June 1, 2001, 12:19
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#1
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Emperor
Local Time: 07:32
Local Date: October 31, 2010
Join Date: Jan 2000
Location: ( o Y o )
Posts: 5,048
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Idea regarding building of units/improvements/wonders
What would be great would be to have different ways to build units depending on your economy...
like, with communist economy, you can change the production of cities to produce what you want, but in a free-market economy, the city should be set to auto-build, but only improvements; wonders and units should have to be bought (on the cities, of course) with gold.
upkeep should be also be with gold, but the units would still have a home city, which would lose hapiness, and if it is destroyed or captured by other civ, the unit would lose veteran status...
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Progressive Game ID #0023
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June 1, 2001, 12:23
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#2
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King
Local Time: 11:32
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Re: _
Quote:
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Originally posted by HsFB
like, with communist economy, you can change the production of cities to produce what you want, but in a free-market economy, the city should be set to auto-build...
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I never use the auto-build feature, and I dont want it forced upon me in Civ-3.
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June 1, 2001, 12:58
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#3
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Deity
Local Time: 06:32
Local Date: October 31, 2010
Join Date: Dec 2000
Location: Virginia
Posts: 11,160
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Re: Re: _
Quote:
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Originally posted by Ralf
I never use the auto-build feature, and I dont want it forced upon me in Civ-3.
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well i think the idea here is to make it a disadvantage of demo (capitalism) on the one hand my people are more productive, on the other hand they build a factory when THEY want to, NOT when my strategy demands it. If I am in position of Russia circa 1925, economic market forces will tend to steer capital toward agriculture - BUT the ruler wants heavy industry, because he is preparing for war. So he may want to go commie to industrialize "prematurely" despite overall economic loss. This reflects the real advantage that commie possesed historically (more so than spies or martial law) - yet it limits this advantage to particular times and strategies.
IF, with fundie gone, demo is over-balanced, this might be a good way to weaken demo and make commie more useful. OTOH, I agree it would be a pain and would not work unless demo has a very great economic edge.
LOTM
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June 1, 2001, 14:07
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#4
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Prince
Local Time: 05:32
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Washington, DC, USA
Posts: 565
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Maybe make the penalty for switching production vary according to government type, instead of 50% for all. For instance, communism loses 30%, demo -40%, fundy -50%. Or something along those lines.
I don't think the choice of what you build should be dictated or restricted, and I definitely don't want it chosen by autobuild (shudder).
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