June 5, 2001, 12:36
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#1
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King
Local Time: 11:38
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A "bull**** generator" should provide future techs
I know that Civ-3 probably will end 2020 AD, and thats all good and well. Im all for it.
However, in the Is future technology coming back thread, I found the following quotes about replacing Civ-2 style generic "future techs" with something more fun:
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Originally posted by BigRich
But I digress. What I *would* like to see is an automatic tech selection once you have finished the tech tree. Selecting Future Tech X every few turns gets a bit tedious.
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Quote:
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Originally posted by Adm.Naismith
Just for fun, Firaxis should add a random tech name composer; you know, that kind of program that generate a phrase adding together different class of words.
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Great idea, that also fits splendidly within the somewhat humorous & lighthearted style that Firaxis have announced for Civ-3.
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Hmm! The censor will not accept "bull s-h-i-t". OK, copy below link to the addressfield, and replace the * letters.
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[URL=http://www.dack.com/web/bull****.html.[/URL]
On that webpage, a sentence-generator automatically & randomly compose verbs, adjectives & nouns into a nonsense web-economy concepts.
Why couldnt Civ-2 style generic "future techs" be replaced with something similar - but with only 2 word-links (so the result reads like SMAC-style techs)?
Why not provide some SciFi word-links in 2 separate columns under this topic? Start out by getting inspiration from the SMAC tech-tree poster, and also from other turnbased- and realtime SciFi-games - but twist & tweak them, so they become strange and wacky enough. It must be obvious to the civ-player that these future techs only are tech add-ons, without any real purpose in the game. I suggests the following format in the game:
"Future tech 1: [wacky SciFi-tech]", randomly put together each time, and each game.
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Just as an idea, what would people think of Future Techs that actually did something. Use a random name generator as above (loved this idea btw) and have some names give beneficial effects. Eg. Ultralight alloys - improves unit movement by 1, Genetic computers +2 beakers for each city over size 5, Universal vaccine +1 happiness per city (very rare this one )
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No, I dont like that. Civ-2 style generic "future techs" (or random wacky SciFi ones) should only give you more game-points. Nothing more.
Last edited by Ralf; July 7, 2001 at 15:17.
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June 5, 2001, 15:47
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#2
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Warlord
Local Time: 05:38
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This is the best idea for Civ 3 I've heard in months.
Hurrah!
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June 5, 2001, 16:15
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#3
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Technical Director
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This is a very good idea, at least the best science my name-change . The generator must check so that no real tech may be invented.
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ACS - Technical Director
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June 5, 2001, 16:22
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#4
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Technical Director
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One thing that might be bad with this idea is translation of the random strings into different languages. If just hate badly translated games, and most often play the game in the original language if it is badly translated and the original language is accessible.
If FIRAXIS can have a random tech generator working for English what says that the techs would have realistic names in Swedish, if the game is translated to Swedish (as most games are nowadays).
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ACS - Technical Director
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June 6, 2001, 05:46
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#5
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King
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Of course I must support my same idea, Ralf
Thanks for quoting and launching a dedicated thread.
I agree Future tech must be "score generator", without added bonus.
I remember a similar automatic sentence generator is somewhere into the Dilbert comic site.
Gramphos, you are right about trouble in translating the random name generator rules, but we are speaking about very simple names, not complex sentence generator, so I'm almost sure there are prebuilt routines available in every countries University
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"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
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July 7, 2001, 10:03
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#6
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Technical Director
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Quote:
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Originally posted by Adm.Naismith
Gramphos, you are right about trouble in translating the random name generator rules, but we are speaking about very simple names, not complex sentence generator, so I'm almost sure there are prebuilt routines available in every countries University
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You are probably right, and as Civ is very editable I think I should be able to change anything that looks bad.
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ACS - Technical Director
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July 7, 2001, 10:13
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#7
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Deity
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Hmm...
While this is an interesting idea, it means the "future techs" will be different from game to game, or even different from person to person in an MP game.
Doesn't make a lot of sense to me. Firaxis might as well just make a list of 50 or so of gibberish terms (e.g. Revised Theon Theory).
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July 7, 2001, 10:33
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#8
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Warlord
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Why doesn't Firaxis just use the techs from Alpha Centauri?
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July 7, 2001, 10:55
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#9
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Technical Director
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Quote:
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Originally posted by Executor
Why doesn't Firaxis just use the techs from Alpha Centauri?
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No Random names are better. You will get a meaning to discover the Future Techs (All the fun names). If it ispossible to add more name parts You wouldn't run out of names after playing a while.
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ACS - Technical Director
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July 7, 2001, 12:35
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#10
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Local Time: 10:38
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Some tech names
Three Columns: Take one from column A,B,C to create a new tech
A.
Quasi
Phony
Photon
Death
Star
B.
Photon
Death
Ray
Trek
Indiana
C.
Ray
Gun
City
Mantis
Spyder
Example: Phony Indiana Gun
Example: Death Ray Mantis
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-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
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July 7, 2001, 15:23
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#11
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King
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Quote:
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Originally posted by DarkCloud
Three Columns: Take one from column A,B,C to create a new tech
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Nice try But I think that these three columns should specifically be A: verbs, B: adjectives and C: nouns. Surf to http://www.dack.com/ and then check out the left column > Whats popular > Web Economy Bull**** generator, for some inspiration.
