Thread Tools
Old June 10, 2001, 21:48   #1
Rocket48
Settler
 
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Atwood IN
Posts: 7
Expelling Enemy Units
I give up. I haven't found where the procedure and requirements for the expelling of enemy units. I just refound CTP and thought I'd give it a retry. I now remember the frustration dealing with this issue. Please respond to my e-mail: tsharp@kconline.com
Rocket48 is offline  
Old June 11, 2001, 09:53   #2
Juggler
Prince
 
Juggler's Avatar
 
Local Time: 11:45
Local Date: October 31, 2010
Join Date: Apr 2001
Location: of nothing
Posts: 361
Have you tryed talking with the enemy's leader yet?
You can force him to expell his units from your territory.
Juggler is offline  
Old June 11, 2001, 10:19   #3
Rocket48
Settler
 
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Atwood IN
Posts: 7
Quote:
Originally posted by Juggler
Have you tryed talking with the enemy's leader yet?
You can force him to expell his units from your territory.
Well it seems like that's not what the AI is doing to me. I may or may not acquiese in removing the troops. But Boom the troops are expelled. Have you seen that? I guess I just don't know how the "BOOT" unit action icon works on the units screen from city view. Any clues?

Last edited by Rocket48; June 11, 2001 at 10:27.
Rocket48 is offline  
Old June 11, 2001, 12:24   #4
DarkCloud
staff
NationStatesAlpha Centauri Democracy GameCivilization II Democracy GameInterSite Democracy Game: Apolyton TeamSpanish CiversCiv4 InterSite DG: Apolyton TeamPolyCast TeamApolyton Storywriters' GuildAge of Nations TeamApolytoners Hall of Fame
 
DarkCloud's Avatar
 
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Jul 2000
Location: Deity of Lists
Posts: 11,873
Perhaps you were allied with him and then you canceled the alliance- in that case all of your units are automatically returned to their bases.
__________________
-->Visit CGN!
-->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944
DarkCloud is offline  
Old June 11, 2001, 13:42   #5
Rocket48
Settler
 
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Atwood IN
Posts: 7
I don't think so. Tell me what does the "BOOT" icon do under the "Units" tab in the City screen? It says "Expel Unit" I assume that means an adjacent or near enemy unit.
Rocket48 is offline  
Old June 11, 2001, 14:41   #6
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
Try reposting this problem in the CtP forum - there is no 'boot' button in Civ2 ...
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old June 11, 2001, 21:45   #7
Rocket48
Settler
 
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Jun 2001
Location: Atwood IN
Posts: 7
A yes. Thanks for getting the correct problem. I thought I was in CTP.
Rocket48 is offline  
Old June 12, 2001, 07:57   #8
jake03
Chieftain
 
jake03's Avatar
 
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 76
Quote:
Originally posted by Juggler
Have you tryed talking with the enemy's leader yet?
You can force him to expell his units from your territory.

Ok how do you do this?
jake03 is offline  
Old June 12, 2001, 08:29   #9
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
F3 (Foreign Advisor) - select nation - send embassy
if the nation is not allied (or at war) with you one of the options is "Request that you withdraw your troops"
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old June 12, 2001, 08:34   #10
jake03
Chieftain
 
jake03's Avatar
 
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 76
[QUOTE] Originally posted by Scouse Gits
F3 (Foreign Advisor) - select nation - send embassy
if the nation is not allied (or at war) with you one of the options is "Request that you withdraw your troops" [/QUOTE





Thanks
I will play with that tonight
jake03 is offline  
Old June 12, 2001, 11:51   #11
Blaupanzer
lifer
Emperor
 
Blaupanzer's Avatar
 
Local Time: 06:45
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
Option won't appear unless the nation has a peace treaty with you. Under all other conditions, no option for human player. The AI gives you that "greedy eyes" quote and threatens dire consequences, but you have no corresponding capability. Note that owning first the Great Wall and then the United Nations will force the AI to make peace, creating that option. In the later game, if your government is not representative, asking for tribute often creates the same effect as the AI withdraws its troops rather than actually tributing. Requests for withdrawals can also precipitate war, so be prepared for that when confronting the AI.
__________________
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
Blaupanzer is offline  
Old June 12, 2001, 12:23   #12
jake03
Chieftain
 
jake03's Avatar
 
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 76
Ok now, let me see if i got this:
I need to make a peace tready
then I can see this. I usually donot make peace so
that may be why I did not notice this.
SO once you make peace with a nation
does this option stay for the rest of the game?
Is there anything else I need to get the forien embassy
jake03 is offline  
Old June 14, 2001, 11:07   #13
East Street Trader
Prince
 
East Street Trader's Avatar
 
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Jun 2000
Location: London, United Kingdom
Posts: 814
jake

The attitude of the A1 civs towards you changes over time depending on how you stand on the powergraph. If you are doing poorly (low population) they will be reasonably friendly (2.42 version anyway), if you are Supreme they will dislike you. After 1750 if you are Supreme they will all hate you.

