Thread Tools
Old June 7, 2001, 06:24   #1
The diplomat
King
 
The diplomat's Avatar
 
Local Time: 04:41
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Terre Haute, IN USA
Posts: 1,285
new review: # of playable civs revealed!!
There is a new civ3 review at:
http://www.wargamer.com/e3-2001/

it reveals what many of you have been wanting to know for a long time now. It reveals the total number of civs in a single game...

Are you ready? Check out this quote:

"Civilization III will feature 16 civilizations out of the box and current plans are THAT ALL 16 WILL BE PLAYABLE ON THE SAME MAP, either as human multi-player opponents or quite adept Artificial Intelligence (AI)."

So, there you have it. Civ3 will allow 16 civs at the same time.
Rejoice!
__________________
'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
The diplomat is offline  
Old June 7, 2001, 06:33   #2
Slax
Prince
 
Slax's Avatar
 
Local Time: 05:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
Wow! I don't believe it!
Slax is offline  
Old June 7, 2001, 06:39   #3
Rhuarc
BtS Tri-League
Prince
 
Rhuarc's Avatar
 
Local Time: 05:41
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Florida, USA
Posts: 367
That is awesome! Just remember that this doesn't seem like it is an official update from Firaxis. Although maybe Dan can verify or negate this comment for u. How about it Dan? After this last preview is it now safe to say that 16 civs will be available to play on the same map at the same time in either Single or Multi-player mode?
__________________
DO, OR DO NOT, THERE IS NO TRY - Yoda
EAGLES MAY SOAR, BUT... WEASLES DON'T GET SUCKED INTO JET ENGINES - Unknown
AMBITION IS A POOR EXSCUSE FOR PEOPLE WHO ARE TOO STUPID TO BE LAZY - Unknown
Rhuarc is offline  
Old June 7, 2001, 06:57   #4
dainbramaged13
Trade Wars / BlackNova Traders
King
 
Local Time: 06:41
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
cha- CHINGGGGGG

YESSSSSSS


FINALLYYYY


WOHHOOOO



YEAH!!!!



ok im done now
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
dainbramaged13 is offline  
Old June 7, 2001, 08:35   #5
Marquis de Sodaq
King
 
Marquis de Sodaq's Avatar
 
Local Time: 04:41
Local Date: October 31, 2010
Join Date: Jul 2000
Location: ... no, a Marquis.
Posts: 2,179
Two words to sum it up:

WOO HOO!!!

If this is true, there could be oodles of fun in store. The grass will grow long, the snow will have to shovel itself, there's civin to do...
__________________
The first President of the first Apolyton Democracy Game (CivII, that is)

The gift of speech is given to many,
intelligence to few.
Marquis de Sodaq is offline  
Old June 7, 2001, 08:41   #6
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 11:41
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
YES!!!!!!!!
THIS IS TO GOOD TO BE TRUE!!!!
Henrik is offline  
Old June 7, 2001, 09:33   #7
Gramphos
staff
Civilization III MultiplayerC4WDG Team ApolytonCivilization IV: MultiplayerAge of Nations TeamC4BtSDG Realms BeyondCivilization IV Creators
Technical Director
 
Gramphos's Avatar
 
Local Time: 12:41
Local Date: October 31, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
I hope this is true.
I'm not dreaming, am I?


The only thing I need to know now is if I may plug in another civ without replacing any of te existing. I don't care if I can play with all, or if there have to be me against 15 randomly selected civs.
__________________
ACS - Technical Director
Gramphos is offline  
Old June 7, 2001, 09:46   #8
uh Clem
King
 
uh Clem's Avatar
 
Local Time: 04:41
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Born in the US; damned if I know where I live now
Posts: 1,574
Quote:
Civilization III, which is being published by Hasbro Interactive under their new parent label of Infogrames
Infogrames????

There's something about this that sounds less than 100% authoritative.
uh Clem is offline  
Old June 7, 2001, 09:54   #9
Imran Siddiqui
staff
Apolytoners Hall of FameAge of Nations TeamPolyCast Team
 
Imran Siddiqui's Avatar
 
Local Time: 06:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: on the corner of Peachtree and Peachtree
Posts: 30,698
Posted a news item on it.

Thanks Diplomat.