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July 7, 2001, 16:07
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#12
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Emperor
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I'd like future techs to have tiny positive effects just to make further progress worthwhile but the random names sound fun.
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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July 7, 2001, 22:02
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#13
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Deity
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Good try , DarkCloud, but too MoO-like for my tastes.
A.
Global
Universal
Large-scale
Internet
High
New
Quantum
Photon
Neuron
B.
Genetic
Semiconductor
Cognitive
Neuron
Quantum
Superconductor
Photon
C.
Planning
Foundation
Resonance
Net
Finder
Engineering
For example: Quantum Superconductor Engineering
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(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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July 7, 2001, 23:14
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#14
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Technical Director
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The Columns should be editable. The only thing that matters is how the system shall work, not what Technology names there is.
Why not make it more complex?
A: verbs, B: adjectives, C: beginning of nouns and D: ending of nouns.
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ACS - Technical Director
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July 8, 2001, 02:38
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#15
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Deity
Local Time: 18:38
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There's no need for verbs. All these generators work with only nouns, and sometimes adjectives.
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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July 8, 2001, 15:13
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#16
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Prince
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That sounds like the good idea.
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Originally Posted by Theben
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Maybe we should push for a law that requires microbiology to be discussed in all bible study courses?
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July 8, 2001, 17:38
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#17
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King
Local Time: 11:38
Local Date: October 31, 2010
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Nice thread resurrection!
I specially enjoy the Urban Ranger example Add some more, can be the best Civ III enhancement after the Culture addition
__________________
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
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July 9, 2001, 00:35
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#18
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Deity
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Got some Firaxis wacko, eh, programmer on it
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(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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July 9, 2001, 08:41
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#19
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Deity
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I think the actual advances will have to split into different categories if you want some "non"- science ones to come along.
Else you may disover something like Advanced Superstring Economics or Quantum Cognitive Bushonics.
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"Everybody knows you never go full retard. You went full retard man. Never go full retard"
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July 9, 2001, 13:01
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#20
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Prince
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It would be cool to have all the disciplines mixed up occasionally. Future techs could be scientific/ artistic/ cultural all at the same time. Chromatic economics. Solar sculpture. Subatomic Psychology.
While it would be nice to have future techs that actually do something (esp in modern scenarios where research is no longer meaningful), it's probaly better that they don't. It could lead to too much "bouncing the rubble" -- when you get that far, you're usually ready to win and just running up the score.
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July 9, 2001, 17:33
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#21
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Prince
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A tech jargon generator is a bad idea. The last time someone tried this we ended up with a bunch of Star Trek: Voyager scripts.
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July 9, 2001, 17:59
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#22
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Prince
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...and that's a problem?
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July 10, 2001, 05:19
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#23
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King
Local Time: 11:38
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Quote:
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Originally posted by Earwicker
It would be cool to have all the disciplines mixed up occasionally. Future techs could be scientific/ artistic/ cultural all at the same time. Chromatic economics. Solar sculpture. Subatomic Psychology.
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Right! It can't be worse than many HW name many company use today: anyone looking at video cards name
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While it would be nice to have future techs that actually do something (esp in modern scenarios where research is no longer meaningful), it's probaly better that they don't. It could lead to too much "bouncing the rubble" -- when you get that far, you're usually ready to win and just running up the score.
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I agree. If you must have a future tech list so wide to manage related advance, you simply move the problem a bit further. No, we need an harmless area where things go too much well to keep a player into the proper, more defined "playfield". Adding some funny can't be wrong, at that point.
__________________
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
- Admiral Naismith
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July 10, 2001, 05:58
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#24
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Warlord
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Quote:
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Originally posted by Earwicker
It would be cool to have all the disciplines mixed up occasionally. Future techs could be scientific/ artistic/ cultural all at the same time. Chromatic economics. Solar sculpture. Subatomic Psychology.
While it would be nice to have future techs that actually do something (esp in modern scenarios where research is no longer meaningful), it's probaly better that they don't. It could lead to too much "bouncing the rubble" -- when you get that far, you're usually ready to win and just running up the score.
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That was my point really. By the time you are researching Future Techs you've generally got the game won anyway, so why not have em do small things. Its not going to alter the game that much.
Opinion seems to be generally against this though. *Shrug*
Rich.
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July 10, 2001, 06:02
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#25
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Warlord
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Quote:
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Originally posted by Earwicker
It would be cool to have all the disciplines mixed up occasionally. Future techs could be scientific/ artistic/ cultural all at the same time. Chromatic economics. Solar sculpture. Subatomic Psychology. *snip*
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Yes that would be cool I want to research Advanced Quantum Psychology or Quasi Superstring Orchestral Art
Rich.
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July 10, 2001, 14:13
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#26
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Prince
Local Time: 05:38
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Quote:
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Originally posted by BigRich
Yes that would be cool I want to research Advanced Quantum Psychology or Quasi Superstring Orchestral Art
Rich.
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Research it? Heck, I want to go back to college and major in it! Then see if I could get the National Endowment for the Arts to foot my bill . . .
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