June 3, 2001, 11:24
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#1
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Warlord
Local Time: 05:35
Local Date: October 31, 2010
Join Date: Dec 1969
Location: DC, Cleveland, Charlotte, Cimarron. Take your pick!
Posts: 196
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Slaves and Gods
I know CTP rudimently covered slaves and religion by adding televangelists, clerics, and slavemen. Personally, I think they all could have been handeled better. Have we heard whether Civ 3 is going to include or add onto these concepts.
Crusaders without religion just don't pack a punch. Nor does a proclamation without emancipation.
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June 3, 2001, 13:01
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#2
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King
Local Time: 06:35
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
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I think religion is definet++++out
but slaves are a possibility
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
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June 3, 2001, 13:37
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#3
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Warlord
Local Time: 11:35
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Oslo, Norway
Posts: 164
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As far as I know, religion and slavery will not be implemented in Civilization 3. Religion is a big part of culture in the real world, so it will be a part of culture in civilization 3, but not specified.
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June 3, 2001, 14:44
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#4
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Technical Director
Local Time: 12:35
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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It has been said that Workers can be captured. This may be some sort of slavery.
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ACS - Technical Director
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June 3, 2001, 14:47
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#5
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King
Local Time: 11:35
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Sweden
Posts: 1,728
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Quote:
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Originally posted by vgriph
It has been said that Workers can be captured. This may be some sort of slavery.
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Jeffrey Morris FIRAXIS have confirmed it - read below (my underlining):
"Workers are increasingly becoming mobile "population points", and building colonies is one of their more spectacular abilities. Unlike terrain improvements, colonies consume the worker, much like a city consumes the settler. You don't get the worker back if your territory merges with the colony (the editors will probably allow this to be customized). Workers can also be merged with cities, captured if unattended, and even traded with your neighbors. In this game you need to defend your TERRITORY, not just your cities, or you will be swiftly punished. I find myself building hillside fortresses more in this game than Civ2/SMAC et al. One advanage of this terrain improvement is the zone of control it gives units normally without one (read: most ancient and middle ages units). But it's their ability to protect vital trade roads, colonies, and goods that makes them invaluable.
Jeff"
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June 3, 2001, 15:01
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#6
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Technical Director
Local Time: 12:35
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Ralf, you are always filling in my posts with facts.
__________________
ACS - Technical Director
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June 3, 2001, 17:16
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#7
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King
Local Time: 06:35
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
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What can he say? he's obsessed ( just like me)
All i can say is, that when i see the elephant, i clean my glasses and buckle down to read what seems to be an online novel.
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
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