And this is exactly what I was saying to not make assumptions before you know everything .
__________________
“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
Imran Siddiqui is offline  
Old June 7, 2001, 10:49   #10
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 11:41
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
This is good news, assuming it is accurate (the review also mentions 16 advisors ) but it neglects to mention what happens when you create your own 17th civilisation. Do you have to overwrite one of the originals, pick any 16 or can you then choose to play with 17...?
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old June 7, 2001, 10:52   #11
Eli
Civ4 SP Democracy GamePtWDG Vox ControliC4DG VoxCiv4 InterSite DG: Apolyton Team
Emperor
 
Eli's Avatar
 
Local Time: 13:41
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Israel
Posts: 6,480
Another couple hundreds dollars...
__________________
"Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.
Eli is offline  
Old June 7, 2001, 10:59   #12
SlowwHand
inmate
Civilization II MultiplayerApolytoners Hall of FameGameLeague
Deity
 
SlowwHand's Avatar
 
Local Time: 05:41
Local Date: October 31, 2010
Join Date: Sep 1999
Location: Republic of Texas
Posts: 27,637
You all unanimously like 16 Civs at one time?
Are you thinking from an SP perspective?
Personally, I don't think 16 human players will work well.
__________________
Life is not measured by the number of breaths you take, but by the moments that take your breath away.
SlowwHand is offline  
Old June 7, 2001, 11:08   #13
Imran Siddiqui
staff
Apolytoners Hall of FameAge of Nations TeamPolyCast Team
 
Imran Siddiqui's Avatar
 
Local Time: 06:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: on the corner of Peachtree and Peachtree
Posts: 30,698
Quote:
This is good news, assuming it is accurate (the review also mentions 16 advisors ) but it neglects to mention what happens when you create your own 17th civilisation. Do you have to overwrite one of the originals, pick any 16 or can you then choose to play with 17...?
Why do you think you HAVE to play with 16? Do you forget Civ2, where you had a choice?
__________________
“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
Imran Siddiqui is offline  
Old June 7, 2001, 11:11   #14
Nikolai
Apolyton UniversityC4DG The Mercenary TeamCiv4 SP Democracy Game
Deity
 
Nikolai's Avatar
 
Local Time: 12:41
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Bergen, Norway
Posts: 13,800
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
I can't find the preview!!! I't lost!!! WHERE IS IT???
.................................................. .................................................. .................................................. .................................................. ..........
nooooooooo........................................ ......
__________________
Do not fear, for I am with you; Do not anxiously look about you, for I am your God. -Isaiah 41:10
The LORD your God is with you, he is mighty to save. He will take great delight in you, he will quiet you with his love, he will rejoice over you with singing. - Zephaniah 3:17
Get The List for cIV here!
Nikolai is offline  
Old June 7, 2001, 11:13   #15
KrazyHorse
Deity
 
KrazyHorse's Avatar
 
Local Time: 06:41
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577

Ha ha ha ha ha!
16 playable civs => No sleep for KrazyHorse!
The sixteen advisors thing is sorta weird; could be a typu (typa, typi, typo), but they're quite explicit about the 16 playable civs. What we need now is some confirmation from Firaxis. If you can hear me, Firaxis, and the above rumour isn't true, then you had better get off your a** and deny it before we get our hopes up. There's no one willing to spend less money than disappointed fans...
__________________
04-06-04 Killdozer NEVER FORGET
Stadtluft Macht Frei
In Memoriam Adam Smith: a brilliant man, taken too soon
Get Rich or Die Tryin'

Last edited by KrazyHorse; June 7, 2001 at 15:25.
KrazyHorse is offline  
Old June 7, 2001, 11:15   #16
Grumbold
Emperor
 
Grumbold's Avatar
 
Local Time: 11:41
Local Date: October 31, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
It's helpfully listed on the sidebar under S for "Sid Meier's ..."

It caught me out for a minute too
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
Grumbold is offline  
Old June 7, 2001, 11:24   #17
Theben
Deity
 
Theben's Avatar
 
Local Time: 06:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
Exxcellent.

Slowhand, it's not like you'd HAVE to play with 16 humans in MP. Several of them could be AI, or just left out of the game.

Oh, and Imran, had Firaxis allowed for 16 civs in the beginning they would've told us so before things had gotten this far. Which goes to show what WE'VE been saying all along: to voice our opinions before it's too late.
__________________
I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
Theben is offline  
Old June 7, 2001, 14:53   #18
Steve Clark
King
 
Steve Clark's Avatar
 
Local Time: 04:41
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555


Way too many, imo.

