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Old June 9, 2001, 06:33   #1
Cybergod
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Alien Victory Condition
Is there any way of disabling those SOBs Alien from calling their big mamas from home . Of course I mean Subspace Generator victory.

Their victory condition isn't listed in the options before you start the game (conquest, diplomatic, etc.). I wanted a game where I could peacefully research my way to transcendance when they started building sub communicators!

So is there any way of disabling this victory (not only for this purpose obviously - scen. editor, additional challenge...)? COuld it be another way of calling it a Cunquest Victory?
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Old June 9, 2001, 13:33   #2
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The best way of preventing a Progenitor victory I know is called "nerve gas".

But if you are set on a peaceful building game, D13 is a late game kind of thing. You should be able to Transcend before they get the tech to call home.
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Old June 10, 2001, 07:03   #3
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But what if you were building a scenario in which someone could completely skip the original story and aims of the scenario by completing the "ET phone home" victory?
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Old June 11, 2001, 01:00   #4
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Edit the alphax.txt and make the subspace generator unavailable by changing it's tech pre-req. That should do the trick.
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Old June 12, 2001, 17:00   #5
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The best way of preventing a Progenitor victory I know is called "nerve gas".

Yea X-Choppers.

I love them yea.
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Old June 12, 2001, 17:03   #6
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Thanks Blanke! WHy didn't I think of that ?
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Old June 12, 2001, 19:26   #7
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Why do need to have the aliens in the game at all?
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Old June 13, 2001, 18:06   #8
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Quote:
Originally posted by knowhow2
Why do need to have the aliens in the game at all?
You don't but say you wana play a fictional/story-based scenario/game, you might wana put them in. Also, if you love shredding the alien scum, you might aswell put them in !
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