to all be unique as the real world.
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May 28, 2001, 20:29
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#4
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Warlord
Local Time: 05:26
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Newton,Ma.U.S.A.
Posts: 205
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the unique differences should be as in AOE . If you notice in Harlons Civ2 WW2 scenarios each like unit have different ststs. The Italian Inf are weaker then German Inf. etc. This is what it shouild be no big deal.
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May 29, 2001, 08:04
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#5
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King
Local Time: 05:26
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Italian Infantry were weaker then German infantry in WWII according to the timeline that humanity has currently followed. Civ is about creating your own past and history, thus any uniqueness that exists today would be null and void because the history that resulted in stronger German infantry would not exist in your civ game, so why should my civs be hampered or benefit from strengths and weaknesses of peoples and history that never existed in my Civ games?
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May 29, 2001, 14:14
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#6
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Warlord
Local Time: 05:26
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Newton,Ma.U.S.A.
Posts: 205
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It does not make sense what you are saying. I can see that when you start the game in 4000BC everyone is equal but if you want to build your civ when do the differences take over,under your way it will be never.So one can never build a unique civ. that way.
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May 29, 2001, 14:40
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#7
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King
Local Time: 05:26
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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I think game events would trigger bonuses, such as having the largest navy gives a ship movement bonus, having the most libraries gives a research bonus, etc. I don't want my civs to be defined by real-world history. Leader attitudes, fine, but stronger German infantry versus Italian infantry? This hasn't always been true, the Roman (Italian) infantry kicked the crap out of the German (barbarian) infantry for hundreds of years before internal decay brought down Rome? Comparing a civ that collapsed over 2 thousand years ago (Egyptians) to one that only rose to power in the past 500 (Russians, Americans) makes much less sense to me.
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May 29, 2001, 14:54
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#8
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Settler
Local Time: 12:26
Local Date: October 31, 2010
Join Date: Oct 2000
Posts: 65,535
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Quote:
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Originally posted by SerapisIV
I don't want my civs to be defined by real-world history
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Amen to that
And the fact that real world civs have so many unique attributes through the years it becomes completely arbitrary (and not real) to choose just one thing.
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May 29, 2001, 14:58
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#9
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Warlord
Local Time: 05:26
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Newton,Ma.U.S.A.
Posts: 205
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I agree to that something should trigger off a difference between countries based on your game play.I doubt weither it will be done that way.
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May 29, 2001, 15:20
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#10
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King
Local Time: 05:26
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
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Quote:
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Originally posted by roalan
I doubt weither it will be done that way.
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So do I, unfortunately. Probably be a real ***** to implement anyway and hell to debug. In the absence of such a system I'd prefer not having unique civs and instead have governments have a much greater impact on play style, such that your gov't decided the differences, you could also give some AI players strong gov't preferences, so the game has some more flavor.
Although SE is most likely dead as well, I'd like to see seperate gov't and economic system choices. That way democracy doesn't automatically mean capitalism. AI preferences here would result in differing play styles. Maybe these choices would have some unit bonus/negatives as well.
Whatever ends up I don't like bonuses for unique units. Graphically unique units I want, unique by stats I'm against.
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May 29, 2001, 15:29
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#11
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King
Local Time: 06:26
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
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like, if you tend to build a lot of infantry, then your infantry units later shuold get veteran status, and your cavalry will not be benifited.
__________________
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May 29, 2001, 15:37
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#12
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Deity
Local Time: 06:26
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Virginia
Posts: 11,160
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Quote:
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Originally posted by SerapisIV
Italian Infantry were weaker then German infantry in WWII according to the timeline that humanity has currently followed. Civ is about creating your own past and history, thus any uniqueness that exists today would be null and void because the history that resulted in stronger German infantry would not exist in your civ game, so why should my civs be hampered or benefit from strengths and weaknesses of peoples and history that never existed in my Civ games?
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Timeline, he said timeline
I propose no one should discuss unique civs who is unable to provide definitions for the following abreviations
OTL
ATL
POD
WI
and of course.
AH
Lord of the Mark
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May 29, 2001, 22:59
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#13
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Prince
Local Time: 10:26
Local Date: October 31, 2010
Join Date: Aug 2000
Posts: 371
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"Yes each civ should be unique as that is what the real world is "
My own Civs are unique . . . and without the help of unique units or civ bonuses that are GIVEN to me by the computer instead of me EARNING them (via Wonders, strategy, personal playing style, etc.)
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