Genghis,
The reason the CTP forum is a wasteland and why people have ignored your plea that you DO like the game is probably because most everybody else hates it
.
Not only that I bought the CTP game I also had to buy a brand new computer in order to get it to work so nobody can blame me not to give it a fair shake
. But after playing it, I found it as exciting as washing the dishes. I can spend days on it I have no feeling of accomplishing anything worth while.
Its most serious design flaws:
- WoWs expire so soon it's much better to use the resources to build troops to invade other Civs and forget about WoW altogether.
- lack of caravans & lack of importance of WoW remove all excitement in getting any wonders built. [Building WOW is the main thing in CivII, apparently, as most people complain about getting bored after around the 16th century when most of WoWs have been built. Also, people always compare WOWs against each others in CivII and AC, not in CTP.].
- It takes what people consider most annoying in CivII: friendly AI units which keep insisting on standing on your squares and requiring you to tell them to go back time after time, and turn it into full-blown features for the purpose of annoying human players: clerics, trade priracy, tele-angelists, settler expulsion (even when my settler is closer to my cities than the AI cities), roving bands of trespassers, etc.
- Its mouse interface and its decision not to center on the active unit are horrid. It takes me a while each time to trace down the wriggly yellow/green line to figure which unit I'm supposed to be controlling curently. Many times I made an unintentional click and after that I just had no idea which unit I just sent all the way around the world, even trying to cross oceans on foot sometimes.
- When it is the AI's turn then I can have a battle and get all my units killed without even knowing which units and where the battle happened since the program thinks it's a waste of computer cycles to show the fight.
- It tries its best to remove all the tricks that people can use to get an advantage: using caravans for WoWs, reopening huts, replaying battles, putting invading troops in a fort, etc. Somehow I just had a feeling that the game designers just spent too much time reading newsgroup (to fix the problem of Civ II ?) and too little time to figure out how to create an enjoyable game. It gives off an impression of tidbit programmings without an overall design.
- It leaves a lot of room for mistakes (sending my units across the universe with no way of stopping them as mentioned earlier) but then does not have automatic save to replay the turn and fix the mistake. When something absolutely stupid happened and the only way to fix it is to quit the game then I just had to quit it and swear I would never tried this piece of !*(#*(@(# again.
- Big, math-like numbers to build everything and the unfathomable system of "wheel" production makes it far detached from the human player. In CivII, people may compare that HG takes 200 shields and KRC takes 300 shields, etc. and so which should be a better value over which (similarly for unit comparison). Do anybody remember or care how many "wheels" all the crappy WoWs in CTP take to build ?
- Did I forget about the diplomacy ? Probably because it's best be forgotten.
I never had the patience to finish a single CTP game even when I dominated and was way above the AIs and only needed to wrap up. The more I play then the more frustration and the sense of stupidly wasting my time just build up until I give up and find something more sensible to spend time on.
BTW, to answer your question on veteran status. There's no such thing in CTP, instead there's a Menu where you can select on how much gold you want to pay for your units to get them to be in a more war-ready status. I don't have the program but there are three levels, roughly named by me: Peace-time, War-prepared, and Warmonger levels. The more you pay to upgrade your unit level, the better the units fight.
I also liked PW and the use of slavers in battle (not when sneakily stealing workers). The stacked-up unit fighting is also cool although some people do not like it. Those are the few good ideas in CTP. Everything else is simply horrible.