June 7, 2000, 05:47
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#1
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Warlord
Local Time: 00:36
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Norway
Posts: 235
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occ bloodlust
I got this idea after my last occ (finally I'm getting the hang of it). While a no-city bloodlust generally will be impossible unless you all are on one big continent, the occ bloodlust should be a nice twist.
Rules: Just like occ, but Alpha Centauri is forbidden for human player. Bloodlust toggle could be set (optionally).
Winning: Total conquest (extermination) before AD 2020 without ever holding more than one city.
Any takers for the challenge?
It would be a very diplo/spy-intensive game, blowing walls and poisoning water supplies to wear down cities.
See http://apolyton.net/forums/Forum3/HTML/001188.html
Vik has already played around with something like this.
Also, have a glance at my nice powergraph for global conquest after AC in occ: http://www.geocities.com/stigha/occ.gif
C.
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June 7, 2000, 05:58
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#2
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Emperor
Local Time: 23:36
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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I like the power graph!! - Nice idea, but personally I'm about five challenges behind already....
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Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
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June 7, 2000, 06:52
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#3
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King
Local Time: 19:36
Local Date: October 30, 2010
Join Date: Dec 1969
Location: USA - EDT (GMT-5)
Posts: 2,051
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I actually started one of these games a month or so ago, but didn't finish because I've been busy with other games. I think it would actually be easier than the normal OCC, though, because you can take a more agressive stance versus the AI (bribe their units and keep them busy).
The big problem is dealing with big AI cities. I see several means of dealing with them:
1. Poison them down to size 1, sabotage city walls, and kill a defender (this is what I planned to do). This won't work if the AI has Great Wall.
2. Tear down the walls, then kill defenders until the city is undefended. If the undefended city is larger than size 1, wait for the AIs to build a new defender, then kill that one. If you're really lucky, another AI or the barbs will take out the city while it's undefended. Another trick would be to give the AI a unit to serve as a defender.
3. Occupy all the food squares and starve the city. This won't work well against coastal cities.
4. Nuke 'em.
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June 7, 2000, 07:54
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#4
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Prince
Local Time: 23:36
Local Date: October 30, 2010
Join Date: Jan 2000
Location: Colorado Springs, CO, USA
Posts: 301
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Well, I would recommend playing on a small map for obvious reasons. If the reasons arene't obvious, try doing this on a medium or large map.
I would also recommend not restarting eliminated civs.
For strategy, I think you would need to smack down as many AI civs as you can find as soon as possible. Once an AI civ gets 6-8 cities, you are facing quite a task. If all six of the other AI civs are allowed to expand to 6-8 cities, your task will be nearly impossible until you get Armor units before they get Alpine Troops.
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June 7, 2000, 07:56
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#5
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Prince
Local Time: 23:36
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Livingstone, Lord Protector of London
Posts: 433
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June 7, 2000, 09:03
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#6
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Emperor
Local Time: 23:36
Local Date: October 30, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
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Shhhhhh, Oldman - If my lady (the Petrina of Carthage you have already met in Spindle World) hears that I'm chasing skirt rather than marking damn Final Year Projects she will have my nuts for breakfast.
Seriously - with luck I should be out from under sometime next week - so look out!
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Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor
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June 7, 2000, 10:08
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#7
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Prince
Local Time: 23:36
Local Date: October 30, 2010
Join Date: Apr 2000
Location: Livingstone, Lord Protector of London
Posts: 433
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Ha ha, so who will you be out from under from next week? ha ha!!!!!  Maybe you'll have caught up by the time i get back from my holiday?!?!
So when did i meet your ladie? spindle world? you've lost me!!?!?!?
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