Even with a larger map, you can't fit 16 civs and their cultural areas without having all them bumping into each other. There would be less room to explore and to grow. And besides, with the civs in such close proximity, half of them would likely be eliminated early on and thus you are down to 6-7 again. Do you guys have any idea as to the impracticalities of having 16 civs on a map?!?

Give my 6 civs, located in their own part of the world and each with unique AI attributes than 16 civs.
Steve Clark is offline  
Old June 7, 2001, 14:57   #19
Henrik
Civilization II PBEMScenario League / Civ2-CreationNationStatesMacCivilization II Democracy Game: Red FrontSpanish CiversCivilization IV Creators
Emperor
 
Henrik's Avatar
 
Local Time: 11:41
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
Quote:

Way too many, imo.
Even with a larger map, you can't fit 16 civs and their cultural areas without having all them bumping into each other. There would be less room to explore and to grow. And besides, with the civs in such close proximity, half of them would likely be eliminated early on and thus you are down to 6-7 again. Do you guys have any idea as to the impracticalities of having 16 civs on a map?!?
Give my 6 civs, located in their own part of the world and each with unique AI attributes than 16 civs.

Remember civ 2?
When you start a new game the game asks you about how many civs you want to play whit...
You wont have toi play whit 16 civs.
Besides you havent gotten the foggiest idea of the size of a normal world map, do you?
Henrik is offline  
Old June 7, 2001, 14:57   #20
Seeker
Emperor
 
Seeker's Avatar
 
Local Time: 05:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Yongsan-Gu, Seoul
Posts: 3,647
KEW-EL
__________________
"Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
"...Mangy dog staggering about, looking vainly for a place to die."
"sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.
Seeker is offline  
Old June 7, 2001, 15:44   #21
KrazyHorse
Deity
 
KrazyHorse's Avatar
 
Local Time: 06:41
Local Date: October 31, 2010
Join Date: May 2001
Location: 138% of your RDA of Irony
Posts: 18,577
Quote:
Originally posted by Steve Clark


Way too many, imo.

Even with a larger map, you can't fit 16 civs and their cultural areas without having all them bumping into each other. There would be less room to explore and to grow
You're joking, right? All there was in Civ II was room. When I would play on the big map size, there was no way for me to fill up a quarter of the available land area, even by 1900, unless I just went all-out to size 1 city building. Also, it will be much more fun to have to interact with other players (or the AI) while at the early stages, rather than the limitless expansion possible in Civ II. This will have the added bonus of reducing the power of set strategies like ICS. ICS only worked because it would take a while to locate other civs. If you have to defend your cities from the get-go, it becomes harder to just stretch out over a huge expanse.

Now territory will become valuable. Look at the modern world. Almost all of its fertile areas are filled with people. India can't just build settlers and expand its borders; Pakistan would probably object. My old CivII games would follow the same pattern: Rush to build forty or fifty cities and explore the map for the first 100 turns or so. Then, improve all my cities while pumping out wonder after wonder (Adam Smith, Michelangelo, J.S. Bach, Leonardo, Magellan, King Richard and Shakespeare would all appear virtually simultaneously). After this, I would still only have constant contact with 1 or 2 civs. Finally, I'd just mop up. If I made the map size too small, I would be hindered more by the other civs, but then it would be too easy to conquer them all.
__________________
04-06-04 Killdozer NEVER FORGET
Stadtluft Macht Frei
In Memoriam Adam Smith: a brilliant man, taken too soon
Get Rich or Die Tryin'
KrazyHorse is offline  
Old June 7, 2001, 15:47   #22
dainbramaged13
Trade Wars / BlackNova Traders
King
 
Local Time: 06:41
Local Date: October 31, 2010
Join Date: Mar 2000
Location: Dumbass
Posts: 1,096
WOW this is getting a lot of support. i hope it wasn't some kiind of typo or misunderstanding... then we (and firaxis) would be screwed.
__________________
And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
dainbramaged13 is offline  
Old June 7, 2001, 16:32   #23
Theben
Deity
 