This affects peace treaties in two ways. If they dislike or hate you they will very readily break a peace treaty - by making a sneak attack. Secondly it is the experience of many that peace treaties can just wither away for no very clear reason.

One way or the other don't expect to have the "remove your troops" option offered too often.

Also a point comes where it disappears even for those with whom a peace treaty remains firmly in place.

And it is not only the A1's actions which bring peace treaties to an end. You too can sneak attack. You also lose a peace treaty by stealing tech or by bribing a city at ordinary prices (you can sometimes subvert it for twice the price which avoids this effect). Oddly enough bribing units does not affect your relations.

There is a flip side. The A1 get the chance to ask you to remove your troops. I must say I find it irritating when I have a good fortress blocking incursions through territory shared by one of my cities and an A1 city to be regularly asked to remove my troops. You can get a bit of cover by having a dip or caravan occupy the fort but that's not real secure. Further there is a small glitch whereby sometimes when you agree to remove troops you find that some other troops occupying forts or choke points in quite a different civ's territory have been moved as well as the ones sitting in the territory of the civ with whom you have the peace treaty. Verey annoying.

You have to watch boats. With troops it is just those within the area of A1 cities that get moved. But with boats there seems to be a SMAC like division of territory. Bloody annoying when a boatload of prime caravans about to reach a trading partner's city suddenly get dumped right back home again!!

Your standing with each civ is shown in the diplomacy screen and if you have an embassies or Marco Polo's/UN then you can also see how all the other civs stand one to the other by calling up the diplomacy screen and looking at the information given for each civ. It appears under the name of the civ and its leader. Where only one or two civs are recorded there it means that civ has not yet made contact with the others.

You can pull off some good stunts using diplomacy although this is an area where Civ3 is expected to be a lot more sophisticated.

PS A tip. I find that if I am powerful militarily they don't ask me to remove my troops much. Presumably they do not want to open the way to a refusal which precipitates war. I even suspect that their programming tells them (crudely no doubt) if you are militarily powerful in their neighbourhood (rather than just overall).
East Street Trader is offline  
Old June 14, 2001, 11:22   #14
jake03
Chieftain
 
jake03's Avatar
 
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Jan 2001
Posts: 76

Tanks East street,

This is very helpful, I was up very late training on this with Chanute, he was not very receptive.

Jake
jake03 is offline  
Old June 14, 2001, 11:30   #15
Scouse Gits
lifer
Civilization II PBEMTrade Wars / BlackNova TradersGalCiv Apolyton EmpireApolytoners Hall of FameCivilization II Succession Games
Emperor
 
Scouse Gits's Avatar
 
Local Time: 10:45
Local Date: October 31, 2010
Join Date: Nov 1999
Location: Liverpool, United Kingdom
Posts: 6,344
EST & Jake -- I think that your advice about units aboard ships only comes into effect when you or the AI cancels an Alliance - at this point every one of your units (inclucing non-military units) that are nearer to any AI city than to one of your own gets an air ticket home - this can be used constructively but is normally a right royal pain the rear. ' Troops withdrawn for violating the territory of x' only includes military units - ie caravans & diplos are not airlifted ...
__________________
"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
Scouse Gits is offline  
Old June 14, 2001, 17:06   #16
Blaupanzer
lifer
Emperor
 
Blaupanzer's Avatar
 
Local Time: 06:45
Local Date: October 31, 2010
Join Date: Oct 2000
Location: Fairfax, VA
Posts: 3,810
SG is correct, as usual; boats only go home at alliance-ending time. However, EST is right about land units intruding on other civ's territory also being removed. Thus, if the Egyptians object and you withdraw, troops in Persian and Indian territory also withdraw (provided you are not at war with them), and some of those states move after the request. There goes your bottleneck, irrespective of the fact that it wasn't that civ that asked you to move. On occasion, I've had troops next to cities of civs I was at war with get moved to friendly cities. Quelle irritating! This is clearly a glitch. (First time it happened, I thought the troops had disappeared -- the program left two entrenched infantry but removed two artillery an two cavalry. ACK! However, as the move progressed, up they popped -- on an ISLAND about 5 squares away. Cost me 4 moves to recover from that.)
__________________
No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
Blaupanzer is offline  
Old June 21, 2001, 04:57   #17
shade
Civilization II Democracy Game
King
 
shade's Avatar
 
Local Time: 11:45
Local Date: October 31, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
It's very nice that "withdraw troops" statement, but it's just annoying it doesn't work (barely) for human players.
How many times haven't you had the message "We have no time for your enless chattering" when you send a diplo to ask to withdraw some troops, while you get it sometimes each and every folowing turn(just a popupscreen with the options :withdraw or declare war).
btw if one of your units occupies a terainsquare one of the AI cities also occupies,it always belongs to the AI ,for military reasons.

shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
shade is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:45.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team