Ancient Times (early stages) of civ3
Before I get to the subject, I will say that I asked MarkG to close my other thread, because it was getting way out of hand, and that if he did, I would restart it, so now I am.
Now for the subject...
To continue from my last thread...I said that I wanted the early stages of the game to be longer. Well, here are my suggestions for doing so:
1. Shorten the 'years per turn' from 20, to either 15 or 10. This will, if not anything else, lengthen the early stages of the game by at least a little bit.
2. Add in more techs and more units. This will expand the early part by some, and make it more interesting.
3. In stead of starting with a SETTLERS unit, start with a city, AND one SETTLERS unit, the city will not have anything in it. Important Note!!! - Depending upon what civilization you play, depends upon where you start on the map. For example, if you started with the Americans or British, your starting city would be on the river, and if you started with a civilization like the Romans or Japanese, then you would start on a coast, etc.
4. Increase the cost and turns of the 'wonders'. If the 'years per turn' were shortened, then this would work perfectly, for you would no longer be building the Pyramids at 1 A.D. (just an example), when in reality they were built in the 3000's B.C.
These ideas may be very minor, and may not help much, but there has got to be a way to increase the enjoyment of ancient times, and also the length!
Any thoughts?
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