View Poll Results: Are Future Technologies A Good Thing???
Yeah 9 60.00%
No Way 6 40.00%
Voters: 15. You may not vote on this poll

 
 
Thread Tools
Old June 5, 2001, 02:18   #1
Alex 14
Prince
 
Alex 14's Avatar
 
Local Time: 20:38
Local Date: October 31, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
Is Future Technolgy Coming Back???
Does anybody know if Future Technology is coming back in Civ 3? If not, then how will Firaxis deal with running out of technologies?
Alex 14 is offline  
Old June 5, 2001, 02:42   #2
SerapisIV
King
 
SerapisIV's Avatar
 
Local Time: 05:38
Local Date: October 31, 2010
Join Date: Feb 2001
Location: Hartford, CT, USA
Posts: 1,501
Future Tech as it was in Civ2 will probably return, ie. score increase, nothing more.

About future tech units and actual technologies, like SMAC, I'm totally against it. I prefer the tried and true Civ that started playing on my 386. I enjoy a little near future stuff like fusion and SDI, but beyond that, I'd rather not see much if any.
SerapisIV is offline  
Old June 5, 2001, 03:09   #3
Alex 14
Prince
 
Alex 14's Avatar
 
Local Time: 20:38
Local Date: October 31, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
Quote:
Originally posted by SerapisIV
Future Tech as it was in Civ2 will probably return, ie. score increase, nothing more.

About future tech units and actual technologies, like SMAC, I'm totally against it. I prefer the tried and true Civ that started playing on my 386. I enjoy a little near future stuff like fusion and SDI, but beyond that, I'd rather not see much if any.
Yeah i completely agree.
Alex 14 is offline  
Old June 5, 2001, 05:44   #4
BigRich
The Courts of Candle'Bre
Warlord
 
BigRich's Avatar
 
Local Time: 10:38
Local Date: October 31, 2010
Join Date: May 2001
Location: of the Trentan
Posts: 195
Quote:
Originally posted by SerapisIV
Future Tech as it was in Civ2 will probably return, ie. score increase, nothing more.

About future tech units and actual technologies, like SMAC, I'm totally against it. I prefer the tried and true Civ that started playing on my 386. I enjoy a little near future stuff like fusion and SDI, but beyond that, I'd rather not see much if any.
Yep I'm with you there. The CTP future techs were quite entertaining at first and the Great Library (in-game) entries for them were quite well done but felt kind of 'tacked on as an afterthought' after a while. Maybe if I played at a higher level there would be more of a 'tech race' but generally once I get to the Modern Age enemy civs can't catch me.

But I digress. What I *would* like to see is an automatic tech selection once you have finished the tech tree. Selecting Future Tech X every few turns gets a bit tedious.

Rich
BigRich is offline  
Old June 5, 2001, 06:55   #5
Adm.Naismith
King
 
Adm.Naismith's Avatar
 
Local Time: 11:38
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
Quote:
Originally posted by BigRich
What I *would* like to see is an automatic tech selection once you have finished the tech tree. Selecting Future Tech X every few turns gets a bit tedious.
Good point! It was really silly to have to confirm every new research.
I must add that, while detailed future tech are a bit on the SMAC terrain, the Civ 2 generic "Future Tech #" left a bad taste in my mouth

Just for fun, Firaxis should add a random tech name composer; you know, that kind of program that generate a phrase adding together different class of words

Future tech will not add units or feature, only game points, but it should be funny to achieve "Genetic enhanced Computer" or "Ultralight alloy"; next game they should be "Genetic enhanced alloy" and "Ultralight Computer"
__________________
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
Adm.Naismith is offline  
Old June 5, 2001, 07:32   #6
BigRich
The Courts of Candle'Bre
Warlord
 
BigRich's Avatar
 
Local Time: 10:38
Local Date: October 31, 2010
Join Date: May 2001
Location: of the Trentan
Posts: 195
Quote:
Originally posted by Adm.Naismith


Good point! It was really silly to have to confirm every new research.
I must add that, while detailed future tech are a bit on the SMAC terrain, the Civ 2 generic "Future Tech #" left a bad taste in my mouth

Just for fun, Firaxis should add a random tech name composer; you know, that kind of program that generate a phrase adding together different class of words

Future tech will not add units or feature, only game points, but it should be funny to achieve "Genetic enhanced Computer" or "Ultralight alloy"; next game they should be "Genetic enhanced alloy" and "Ultralight Computer"
Thanks!

Just as an idea, what would people think of Future Techs that actually did something. Use a random name generator as above (loved this idea btw) and have some names give beneficial effects. Eg. Ultralight alloys - improves unit movement by 1, Genetic computers +2 beakers for each city over size 5, Universal vaccine +1 happiness per city (very rare this one )

So no new structures or units but a smallish random chance of upgrading existing stuff to give Future Tech research a bit more meaning. I don't think this is going to affect gameplay too much, by the time you arrive at Future Tech (if at all), you should have/be able to clobber the AI flat if you so wish. And if the AI improves to a point where little tweaks like these can make or break a war then I don't imagine anyone will be grumbling anyway

Rich
BigRich is offline  
Old June 5, 2001, 07:45   #7
Hasdrubal
Prince
 
Hasdrubal's Avatar
 
Local Time: 11:38
Local Date: October 31, 2010
Join Date: May 2000
Location: Carthage.
Posts: 362
Quote:
Originally posted by Adm.Naismith
Just for fun, Firaxis should add a random tech name composer;
it should be funny to achieve "Genetic enhanced Computer" or "Ultralight alloy";
Clever!
__________________
Hasdrubal's Home.
Ceterum censeo Romam esse delendam.
Hasdrubal is offline  
Old June 5, 2001, 07:46   #8
Sean
Prince
 
Local Time: 10:38
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
Having followed this debate for some time on the boards, I have been 'won over' onto the side of 'no-future-techs'. As such, I do not support there inclusion in Civ III. Future techs (except for a couple of 'near-techs' are largely ridiculas speculation.
Sean is offline  
Old June 5, 2001, 08:04   #9
Biddles
Prince
 
Biddles's Avatar
 
Local Time: 10:38
Local Date: October 31, 2010
Join Date: Mar 1999
Location: Melbourne, Victoria, Australia
Posts: 404
By future techs, they mean the civ1 version: you have obtained future tech 1, 2, 3 ...... These just increase your score (or maybe give a tiny production/economic/science... bonus).
Not techs that actually make anything new available.

Good idea on the name generator. I get sick of seeing future tech (some ridiculously high number).
Biddles is offline  
Old June 5, 2001, 23:52   #10
Alex 14
Prince
 
Alex 14's Avatar
 
Local Time: 20:38
Local Date: October 31, 2010
Join Date: May 2001
Location: Asia Pacific
Posts: 611
New Idea
Maybee Firaxis should create some sort of limit to how much science output you can have per turn, for example if it is limited well, you could only be allowed to discover all the techs after 1750 AD, or something like that. This way the person that gets all the techs wins. Future technology is not only unrealistic but boring also.
Alex 14 is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:38.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team