Theben's Avatar
 
Local Time: 06:41
Local Date: October 31, 2010
Join Date: Dec 1969
Location: Dance Dance for the Revolution!
Posts: 15,132
Quote:
Originally posted by dainbramaged13
WOW this is getting a lot of support. i hope it wasn't some kiind of typo or misunderstanding... then we (and firaxis) would be screwed.
All the review says is that "current plans" call for 16 civs at the same time. It may not pan out that way in the end, but I think it will.
__________________
I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
Theben is offline  
Old June 7, 2001, 16:52   #24
Bohlen
Prince
 
Bohlen's Avatar
 
Local Time: 05:41
Local Date: October 31, 2010
Join Date: Nov 1999
Location: of Space
Posts: 342
This is good news, although I do hope that we have some more map size options to work with. As stated above, the current large civ2 map would work well with 16 civs, but even bigger maps are needed. 16 civs on a gigamap world would be very nice.
Bohlen is offline  
Old June 7, 2001, 18:33   #25
Steve Clark
King
 
Steve Clark's Avatar
 
Local Time: 04:41
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
Ok, let's figure this one out.

If a large map is 90 x 90, that would be 8100 tiles.

Half of them (hypothetically) would be ocean tiles, so you have about 4000 land tiles.

Each city consists of an average of 17 land tiles and 4 ocean tiles (some more, most less or no ocean tiles). This does not take into effect colonies or cultural area.

Let's say the average Civ has 12 cities.

16 civs with 12 cities each would take up about 3200 land tiles, about 80% of the land area just with cities. That may be accurate for Europe or eastern US, but not for the rest of the world.

Unless there's something wrong with the calculations, 7-9 advanced civs would fill up about half the land tiles and be more accurate (not to mention, more playable, imo) than 16. Playing with the 16 civs option may not be as fun as you think, giving less room or flexibility.
Steve Clark is offline  
Old June 7, 2001, 19:00   #26
MarkG
Apolytoners Hall of FameApolyCon 06 Participants
Apolyton CS Co-Founder
 
MarkG's Avatar
 
Local Time: 12:41
Local Date: October 31, 2010
Join Date: Aug 1998
Location: Macedonia, Greece
Posts: 24,480
Quote:
Originally posted by Steve Clark


Way too many, imo.

Even with a larger map, you can't fit 16 civs and their cultural areas without having all them bumping into each other. ....

Give my 6 civs, located in their own part of the world and each with unique AI attributes than 16 civs.
good god, even in this case, there is someone who will complain.....

you want 6 civs, you will be able to play with 6 civs, as it has been since civ1!

good god........



any firaxians whowould like to confirm this pleeeeeeaaaaaassseeeee?
__________________
Co-Founder, Apolyton Civilization Site
Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
giannopoulos.info: my non-mobile non-photo news & articles blog
MarkG is offline  
Old June 7, 2001, 20:52   #27
Jer8m8
Warlord
 
Jer8m8's Avatar
 
Local Time: 05:41
Local Date: October 31, 2010
Join Date: Nov 2000
Location: Long Island, NY, America
Posts: 203
Quote:
Originally posted by Steve Clark
If a large map is 90 x 90, that would be 8100 tiles.

Who says the map has to be 90 by 90??

Jer8m8 is offline  
Old June 7, 2001, 21:05   #28
ancient
Prince
 
ancient's Avatar
 
Local Time: 05:41
Local Date: October 31, 2010
Join Date: May 2001
Location: Life Goes On
Posts: 519
Something about this entire review doesnt seem right. Remember sometimes reporters, and such, will fill in the blanks.
ancient is offline  
Old June 7, 2001, 21:27   #29
java4me
Warlord
 
java4me's Avatar
 
Local Time: 02:41
Local Date: October 31, 2010
Join Date: May 2001
Location: California
Posts: 205
WOOT!!!!!!!!!!!!!!!!!!!!!

LETS JUST HOPE THE REVIEW IS CORRECT!!!!!!!!!!!!!!

WOOT!!!!!!!!!!!!!!!!!!!!

java4me is offline  
Old June 7, 2001, 21:33   #30
Steve Clark
King
 
Steve Clark's Avatar
 
Local Time: 04:41
Local Date: October 31, 2010
Join Date: Oct 1999
Location: Colorado
Posts: 1,555
Some of you, including you Markos, forgot this well-reasoned argument...

http://apolyton.net/forums/showthread.php?threadid=4996

I'm willing to bet that after a few times, most of those that are blindly excited about playing with 16 AI civs will get tired of it and will look to playing against the 5-7 UNIQUE AI civs.
Steve Clark is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:41.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team