June 10, 2001, 06:04
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#1
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Warlord
Local Time: 12:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Düsseldorf
Posts: 171
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Stacking? Leaders? Battles?
Hey, somewhere I read, that you will not be able to stack units until you have a very seldom leader/hero?
I want a leader early on, gather 2 phalanx, 2 archer, 1 legion and 1 cavalry - and then pound heavily on Carthage!!!
In the early game, do I have to send the troops one by one??
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June 10, 2001, 06:06
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#2
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Emperor
Local Time: 11:44
Local Date: October 31, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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Before Nationalism you can have one "army" (stack) per 4 cities and one army per leader.
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June 10, 2001, 06:12
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#3
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Warlord
Local Time: 12:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Düsseldorf
Posts: 171
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This sounds reasonable.
How do I get a leader?
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June 10, 2001, 06:17
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#4
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Emperor
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I'm not entirely sure but it has to do whit a unit winning many battles, a very experienced unit may become a leader (unless I missed something), the leaders can be used for other stuff as well.
Like building war academys (whatever that means).
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June 10, 2001, 06:23
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#5
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Warlord
Local Time: 12:44
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Düsseldorf
Posts: 171
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Wow, this sounds even better. Thanks.
I love the idea having a leader who increases the building speed of a terrain improvement. Or who enters Naples to quell unrest there.
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For those who fight for it, life has a flavour the sheltered never know.
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June 10, 2001, 07:00
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#6
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Prince
Local Time: 10:44
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
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Yeah, it'll be interesting to see out it finally works in a game situation. It sounds pretty good though. However it is complicated, so it could end up being a stuff-up. I hope note.
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June 10, 2001, 09:35
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#7
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Emperor
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i BELIEVE (and i have been known to be wrong) that a Leader is like a "double veteran". Whereas if a unit survives enough battles, it is given leadership status.
imagine i have a warrior leader in 2000 AD
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June 10, 2001, 09:37
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#8
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Emperor
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I think (and hope) that there will be several "levels" of experience for the units just as in SMAC, perhaps when the highest level of experience has been reached the unit may become a leader...
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June 10, 2001, 13:07
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#9
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Prince
Local Time: 18:44
Local Date: October 31, 2010
Join Date: Mar 2001
Location: Next to your Mama
Posts: 616
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like super comandoes elites...... getting elite is hard enough..... *sigh*
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"Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon
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June 10, 2001, 15:44
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#10
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Deity
Local Time: 06:44
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Posts: 18,577
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Quote:
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Originally posted by Henrik
Like building war academys (whatever that means).
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In the same place that they talked about this, I think it was mentioned that armies cannot be assembled before you have a war academy.
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June 10, 2001, 16:10
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#11
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Emperor
Local Time: 11:44
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Join Date: Dec 2000
Location: The European Union, Sweden, Lund
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I knew there was something I'd forgoten
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June 10, 2001, 21:07
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#12
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Prince
Local Time: 10:44
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Salt Lake City, USA
Posts: 456
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Quote:
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Originally posted by Henrik
Before Nationalism you can have one "army" (stack) per 4 cities and one army per leader.
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How the hell do you know?
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June 11, 2001, 01:56
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#13
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Emperor
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Join Date: Dec 2000
Location: The European Union, Sweden, Lund
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It says so in a preview, don't remember which one.
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June 12, 2001, 14:38
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#14
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Chieftain
Local Time: 10:44
Local Date: October 31, 2010
Join Date: Jan 2001
Location: Beaverton, OR
Posts: 70
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Leaders and stacks are a good start. But what about modern weapons.
What about strategies and tactics of modern weapons. Stacks and leaders
work for a army of tanks, but what about stealth bombers and a phalanx of
missiles. The AI needs to understand about some of the modern strategies
and tactics for sophisticated weapons. Also, I'm not interested in combat
screens. I don't think CivIII needs to go in that direction.
Cavin Forever,
Dennis
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